mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-28 06:13:01 +00:00
daad792eda
Adds full support for Scenes as mask input so that you can re-use your overlay scene as a blur input and have the blur follow behind your overlay. Closes #14
195 lines
5.1 KiB
C++
195 lines
5.1 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <functional>
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#include <list>
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#include <map>
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#include <memory>
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#include "gfx-source-texture.h"
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#include "gs-effect.h"
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#include "gs-helper.h"
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#include "gs-texture.h"
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#include "plugin.h"
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extern "C" {
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#include "callback/signal.h"
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#pragma warning(pop)
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}
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namespace filter {
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namespace blur {
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enum type : int64_t {
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Box,
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Gaussian,
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Bilateral,
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};
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enum mask_type : int64_t {
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Region,
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Image,
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Source,
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};
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class instance {
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obs_source_t* m_source;
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gs_texrender_t* primary_rendertarget;
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gs_texrender_t* secondary_rendertarget;
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gs_texrender_t* horizontal_rendertarget;
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gs_texrender_t* vertical_rendertarget;
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// blur
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std::shared_ptr<gs::effect> blur_effect;
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filter::blur::type type;
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uint64_t size;
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// bilateral
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double_t bilateral_smoothing;
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double_t bilateral_sharpness;
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// Regional
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struct {
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bool enabled;
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mask_type type;
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struct {
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float_t left;
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float_t top;
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float_t right;
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float_t bottom;
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float_t feather;
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float_t feather_shift;
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bool invert;
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} region;
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struct {
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std::string path;
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std::string path_old;
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std::shared_ptr<gs::texture> texture;
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} image;
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struct {
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std::string name_old;
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std::string name;
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bool is_scene;
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std::shared_ptr<gfx::source_texture> source_texture;
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std::shared_ptr<gs::texture> texture;
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} source;
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struct {
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float_t r;
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float_t g;
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float_t b;
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float_t a;
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} color;
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float_t multiplier;
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} mask;
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// advanced
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bool have_logged_error = false;
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uint64_t color_format;
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bool apply_shared_param(gs_texture_t* input, float texelX, float texelY);
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bool apply_bilateral_param();
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bool apply_gaussian_param();
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bool apply_mask_parameters(std::shared_ptr<gs::effect> effect, gs_texture_t* original_texture,
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gs_texture_t* blurred_texture);
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static bool modified_properties(void* ptr, obs_properties_t* props, obs_property* prop,
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obs_data_t* settings);
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public:
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instance(obs_data_t* settings, obs_source_t* self);
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~instance();
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obs_properties_t* get_properties();
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void update(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void video_tick(float);
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void video_render(gs_effect_t*);
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};
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class factory {
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obs_source_info source_info;
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std::list<instance*> sources;
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std::shared_ptr<gs::effect> color_converter_effect;
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std::shared_ptr<gs::effect> mask_effect;
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std::map<filter::blur::type, std::shared_ptr<gs::effect>> effects;
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std::map<filter::blur::type, std::shared_ptr<gs::texture>> kernels;
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std::map<std::string, obs_scene_t*> scenes;
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private:
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factory();
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~factory();
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void on_list_fill();
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void on_list_empty();
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void generate_gaussian_kernels();
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void generate_kernel_textures();
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protected:
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static void* create(obs_data_t* settings, obs_source_t* self);
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static void destroy(void* source);
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static void get_defaults(obs_data_t* settings);
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static obs_properties_t* get_properties(void* source);
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static void update(void* source, obs_data_t* settings);
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static const char* get_name(void* source);
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static uint32_t get_width(void* source);
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static uint32_t get_height(void* source);
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static void activate(void* source);
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static void deactivate(void* source);
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static void video_tick(void* source, float delta);
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static void video_render(void* source, gs_effect_t* effect);
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static void scene_create_handler(void* ptr, calldata_t* data);
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static void scene_destroy_handler(void* ptr, calldata_t* data);
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public:
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std::shared_ptr<gs::effect> get_effect(filter::blur::type type);
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std::shared_ptr<gs::effect> get_color_converter_effect();
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std::shared_ptr<gs::effect> get_mask_effect();
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std::shared_ptr<gs::texture> get_kernel(filter::blur::type type);
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obs_scene_t* get_scene(std::string name);
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void enum_scenes(std::function<bool(obs_scene_t*)> fnc);
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public: // Singleton
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static void initialize();
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static void finalize();
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static factory* get();
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};
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} // namespace blur
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} // namespace filter
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