mirror of
https://github.com/Xaymar/obs-StreamFX
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950 lines
38 KiB
C++
950 lines
38 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "filter-sdf-effects.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "strings.hpp"
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#define LOG_PREFIX "<filter-sdf-effects> "
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// Translation Strings
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#define SOURCE_NAME "Filter.SDFEffects"
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#define P_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner"
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#define P_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum"
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#define P_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum"
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#define P_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X"
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#define P_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y"
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#define P_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color"
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#define P_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha"
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#define P_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer"
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#define P_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum"
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#define P_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum"
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#define P_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X"
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#define P_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y"
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#define P_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
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#define P_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
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#define P_GLOW_INNER "Filter.SDFEffects.Glow.Inner"
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#define P_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color"
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#define P_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha"
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#define P_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width"
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#define P_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness"
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#define P_GLOW_OUTER "Filter.SDFEffects.Glow.Outer"
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#define P_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color"
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#define P_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha"
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#define P_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width"
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#define P_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness"
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#define P_OUTLINE "Filter.SDFEffects.Outline"
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#define P_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color"
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#define P_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha"
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#define P_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width"
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#define P_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset"
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#define P_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness"
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#define P_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
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#define P_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold"
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// Initializer & Finalizer
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INITIALIZER(filterShadowFactoryInitializer)
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{
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initializerFunctions.push_back([] { filter::sdf_effects::sdf_effects_factory::initialize(); });
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finalizerFunctions.push_back([] { filter::sdf_effects::sdf_effects_factory::finalize(); });
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}
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static std::shared_ptr<filter::sdf_effects::sdf_effects_factory> factory_instance = nullptr;
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void filter::sdf_effects::sdf_effects_factory::initialize()
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{
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factory_instance = std::make_shared<filter::sdf_effects::sdf_effects_factory>();
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}
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void filter::sdf_effects::sdf_effects_factory::finalize()
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{
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factory_instance.reset();
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}
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std::shared_ptr<filter::sdf_effects::sdf_effects_factory> filter::sdf_effects::sdf_effects_factory::get()
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{
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return factory_instance;
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}
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filter::sdf_effects::sdf_effects_factory::sdf_effects_factory()
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{
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memset(&source_info, 0, sizeof(obs_source_info));
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source_info.id = "obs-stream-effects-filter-sdf-effects";
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source_info.type = OBS_SOURCE_TYPE_FILTER;
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source_info.output_flags = OBS_SOURCE_VIDEO;
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source_info.get_name = get_name;
