obs-StreamFX/source/nvidia/vfx/nvidia-vfx.hpp

109 lines
5.7 KiB
C++

// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <cinttypes>
#include "nvidia/cv/nvidia-cv.hpp"
#define NVVFX_DEFINE_FUNCTION(name, ...) \
private: \
typedef ::streamfx::nvidia::cv::result(__cdecl* t##name)(__VA_ARGS__); \
\
public: \
t##name name = nullptr;
namespace streamfx::nvidia::vfx {
typedef const char* effect_t;
typedef const char* parameter_t;
typedef void* object_t;
typedef object_t handle_t;
static constexpr effect_t EFFECT_TRANSFER = "Transfer";
static constexpr effect_t EFFECT_GREEN_SCREEN = "GreenScreen";
static constexpr effect_t EFFECT_BACKGROUND_BLUR = "BackgroundBlur";
static constexpr effect_t EFFECT_ARTIFACT_REDUCTION = "ArtifactReduction";
static constexpr effect_t EFFECT_SUPERRESOLUTION = "SuperRes";
static constexpr effect_t EFFECT_UPSCALE = "Upscale";
static constexpr effect_t EFFECT_DENOISING = "Denoising";
static constexpr parameter_t PARAMETER_INPUT_IMAGE_0 = "SrcImage0";
static constexpr parameter_t PARAMETER_INPUT_IMAGE_1 = "SrcImage1";
static constexpr parameter_t PARAMETER_OUTPUT_IMAGE_0 = "DstImage0";
static constexpr parameter_t PARAMETER_MODEL_DIRECTORY = "ModelDir";
static constexpr parameter_t PARAMETER_CUDA_STREAM = "CudaStream";
static constexpr parameter_t PARAMETER_INFO = "Info";
static constexpr parameter_t PARAMETER_SCALE = "Scale";
static constexpr parameter_t PARAMETER_STRENGTH = "Strength";
static constexpr parameter_t PARAMETER_STRENGTH_LEVELS = "StrengthLevels";
static constexpr parameter_t PARAMETER_MODE = "Mode";
static constexpr parameter_t PARAMETER_TEMPORAL = "Temporal";
static constexpr parameter_t PARAMETER_GPU = "GPU";
static constexpr parameter_t PARAMETER_BATCH_SIZE = "BatchSize";
static constexpr parameter_t PARAMETER_MODEL_BATCH = "ModelBatch";
static constexpr parameter_t PARAMETER_STATE = "State";
static constexpr parameter_t PARAMETER_STATE_SIZE = "StateSize";
class vfx {
std::shared_ptr<::streamfx::util::library> _library;
#ifdef WIN32
void* _extra;
#endif
std::filesystem::path _model_path;
public:
~vfx();
vfx();
std::filesystem::path const& model_path();
public:
NVVFX_DEFINE_FUNCTION(NvVFX_GetVersion, uint32_t* version);
NVVFX_DEFINE_FUNCTION(NvVFX_CreateEffect, effect_t effect, handle_t* handle);
NVVFX_DEFINE_FUNCTION(NvVFX_DestroyEffect, handle_t handle);
NVVFX_DEFINE_FUNCTION(NvVFX_SetU32, handle_t effect, parameter_t paramName, uint32_t val);
NVVFX_DEFINE_FUNCTION(NvVFX_SetS32, handle_t effect, parameter_t paramName, int32_t val);
NVVFX_DEFINE_FUNCTION(NvVFX_SetF32, handle_t effect, parameter_t paramName, float val);
NVVFX_DEFINE_FUNCTION(NvVFX_SetF64, handle_t effect, parameter_t paramName, double val);
NVVFX_DEFINE_FUNCTION(NvVFX_SetU64, handle_t effect, parameter_t paramName, uint64_t val);
NVVFX_DEFINE_FUNCTION(NvVFX_SetObject, handle_t effect, parameter_t paramName, void* ptr);
NVVFX_DEFINE_FUNCTION(NvVFX_SetCudaStream, handle_t effect, parameter_t paramName,
::streamfx::nvidia::cuda::stream_t stream);
NVVFX_DEFINE_FUNCTION(NvVFX_SetImage, handle_t effect, parameter_t paramName,
::streamfx::nvidia::cv::image_t* im);
NVVFX_DEFINE_FUNCTION(NvVFX_SetString, handle_t effect, parameter_t paramName, const char* str);
NVVFX_DEFINE_FUNCTION(NvVFX_GetU32, handle_t effect, parameter_t paramName, uint32_t* val);
NVVFX_DEFINE_FUNCTION(NvVFX_GetS32, handle_t effect, parameter_t paramName, int32_t* val);
NVVFX_DEFINE_FUNCTION(NvVFX_GetF32, handle_t effect, parameter_t paramName, float* val);
NVVFX_DEFINE_FUNCTION(NvVFX_GetF64, handle_t effect, parameter_t paramName, double* val);
NVVFX_DEFINE_FUNCTION(NvVFX_GetU64, handle_t effect, parameter_t paramName, uint64_t* val);
NVVFX_DEFINE_FUNCTION(NvVFX_GetObject, handle_t effect, parameter_t paramName, void** ptr);
NVVFX_DEFINE_FUNCTION(NvVFX_GetCudaStream, handle_t effect, parameter_t paramName,
::streamfx::nvidia::cuda::stream_t stream);
NVVFX_DEFINE_FUNCTION(NvVFX_GetImage, handle_t effect, parameter_t paramName,
::streamfx::nvidia::cv::image_t* im);
NVVFX_DEFINE_FUNCTION(NvVFX_GetString, handle_t effect, parameter_t paramName, const char** str);
NVVFX_DEFINE_FUNCTION(NvVFX_Run, handle_t effect, int32_t async);
NVVFX_DEFINE_FUNCTION(NvVFX_Load, handle_t effect);
public:
static std::shared_ptr<::streamfx::nvidia::vfx::vfx> get();
};
} // namespace streamfx::nvidia::vfx