obs-StreamFX/source/gfx/shader/gfx-shader-param-texture.hpp
coolsoft.rf 4601df76d9 gfx/shader/param/texture: Add support for Texture parameters
Implements File, Source and Enumeration type for Texture shader inputs, completing the initial Shader implementation.

Related: #5

Co-authored-by: Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
2023-04-05 18:51:43 +02:00

84 lines
2.1 KiB
C++

#pragma once
#include <obs.h>
#include <mutex>
#include "gfx-shader-param.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/obs-tools.hpp"
namespace streamfx::gfx {
namespace shader {
enum class texture_field_type {
Input,
Enum,
};
texture_field_type get_texture_field_type_from_string(std::string v);
enum class texture_type {
File,
Source,
};
struct texture_data {
std::filesystem::path file;
};
struct texture_enum_data {
std::string name;
texture_data data;
};
struct texture_parameter : public parameter {
// Descriptor
texture_field_type _field_type;
std::vector<std::string> _keys;
// Enumeration Information
std::list<texture_enum_data> _values;
// Data
texture_type _type;
bool _active;
bool _visible;
// Data: File
std::filesystem::path _file_path;
std::shared_ptr<streamfx::obs::gs::texture> _file_texture;
// Data: Source
std::string _source_name;
std::shared_ptr<obs_source_t> _source;
std::shared_ptr<streamfx::obs::tools::child_source> _source_child;
std::shared_ptr<streamfx::obs::tools::active_source> _source_active;
std::shared_ptr<streamfx::obs::tools::visible_source> _source_visible;
std::shared_ptr<streamfx::obs::gs::rendertarget> _source_rendertarget;
public:
texture_parameter(streamfx::gfx::shader::shader* parent, streamfx::obs::gs::effect_parameter param,
std::string prefix);
virtual ~texture_parameter();
void defaults(obs_data_t* settings) override{};
static bool modified_type(void*, obs_properties_t*, obs_property_t*, obs_data_t*);
void properties(obs_properties_t* props, obs_data_t* settings) override;
void update(obs_data_t* settings) override;
void assign() override;
void visible(bool visible) override;
void active(bool enabled) override;
public:
inline texture_field_type field_type()
{
return _field_type;
}
};
} // namespace shader
} // namespace streamfx::gfx