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source_info.get_defaults = get_defaults;
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source_info.get_properties = get_properties;
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source_info.create = create;
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source_info.destroy = destroy;
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source_info.update = update;
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source_info.activate = activate;
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source_info.deactivate = deactivate;
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source_info.video_tick = video_tick;
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source_info.video_render = video_render;
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obs_register_source(&source_info);
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}
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filter::sdf_effects::sdf_effects_factory::~sdf_effects_factory() {}
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void filter::sdf_effects::sdf_effects_factory::on_list_fill()
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{
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auto gctx = gs::context();
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std::pair<const char*, std::shared_ptr<gs::effect>&> load_arr[] = {
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{"effects/sdf/sdf-producer.effect", this->sdf_producer_effect},
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{"effects/sdf/sdf-consumer.effect", this->sdf_consumer_effect},
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};
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for (auto& kv : load_arr) {
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char* path = obs_module_file(kv.first);
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if (!path) {
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P_LOG_ERROR(LOG_PREFIX "Unable to load effect '%s' as file is missing or locked.", kv.first);
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continue;
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}
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try {
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kv.second = std::make_shared<gs::effect>(path);
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} catch (std::exception ex) {
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P_LOG_ERROR(LOG_PREFIX "Failed to load effect '%s' (located at '%s') with error(s): %s", kv.first, path,
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ex.what());
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}
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bfree(path);
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}
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}
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void filter::sdf_effects::sdf_effects_factory::on_list_empty()
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{
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this->sdf_producer_effect.reset();
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this->sdf_consumer_effect.reset();
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}
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void* filter::sdf_effects::sdf_effects_factory::create(obs_data_t* data, obs_source_t* parent)
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{
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if (get()->sources.empty()) {
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get()->on_list_fill();
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}
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filter::sdf_effects::sdf_effects_instance* ptr = new filter::sdf_effects::sdf_effects_instance(data, parent);
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get()->sources.push_back(ptr);
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return ptr;
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}
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void filter::sdf_effects::sdf_effects_factory::destroy(void* inptr)
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{
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filter::sdf_effects::sdf_effects_instance* ptr =
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reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr);
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get()->sources.remove(ptr);
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if (get()->sources.empty()) {
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get()->on_list_empty();
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}
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delete ptr;
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}
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void filter::sdf_effects::sdf_effects_factory::get_defaults(obs_data_t* data)
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{
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obs_data_set_default_bool(data, P_SHADOW_OUTER, false);
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obs_data_set_default_int(data, P_SHADOW_OUTER_COLOR, 0x00000000);
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obs_data_set_default_double(data, P_SHADOW_OUTER_ALPHA, 100.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_OFFSET_X, 0.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_OFFSET_Y, 0.0);
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obs_data_set_default_bool(data, P_SHADOW_INNER, false);
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obs_data_set_default_int(data, P_SHADOW_INNER_COLOR, 0x00000000);
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obs_data_set_default_double(data, P_SHADOW_INNER_ALPHA, 100.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_RANGE_MINIMUM, 0.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_OFFSET_X, 0.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_OFFSET_Y, 0.0);
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obs_data_set_default_bool(data, P_GLOW_OUTER, false);
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obs_data_set_default_int(data, P_GLOW_OUTER_COLOR, 0xFFFFFFFF);
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obs_data_set_default_double(data, P_GLOW_OUTER_ALPHA, 100.0);
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obs_data_set_default_double(data, P_GLOW_OUTER_WIDTH, 4.0);
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obs_data_set_default_double(data, P_GLOW_OUTER_SHARPNESS, 50.0);
