mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
276 lines
8.3 KiB
C++
276 lines
8.3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "source-shader.hpp"
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#include "strings.hpp"
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#include "utility.hpp"
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#define ST "Source.Shader"
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#define ST_WIDTH ST ".Width"
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#define ST_HEIGHT ST ".Height"
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P_INITIALIZER(SourceShaderInit)
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{
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initializer_functions.push_back([] { source::shader::shader_factory::initialize(); });
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finalizer_functions.push_back([] { source::shader::shader_factory::finalize(); });
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}
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static std::shared_ptr<source::shader::shader_factory> factory_instance = nullptr;
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void source::shader::shader_factory::initialize()
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{
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factory_instance = std::make_shared<source::shader::shader_factory>();
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}
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void source::shader::shader_factory::finalize()
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{
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factory_instance.reset();
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}
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std::shared_ptr<source::shader::shader_factory> source::shader::shader_factory::get()
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{
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return factory_instance;
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}
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static void get_defaults(obs_data_t* data)
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{
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obs_data_set_default_int(data, ST_WIDTH, 1920);
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obs_data_set_default_int(data, ST_HEIGHT, 1080);
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obs_data_set_default_string(data, S_SHADER_FILE, obs_module_file("shaders/source/example.effect"));
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obs_data_set_default_string(data, S_SHADER_TECHNIQUE, "Draw");
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}
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source::shader::shader_factory::shader_factory()
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{
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memset(&_source_info, 0, sizeof(obs_source_info));
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_source_info.id = "obs-stream-effects-source-shader";
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_source_info.type = OBS_SOURCE_TYPE_INPUT;
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_source_info.output_flags = OBS_SOURCE_VIDEO;
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_source_info.get_name = [](void*) { return D_TRANSLATE(ST); };
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_source_info.get_defaults = get_defaults;
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_source_info.create = [](obs_data_t* data, obs_source_t* self) {
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try {
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return static_cast<void*>(new source::shader::shader_instance(data, self));
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to create source, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to create source.");
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}
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return static_cast<void*>(nullptr);
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};
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_source_info.destroy = [](void* ptr) {
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try {
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delete reinterpret_cast<source::shader::shader_instance*>(ptr);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to delete source, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to delete source.");
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}
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};
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_source_info.get_properties = [](void* ptr) {
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obs_properties_t* pr = obs_properties_create();
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->properties(pr);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to retrieve options, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to retrieve options.");
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}
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return pr;
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};
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_source_info.get_width = [](void* ptr) {
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try {
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if (ptr)
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return reinterpret_cast<source::shader::shader_instance*>(ptr)->width();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to retrieve width, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to retrieve width.");
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}
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return uint32_t(0);
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};
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_source_info.get_height = [](void* ptr) {
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try {
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if (ptr)
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return reinterpret_cast<source::shader::shader_instance*>(ptr)->height();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to retrieve height, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to retrieve height.");
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}
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return uint32_t(0);
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};
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_source_info.update = [](void* ptr, obs_data_t* data) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->update(data);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to update, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to update.");
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}
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};
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_source_info.activate = [](void* ptr) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->activate();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to activate, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to activate.");
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}
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};
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_source_info.deactivate = [](void* ptr) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->deactivate();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to deactivate, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to deactivate.");
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}
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};
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_source_info.video_tick = [](void* ptr, float_t time) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->video_tick(time);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to tick, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to tick.");
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}
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};
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_source_info.video_render = [](void* ptr, gs_effect_t* effect) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->video_render(effect);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to render, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to render.");
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}
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};
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obs_register_source(&_source_info);
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}
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source::shader::shader_factory::~shader_factory() {}
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source::shader::shader_instance::shader_instance(obs_data_t* data, obs_source_t* self)
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: _self(self), _active(true), _width(0), _height(0)
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{
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_fx = std::make_shared<gfx::effect_source::effect_source>();
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_fx->set_valid_property_cb(std::bind(&source::shader::shader_instance::valid_param, this, std::placeholders::_1));
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_fx->set_override_cb(std::bind(&source::shader::shader_instance::override_param, this, std::placeholders::_1));
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_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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update(data);
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}
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source::shader::shader_instance::~shader_instance() {}
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uint32_t source::shader::shader_instance::width()
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{
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return _width;
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}
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uint32_t source::shader::shader_instance::height()
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{
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return _height;
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}
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void source::shader::shader_instance::properties(obs_properties_t* props)
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{
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obs_properties_add_int(props, ST_WIDTH, D_TRANSLATE(ST_WIDTH), 1, 32768, 1);
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obs_properties_add_int(props, ST_HEIGHT, D_TRANSLATE(ST_HEIGHT), 1, 32768, 1);
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_fx->properties(props);
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}
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void source::shader::shader_instance::update(obs_data_t* data)
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{
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_width = obs_data_get_int(data, ST_WIDTH);
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_height = obs_data_get_int(data, ST_HEIGHT);
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_fx->update(data);
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}
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void source::shader::shader_instance::activate()
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{
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_active = true;
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}
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void source::shader::shader_instance::deactivate()
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{
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_active = false;
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}
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bool source::shader::shader_instance::valid_param(std::shared_ptr<gs::effect_parameter> param)
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{
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return true;
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}
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void source::shader::shader_instance::override_param(std::shared_ptr<gs::effect> effect) {}
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void source::shader::shader_instance::video_tick(float_t sec_since_last)
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{
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if (_fx->tick(sec_since_last)) {
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obs_data_t* data = obs_source_get_settings(_self);
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update(data);
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obs_data_release(data);
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}
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_rt_updated = false;
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}
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void source::shader::shader_instance::video_render(gs_effect_t* effect)
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{
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// Grab initial values.
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gs_effect_t* effect_default = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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// Skip filter if anything is wrong.
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if (!_active || !_width || !_height || !effect_default) {
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obs_source_skip_video_filter(_self);
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return;
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}
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if (!_rt_updated) {
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try {
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auto op = _rt->render(_width, _height);
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_fx->render();
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} catch (...) {
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}
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_rt_tex = _rt->get_texture();
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_rt_updated = true;
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}
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if (!_rt_tex)
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return;
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gs_effect_t* ef = effect ? effect : effect_default;
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if (gs_eparam_t* prm = gs_effect_get_param_by_name(ef, "image"))
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gs_effect_set_texture(prm, _rt_tex->get_object());
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while (gs_effect_loop(ef, "Draw")) {
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gs_draw_sprite(nullptr, 0, _width, _height);
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}
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}
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