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obs_data_set_default_bool(data, P_GLOW_INNER, false);
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obs_data_set_default_int(data, P_GLOW_INNER_COLOR, 0xFFFFFFFF);
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obs_data_set_default_double(data, P_GLOW_INNER_ALPHA, 100.0);
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obs_data_set_default_double(data, P_GLOW_INNER_WIDTH, 4.0);
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obs_data_set_default_double(data, P_GLOW_INNER_SHARPNESS, 50.0);
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obs_data_set_default_bool(data, P_OUTLINE, false);
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obs_data_set_default_int(data, P_OUTLINE_COLOR, 0x00000000);
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obs_data_set_default_double(data, P_OUTLINE_ALPHA, 100.0);
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obs_data_set_default_double(data, P_OUTLINE_WIDTH, 4.0);
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obs_data_set_default_double(data, P_OUTLINE_OFFSET, 0.0);
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obs_data_set_default_double(data, P_OUTLINE_SHARPNESS, 50.0);
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obs_data_set_default_bool(data, S_ADVANCED, false);
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obs_data_set_default_double(data, P_SDF_SCALE, 100.0);
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obs_data_set_default_double(data, P_SDF_THRESHOLD, 50.0);
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}
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obs_properties_t* filter::sdf_effects::sdf_effects_factory::get_properties(void* inptr)
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{
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return reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->get_properties();
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}
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void filter::sdf_effects::sdf_effects_factory::update(void* inptr, obs_data_t* settings)
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{
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reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->update(settings);
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}
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const char* filter::sdf_effects::sdf_effects_factory::get_name(void*)
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{
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return P_TRANSLATE(SOURCE_NAME);
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}
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uint32_t filter::sdf_effects::sdf_effects_factory::get_width(void* inptr)
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{
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return reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->get_width();
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}
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uint32_t filter::sdf_effects::sdf_effects_factory::get_height(void* inptr)
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{
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return reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->get_height();
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}
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void filter::sdf_effects::sdf_effects_factory::activate(void* inptr)
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{
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reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->activate();
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}
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void filter::sdf_effects::sdf_effects_factory::deactivate(void* inptr)
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{
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reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->deactivate();
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}
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void filter::sdf_effects::sdf_effects_factory::video_tick(void* inptr, float delta)
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{
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reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->video_tick(delta);
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}
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void filter::sdf_effects::sdf_effects_factory::video_render(void* inptr, gs_effect_t* effect)
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{
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reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->video_render(effect);
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}
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std::shared_ptr<gs::effect> filter::sdf_effects::sdf_effects_factory::get_sdf_producer_effect()
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{
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return this->sdf_producer_effect;
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}
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std::shared_ptr<gs::effect> filter::sdf_effects::sdf_effects_factory::get_sdf_consumer_effect()
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{
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return this->sdf_consumer_effect;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_shadow_inside(void*, obs_properties_t* props, obs_property*,
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obs_data_t* settings)
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{
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bool v = obs_data_get_bool(settings, P_SHADOW_INNER);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_RANGE_MINIMUM), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_RANGE_MAXIMUM), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_OFFSET_X), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_OFFSET_Y), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_COLOR), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_ALPHA), v);
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return true;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_shadow_outside(void*, obs_properties_t* props,
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obs_property*, obs_data_t* settings)
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{
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bool v = obs_data_get_bool(settings, P_SHADOW_OUTER);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_RANGE_MINIMUM), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_RANGE_MAXIMUM), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_OFFSET_X), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_OFFSET_Y), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_COLOR), v);
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obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_ALPHA), v);
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return true;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_glow_inside(void*, obs_properties_t* props, obs_property*,
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obs_data_t* settings)
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{
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bool v = obs_data_get_bool(settings, P_GLOW_INNER);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_COLOR), v);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_ALPHA), v);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_WIDTH), v);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_SHARPNESS), v);
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return true;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_glow_outside(void*, obs_properties_t* props, obs_property*,
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obs_data_t* settings)
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{
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bool v = obs_data_get_bool(settings, P_GLOW_OUTER);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_COLOR), v);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_ALPHA), v);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_WIDTH), v);
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obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_SHARPNESS), v);
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return true;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_outline(void*, obs_properties_t* props, obs_property*,
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obs_data_t* settings)
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{
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bool v = obs_data_get_bool(settings, P_OUTLINE);
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obs_property_set_visible(obs_properties_get(props, P_OUTLINE_COLOR), v);
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obs_property_set_visible(obs_properties_get(props, P_OUTLINE_ALPHA), v);
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obs_property_set_visible(obs_properties_get(props, P_OUTLINE_WIDTH), v);
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obs_property_set_visible(obs_properties_get(props, P_OUTLINE_OFFSET), v);
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obs_property_set_visible(obs_properties_get(props, P_OUTLINE_SHARPNESS), v);
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return true;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_advanced(void*, obs_properties_t* props, obs_property*,
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obs_data_t* settings)
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{
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bool show_advanced = obs_data_get_bool(settings, S_ADVANCED);
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obs_property_set_visible(obs_properties_get(props, P_SDF_SCALE), show_advanced);
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obs_property_set_visible(obs_properties_get(props, P_SDF_THRESHOLD), show_advanced);
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return true;
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}
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filter::sdf_effects::sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self)
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: m_self(self), m_source_rendered(false), m_sdf_scale(1.0)
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{
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{
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auto gctx = gs::context();
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vec4 transparent = {0};
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this->m_source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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this->m_sdf_write = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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this->m_sdf_read = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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this->m_output_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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std::shared_ptr<gs::rendertarget> initialize_rts[] = {this->m_source_rt, this->m_sdf_write, this->m_sdf_read,
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this->m_output_rt};
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for (auto rt : initialize_rts) {
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auto op = rt->render(1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0);
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}
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}
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update(settings);
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}
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filter::sdf_effects::sdf_effects_instance::~sdf_effects_instance() {}
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obs_properties_t* filter::sdf_effects::sdf_effects_instance::get_properties()
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{
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obs_properties_t* props = obs_properties_create();
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obs_property_t* p = nullptr;
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{
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p = obs_properties_add_bool(props, P_SHADOW_OUTER, P_TRANSLATE(P_SHADOW_OUTER));
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER)));
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obs_property_set_modified_callback2(p, cb_modified_shadow_outside, this);
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p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_RANGE_MINIMUM,
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P_TRANSLATE(P_SHADOW_OUTER_RANGE_MINIMUM), -16.0, 16.0, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_RANGE_MINIMUM)));
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p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_RANGE_MAXIMUM,
|
|
P_TRANSLATE(P_SHADOW_OUTER_RANGE_MAXIMUM), -16.0, 16.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_RANGE_MAXIMUM)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_OFFSET_X, P_TRANSLATE(P_SHADOW_OUTER_OFFSET_X),
|
|
-100.0, 100.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_OFFSET_X)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_OFFSET_Y, P_TRANSLATE(P_SHADOW_OUTER_OFFSET_Y),
|
|
-100.0, 100.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_OFFSET_Y)));
|
|
p = obs_properties_add_color(props, P_SHADOW_OUTER_COLOR, P_TRANSLATE(P_SHADOW_OUTER_COLOR));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_COLOR)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_ALPHA, P_TRANSLATE(P_SHADOW_OUTER_ALPHA), 0.0, 100.0,
|
|
0.1);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_ALPHA)));
|
|
}
|
|
|
|
{
|
|
p = obs_properties_add_bool(props, P_SHADOW_INNER, P_TRANSLATE(P_SHADOW_INNER));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER)));
|
|
obs_property_set_modified_callback2(p, cb_modified_shadow_inside, this);
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_RANGE_MINIMUM,
|
|
P_TRANSLATE(P_SHADOW_INNER_RANGE_MINIMUM), -16.0, 16.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_RANGE_MINIMUM)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_RANGE_MAXIMUM,
|
|
P_TRANSLATE(P_SHADOW_INNER_RANGE_MAXIMUM), -16.0, 16.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_RANGE_MAXIMUM)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_OFFSET_X, P_TRANSLATE(P_SHADOW_INNER_OFFSET_X),
|
|
-100.0, 100.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_OFFSET_X)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_OFFSET_Y, P_TRANSLATE(P_SHADOW_INNER_OFFSET_Y),
|
|
-100.0, 100.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_OFFSET_Y)));
|
|
p = obs_properties_add_color(props, P_SHADOW_INNER_COLOR, P_TRANSLATE(P_SHADOW_INNER_COLOR));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_COLOR)));
|
|
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_ALPHA, P_TRANSLATE(P_SHADOW_INNER_ALPHA), 0.0, 100.0,
|
|
0.1);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_ALPHA)));
|
|
}
|
|
|
|
{
|
|
p = obs_properties_add_bool(props, P_GLOW_OUTER, P_TRANSLATE(P_GLOW_OUTER));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER)));
|
|
obs_property_set_modified_callback2(p, cb_modified_glow_outside, this);
|
|
|
|
p = obs_properties_add_color(props, P_GLOW_OUTER_COLOR, P_TRANSLATE(P_GLOW_OUTER_COLOR));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_COLOR)));
|
|
p = obs_properties_add_float_slider(props, P_GLOW_OUTER_ALPHA, P_TRANSLATE(P_GLOW_OUTER_ALPHA), 0.0, 100.0,
|
|
0.1);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_ALPHA)));
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_WIDTH)));
|
|
p = obs_properties_add_float_slider(props, P_GLOW_OUTER_WIDTH, P_TRANSLATE(P_GLOW_OUTER_WIDTH), 0.0, 16.0,
|
|
0.01);
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_SHARPNESS)));
|
|
p = obs_properties_add_float_slider(props, P_GLOW_OUTER_SHARPNESS, P_TRANSLATE(P_GLOW_OUTER_SHARPNESS), 0.00,
|
|
100.0, 0.01);
|
|
}
|
|
|
|
{
|
|
p = obs_properties_add_bool(props, P_GLOW_INNER, P_TRANSLATE(P_GLOW_INNER));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER)));
|
|
obs_property_set_modified_callback2(p, cb_modified_glow_inside, this);
|
|
|
|
p = obs_properties_add_color(props, P_GLOW_INNER_COLOR, P_TRANSLATE(P_GLOW_INNER_COLOR));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_COLOR)));
|
|
p = obs_properties_add_float_slider(props, P_GLOW_INNER_ALPHA, P_TRANSLATE(P_GLOW_INNER_ALPHA), 0.0, 100.0,
|
|
0.1);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_ALPHA)));
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_WIDTH)));
|
|
p = obs_properties_add_float_slider(props, P_GLOW_INNER_WIDTH, P_TRANSLATE(P_GLOW_INNER_WIDTH), 0.0, 16.0,
|
|
0.01);
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_SHARPNESS)));
|
|
p = obs_properties_add_float_slider(props, P_GLOW_INNER_SHARPNESS, P_TRANSLATE(P_GLOW_INNER_SHARPNESS), 0.00,
|
|
100.0, 0.01);
|
|
}
|
|
|
|
{
|
|
p = obs_properties_add_bool(props, P_OUTLINE, P_TRANSLATE(P_OUTLINE));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE)));
|
|
obs_property_set_modified_callback2(p, cb_modified_outline, this);
|
|
p = obs_properties_add_color(props, P_OUTLINE_COLOR, P_TRANSLATE(P_OUTLINE_COLOR));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_COLOR)));
|
|
p = obs_properties_add_float_slider(props, P_OUTLINE_ALPHA, P_TRANSLATE(P_OUTLINE_ALPHA), 0.0, 100.0, 0.1);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_ALPHA)));
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_WIDTH)));
|
|
p = obs_properties_add_float_slider(props, P_OUTLINE_WIDTH, P_TRANSLATE(P_OUTLINE_WIDTH), 0.0, 16.0, 0.01);
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_OFFSET)));
|
|
p = obs_properties_add_float_slider(props, P_OUTLINE_OFFSET, P_TRANSLATE(P_OUTLINE_OFFSET), -16.0, 16.0, 0.01);
|
|
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_SHARPNESS)));
|
|
p = obs_properties_add_float_slider(props, P_OUTLINE_SHARPNESS, P_TRANSLATE(P_OUTLINE_SHARPNESS), 0.00, 100.0,
|
|
0.01);
|
|
}
|
|
|
|
{
|
|
p = obs_properties_add_bool(props, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(S_ADVANCED)));
|
|
obs_property_set_modified_callback2(p, cb_modified_advanced, this);
|
|
|
|
p = obs_properties_add_float_slider(props, P_SDF_SCALE, P_TRANSLATE(P_SDF_SCALE), 0.1, 500.0, 0.1);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SDF_SCALE)));
|
|
|
|
p = obs_properties_add_float_slider(props, P_SDF_THRESHOLD, P_TRANSLATE(P_SDF_THRESHOLD), 0.0, 100.0, 0.01);
|
|
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SDF_THRESHOLD)));
|
|
}
|
|
|
|
return props;
|
|
}
|
|
|
|
void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data)
|
|
{
|
|
{
|
|
this->m_outer_shadow =
|
|
obs_data_get_bool(data, P_SHADOW_OUTER)
|
|
&& (obs_data_get_double(data, P_SHADOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
|
|
{
|
|
union {
|
|
uint32_t color;
|
|
uint8_t channel[4];
|
|
struct c {
|
|
uint8_t r, g, b, a;
|
|
} c;
|
|
};
|
|
color = uint32_t(obs_data_get_int(data, P_SHADOW_OUTER_COLOR));
|
|
this->m_outer_shadow_color.x = float_t(c.r / 255.0);
|
|
this->m_outer_shadow_color.y = float_t(c.g / 255.0);
|
|
this->m_outer_shadow_color.z = float_t(c.b / 255.0);
|
|
this->m_outer_shadow_color.w = float_t(obs_data_get_double(data, P_SHADOW_OUTER_ALPHA) / 100.0);
|
|
}
|
|
this->m_outer_shadow_range_min = float_t(obs_data_get_double(data, P_SHADOW_OUTER_RANGE_MINIMUM));
|
|
this->m_outer_shadow_range_max = float_t(obs_data_get_double(data, P_SHADOW_OUTER_RANGE_MAXIMUM));
|
|
this->m_outer_shadow_offset_x = float_t(obs_data_get_double(data, P_SHADOW_OUTER_OFFSET_X));
|
|
this->m_outer_shadow_offset_y = float_t(obs_data_get_double(data, P_SHADOW_OUTER_OFFSET_Y));
|
|
}
|
|
|
|
{
|
|
this->m_inner_shadow =
|
|
obs_data_get_bool(data, P_SHADOW_INNER)
|
|
&& (obs_data_get_double(data, P_SHADOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
|
|
{
|
|
union {
|
|
uint32_t color;
|
|
uint8_t channel[4];
|
|
struct c {
|
|
uint8_t r, g, b, a;
|
|
} c;
|
|
};
|
|
color = uint32_t(obs_data_get_int(data, P_SHADOW_INNER_COLOR));
|
|
this->m_inner_shadow_color.x = float_t(c.r / 255.0);
|
|
this->m_inner_shadow_color.y = float_t(c.g / 255.0);
|
|
this->m_inner_shadow_color.z = float_t(c.b / 255.0);
|
|
this->m_inner_shadow_color.w = float_t(obs_data_get_double(data, P_SHADOW_INNER_ALPHA) / 100.0);
|
|
}
|
|
this->m_inner_shadow_range_min = float_t(obs_data_get_double(data, P_SHADOW_INNER_RANGE_MINIMUM));
|
|
this->m_inner_shadow_range_max = float_t(obs_data_get_double(data, P_SHADOW_INNER_RANGE_MAXIMUM));
|
|
this->m_inner_shadow_offset_x = float_t(obs_data_get_double(data, P_SHADOW_INNER_OFFSET_X));
|
|
this->m_inner_shadow_offset_y = float_t(obs_data_get_double(data, P_SHADOW_INNER_OFFSET_Y));
|
|
}
|
|
|
|
{
|
|
this->m_outer_glow =
|
|
obs_data_get_bool(data, P_GLOW_OUTER)
|
|
&& (obs_data_get_double(data, P_GLOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
|
|
{
|
|
union {
|
|
uint32_t color;
|
|
uint8_t channel[4];
|
|
struct c {
|
|
uint8_t r, g, b, a;
|
|
} c;
|
|
};
|
|
color = uint32_t(obs_data_get_int(data, P_GLOW_OUTER_COLOR));
|
|
this->m_outer_glow_color.x = float_t(c.r / 255.0);
|
|
this->m_outer_glow_color.y = float_t(c.g / 255.0);
|
|
this->m_outer_glow_color.z = float_t(c.b / 255.0);
|
|
this->m_outer_glow_color.w = float_t(obs_data_get_double(data, P_GLOW_OUTER_ALPHA) / 100.0);
|
|
}
|
|
this->m_outer_glow_width = float_t(obs_data_get_double(data, P_GLOW_OUTER_WIDTH));
|
|
this->m_outer_glow_sharpness = float_t(obs_data_get_double(data, P_GLOW_OUTER_SHARPNESS) / 100.0);
|
|
this->m_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - this->m_outer_glow_sharpness));
|
|
if (this->m_outer_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
|
|
this->m_outer_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
|
|
}
|
|
}
|
|
|
|
{
|
|
this->m_inner_glow =
|
|
obs_data_get_bool(data, P_GLOW_INNER)
|
|
&& (obs_data_get_double(data, P_GLOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
|
|
{
|
|
union {
|
|
uint32_t color;
|
|
uint8_t channel[4];
|
|
struct c {
|
|
uint8_t r, g, b, a;
|
|
} c;
|
|
};
|
|
color = uint32_t(obs_data_get_int(data, P_GLOW_INNER_COLOR));
|
|
this->m_inner_glow_color.x = float_t(c.r / 255.0);
|
|
this->m_inner_glow_color.y = float_t(c.g / 255.0);
|
|
this->m_inner_glow_color.z = float_t(c.b / 255.0);
|
|
this->m_inner_glow_color.w = float_t(obs_data_get_double(data, P_GLOW_INNER_ALPHA) / 100.0);
|
|
}
|
|
this->m_inner_glow_width = float_t(obs_data_get_double(data, P_GLOW_INNER_WIDTH));
|
|
this->m_inner_glow_sharpness = float_t(obs_data_get_double(data, P_GLOW_INNER_SHARPNESS) / 100.0);
|
|
this->m_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - this->m_inner_glow_sharpness));
|
|
if (this->m_inner_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
|
|
this->m_inner_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
|
|
}
|
|
}
|
|
|
|
{
|
|
this->m_outline = obs_data_get_bool(data, P_OUTLINE)
|
|
&& (obs_data_get_double(data, P_OUTLINE_ALPHA) >= std::numeric_limits<double_t>::epsilon());
|
|
{
|
|
union {
|
|
uint32_t color;
|
|
uint8_t channel[4];
|
|
struct c {
|
|
uint8_t r, g, b, a;
|
|
} c;
|
|
};
|
|
color = uint32_t(obs_data_get_int(data, P_OUTLINE_COLOR));
|
|
this->m_outline_color.x = float_t(c.r / 255.0);
|
|
this->m_outline_color.y = float_t(c.g / 255.0);
|
|
this->m_outline_color.z = float_t(c.b / 255.0);
|
|
this->m_outline_color.w = float_t(obs_data_get_double(data, P_OUTLINE_ALPHA) / 100.0);
|
|
}
|
|
this->m_outline_width = float_t(obs_data_get_double(data, P_OUTLINE_WIDTH));
|
|
this->m_outline_offset = float_t(obs_data_get_double(data, P_OUTLINE_OFFSET));
|
|
this->m_outline_sharpness = float_t(obs_data_get_double(data, P_OUTLINE_SHARPNESS) / 100.0);
|
|
this->m_outline_sharpness_inv = float_t(1.0f / (1.0f - this->m_outline_sharpness));
|
|
if (this->m_outline_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
|
|
this->m_outline_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
|
|
}
|
|
}
|
|
|
|
this->m_sdf_scale = double_t(obs_data_get_double(data, P_SDF_SCALE) / 100.0);
|
|
this->m_sdf_threshold = float_t(obs_data_get_double(data, P_SDF_THRESHOLD) / 100.0);
|
|
}
|
|
|
|
uint32_t filter::sdf_effects::sdf_effects_instance::get_width()
|
|
{
|
|
return uint32_t(0);
|
|
}
|
|
|
|
uint32_t filter::sdf_effects::sdf_effects_instance::get_height()
|
|
{
|
|
return uint32_t(0);
|
|
}
|
|
|
|
void filter::sdf_effects::sdf_effects_instance::activate() {}
|
|
|
|
void filter::sdf_effects::sdf_effects_instance::deactivate() {}
|
|
|
|
void filter::sdf_effects::sdf_effects_instance::video_tick(float)
|
|
{
|
|
uint32_t width = 1;
|
|
uint32_t height = 1;
|
|
|
|
// Figure out the actual source size.
|
|
do {
|
|
obs_source_t* target = obs_filter_get_target(this->m_self);
|
|
if (target == nullptr) {
|
|
break;
|
|
}
|
|
|
|
// Grab width an height of the target source (child filter or source).
|
|
width = obs_source_get_width(target);
|
|
height = obs_source_get_height(target);
|
|
} while (false);
|
|
|
|
this->m_source_rendered = false;
|
|
this->m_output_rendered = false;
|
|
}
|
|
|
|
void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect)
|
|
{
|
|
obs_source_t* parent = obs_filter_get_parent(this->m_self);
|
|
obs_source_t* target = obs_filter_get_target(this->m_self);
|
|
uint32_t baseW = obs_source_get_base_width(target);
|
|
uint32_t baseH = obs_source_get_base_height(target);
|
|
gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
|
|
gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
|
|
|
|
if (!this->m_self || !parent || !target || !baseW || !baseH || !final_effect) {
|
|
obs_source_skip_video_filter(this->m_self);
|
|
return;
|
|
}
|
|
|
|
auto gctx = gs::context();
|
|
vec4 color_transparent = {0};
|
|
vec4_zero(&color_transparent);
|
|
|
|
try {
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
gs_enable_blending(false);
|
|
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
|
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
gs_enable_color(true, true, true, true);
|
|
gs_enable_depth_test(false);
|
|
gs_depth_function(GS_ALWAYS);
|
|
gs_enable_stencil_test(false);
|
|
gs_enable_stencil_write(false);
|
|
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
|
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
|
|
|
if (!this->m_source_rendered) {
|
|
// Store input texture.
|
|
{
|
|
auto op = m_source_rt->render(baseW, baseH);
|
|
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
|
|
|
|
if (obs_source_process_filter_begin(this->m_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
|
|
obs_source_process_filter_end(this->m_self, final_effect, baseW, baseH);
|
|
} else {
|
|
throw std::runtime_error("failed to process source");
|
|
}
|
|
}
|
|
this->m_source_rt->get_texture(this->m_source_texture);
|
|
if (!this->m_source_texture) {
|
|
throw std::runtime_error("failed to draw source");
|
|
}
|
|
|
|
// Generate SDF Buffers
|
|
{
|
|
this->m_sdf_read->get_texture(this->m_sdf_texture);
|
|
if (!this->m_sdf_texture) {
|
|
throw std::runtime_error("SDF Backbuffer empty");
|
|
}
|
|
|
|
std::shared_ptr<gs::effect> sdf_effect =
|
|
filter::sdf_effects::sdf_effects_factory::get()->get_sdf_producer_effect();
|
|
if (!sdf_effect) {
|
|
throw std::runtime_error("SDF Effect no loaded");
|
|
}
|
|
|
|
// Scale SDF Size
|
|
double_t sdfW, sdfH;
|
|
sdfW = baseW * m_sdf_scale;
|
|
sdfH = baseH * m_sdf_scale;
|
|
if (sdfW <= 1) {
|
|
sdfW = 1.0;
|
|
}
|
|
if (sdfH <= 1) {
|
|
sdfH = 1.0;
|
|
}
|
|
|
|
{
|
|
auto op = this->m_sdf_write->render(uint32_t(sdfW), uint32_t(sdfH));
|
|
gs_ortho(0, (float)sdfW, 0, (float)sdfH, -1, 1);
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
|
|
|
|
sdf_effect->get_parameter("_image").set_texture(this->m_source_texture);
|
|
sdf_effect->get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH));
|
|
sdf_effect->get_parameter("_sdf").set_texture(this->m_sdf_texture);
|
|
sdf_effect->get_parameter("_threshold").set_float(this->m_sdf_threshold);
|
|
|
|
while (gs_effect_loop(sdf_effect->get_object(), "Draw")) {
|
|
gs_draw_sprite(this->m_sdf_texture->get_object(), 0, uint32_t(sdfW), uint32_t(sdfH));
|
|
}
|
|
}
|
|
std::swap(this->m_sdf_read, this->m_sdf_write);
|
|
this->m_sdf_read->get_texture(this->m_sdf_texture);
|
|
if (!this->m_sdf_texture) {
|
|
throw std::runtime_error("SDF Backbuffer empty");
|
|
}
|
|
}
|
|
|
|
this->m_source_rendered = true;
|
|
}
|
|
|
|
gs_blend_state_pop();
|
|
} catch (...) {
|
|
gs_blend_state_pop();
|
|
obs_source_skip_video_filter(this->m_self);
|
|
return;
|
|
}
|
|
|
|
if (!this->m_output_rendered) {
|
|
this->m_output_texture = this->m_source_texture;
|
|
|
|
std::shared_ptr<gs::effect> consumer_effect =
|
|
filter::sdf_effects::sdf_effects_factory::get()->get_sdf_consumer_effect();
|
|
if (!consumer_effect) {
|
|
obs_source_skip_video_filter(this->m_self);
|
|
return;
|
|
}
|
|
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
gs_enable_color(true, true, true, true);
|
|
gs_enable_depth_test(false);
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
|
|
// SDF Effects Stack:
|
|
// Normal Source
|
|
// Outer Shadow
|
|
// Inner Shadow
|
|
// Outer Glow
|
|
// Inner Glow
|
|
// Outline
|
|
|
|
{ // Normal Source
|
|
gs_enable_blending(false);
|
|
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
|
|
|
auto param = gs_effect_get_param_by_name(default_effect, "image");
|
|
if (param) {
|
|
gs_effect_set_texture(param, this->m_output_texture->get_object());
|
|
}
|
|
|
|
{
|
|
auto op = this->m_output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
while (gs_effect_loop(default_effect, "Draw")) {
|
|
gs_draw_sprite(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
// Flip Buffers
|
|
m_output_rt->get_texture(this->m_output_texture);
|
|
}
|
|
|
|
if (m_outer_shadow) {
|
|
try {
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_DSTALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
|
|
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
|
|
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
|
|
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
|
|
consumer_effect->get_parameter("pShadowColor").set_float4(this->m_outer_shadow_color);
|
|
consumer_effect->get_parameter("pShadowMin").set_float(this->m_outer_shadow_range_min);
|
|
consumer_effect->get_parameter("pShadowMax").set_float(this->m_outer_shadow_range_max);
|
|
consumer_effect->get_parameter("pShadowOffset")
|
|
.set_float2(this->m_outer_shadow_offset_x / float_t(baseW),
|
|
this->m_outer_shadow_offset_y / float_t(baseH));
|
|
|
|
{
|
|
auto op = this->m_output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
while (gs_effect_loop(consumer_effect->get_object(), "ShadowOuter")) {
|
|
gs_draw_sprite(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
// Flip Buffers
|
|
m_output_rt->get_texture(this->m_output_texture);
|
|
} catch (...) {
|
|
}
|
|
}
|
|
|
|
if (m_inner_shadow) {
|
|
try {
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
|
|
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
|
|
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
|
|
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
|
|
consumer_effect->get_parameter("pShadowColor").set_float4(this->m_inner_shadow_color);
|
|
consumer_effect->get_parameter("pShadowMin").set_float(this->m_inner_shadow_range_min);
|
|
consumer_effect->get_parameter("pShadowMax").set_float(this->m_inner_shadow_range_max);
|
|
consumer_effect->get_parameter("pShadowOffset")
|
|
.set_float2(this->m_inner_shadow_offset_x / float_t(baseW),
|
|
this->m_inner_shadow_offset_y / float_t(baseH));
|
|
|
|
{
|
|
auto op = this->m_output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
while (gs_effect_loop(consumer_effect->get_object(), "ShadowInner")) {
|
|
gs_draw_sprite(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
// Flip Buffers
|
|
m_output_rt->get_texture(this->m_output_texture);
|
|
} catch (...) {
|
|
}
|
|
}
|
|
|
|
if (m_outer_glow) {
|
|
try {
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_DSTALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
|
|
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
|
|
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
|
|
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
|
|
consumer_effect->get_parameter("pGlowColor").set_float4(this->m_outer_glow_color);
|
|
consumer_effect->get_parameter("pGlowWidth").set_float(this->m_outer_glow_width);
|
|
consumer_effect->get_parameter("pGlowSharpness").set_float(this->m_outer_glow_sharpness);
|
|
consumer_effect->get_parameter("pGlowSharpnessInverse").set_float(this->m_outer_glow_sharpness_inv);
|
|
|
|
{
|
|
auto op = this->m_output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
while (gs_effect_loop(consumer_effect->get_object(), "GlowOuter")) {
|
|
gs_draw_sprite(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
// Flip Buffers
|
|
m_output_rt->get_texture(this->m_output_texture);
|
|
} catch (...) {
|
|
}
|
|
}
|
|
|
|
if (m_inner_glow) {
|
|
try {
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
|
|
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
|
|
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
|
|
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
|
|
consumer_effect->get_parameter("pGlowColor").set_float4(this->m_inner_glow_color);
|
|
consumer_effect->get_parameter("pGlowWidth").set_float(this->m_inner_glow_width);
|
|
consumer_effect->get_parameter("pGlowSharpness").set_float(this->m_inner_glow_sharpness);
|
|
consumer_effect->get_parameter("pGlowSharpnessInverse").set_float(this->m_inner_glow_sharpness_inv);
|
|
|
|
{
|
|
auto op = this->m_output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
while (gs_effect_loop(consumer_effect->get_object(), "GlowInner")) {
|
|
gs_draw_sprite(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
// Flip Buffers
|
|
m_output_rt->get_texture(this->m_output_texture);
|
|
} catch (...) {
|
|
}
|
|
}
|
|
|
|
if (m_outline) {
|
|
try {
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
|
|
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
|
|
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
|
|
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
|
|
consumer_effect->get_parameter("pOutlineColor").set_float4(this->m_outline_color);
|
|
consumer_effect->get_parameter("pOutlineWidth").set_float(this->m_outline_width);
|
|
consumer_effect->get_parameter("pOutlineOffset").set_float(this->m_outline_offset);
|
|
consumer_effect->get_parameter("pOutlineSharpness").set_float(this->m_outline_sharpness);
|
|
consumer_effect->get_parameter("pOutlineSharpnessInverse").set_float(this->m_outline_sharpness_inv);
|
|
|
|
{
|
|
auto op = this->m_output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
while (gs_effect_loop(consumer_effect->get_object(), "Outline")) {
|
|
gs_draw_sprite(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
// Flip Buffers
|
|
m_output_rt->get_texture(this->m_output_texture);
|
|
} catch (...) {
|
|
}
|
|
}
|
|
|
|
gs_blend_state_pop();
|
|
this->m_output_rendered = true;
|
|
}
|
|
|
|
gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image");
|
|
if (ep) {
|
|
gs_effect_set_texture(ep, this->m_output_texture->get_object());
|
|
}
|
|
while (gs_effect_loop(final_effect, "Draw")) {
|
|
gs_draw_sprite(0, 0, baseW, baseH);
|
|
}
|
|
}
|