mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 20:35:12 +00:00
711 lines
31 KiB
C++
711 lines
31 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#include "filter-sdf-effects.hpp"
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#include "strings.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#include "warning-disable.hpp"
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#include <stdexcept>
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#include "warning-enable.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<filter::sdf_effects> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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// Translation Strings
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#define ST_I18N "Filter.SDFEffects"
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#define ST_I18N_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner"
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#define ST_KEY_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner"
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#define ST_I18N_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum"
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#define ST_KEY_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum"
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#define ST_I18N_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum"
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#define ST_KEY_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum"
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#define ST_I18N_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X"
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#define ST_KEY_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X"
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#define ST_I18N_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y"
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#define ST_KEY_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y"
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#define ST_I18N_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color"
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#define ST_KEY_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color"
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#define ST_I18N_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha"
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#define ST_KEY_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha"
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#define ST_I18N_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer"
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#define ST_KEY_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer"
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#define ST_I18N_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum"
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#define ST_KEY_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum"
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#define ST_I18N_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum"
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#define ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum"
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#define ST_I18N_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X"
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#define ST_KEY_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X"
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#define ST_I18N_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y"
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#define ST_KEY_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y"
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#define ST_I18N_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
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#define ST_KEY_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
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#define ST_I18N_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
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#define ST_KEY_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
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#define ST_I18N_GLOW_INNER "Filter.SDFEffects.Glow.Inner"
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#define ST_KEY_GLOW_INNER "Filter.SDFEffects.Glow.Inner"
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#define ST_I18N_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color"
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#define ST_KEY_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color"
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#define ST_I18N_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha"
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#define ST_KEY_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha"
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#define ST_I18N_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width"
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#define ST_KEY_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width"
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#define ST_I18N_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness"
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#define ST_KEY_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness"
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#define ST_I18N_GLOW_OUTER "Filter.SDFEffects.Glow.Outer"
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#define ST_KEY_GLOW_OUTER "Filter.SDFEffects.Glow.Outer"
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#define ST_I18N_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color"
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#define ST_KEY_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color"
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#define ST_I18N_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha"
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#define ST_KEY_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha"
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#define ST_I18N_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width"
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#define ST_KEY_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width"
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#define ST_I18N_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness"
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#define ST_KEY_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness"
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#define ST_I18N_OUTLINE "Filter.SDFEffects.Outline"
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#define ST_KEY_OUTLINE "Filter.SDFEffects.Outline"
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#define ST_I18N_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color"
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#define ST_KEY_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color"
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#define ST_I18N_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha"
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#define ST_KEY_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha"
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#define ST_I18N_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width"
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#define ST_KEY_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width"
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#define ST_I18N_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset"
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#define ST_KEY_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset"
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#define ST_I18N_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness"
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#define ST_KEY_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness"
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#define ST_I18N_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
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#define ST_KEY_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
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#define ST_I18N_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold"
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#define ST_KEY_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold"
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using namespace streamfx::filter::sdf_effects;
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static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Filter-SDF-Effects";
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sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self) : obs::source_instance(settings, self), _gfx_util(::streamfx::gfx::util::get()), _source_rendered(false), _sdf_scale(1.0), _sdf_threshold(), _output_rendered(false), _inner_shadow(false), _inner_shadow_color(), _inner_shadow_range_min(), _inner_shadow_range_max(), _inner_shadow_offset_x(), _inner_shadow_offset_y(), _outer_shadow(false), _outer_shadow_color(), _outer_shadow_range_min(), _outer_shadow_range_max(), _outer_shadow_offset_x(), _outer_shadow_offset_y(), _inner_glow(false), _inner_glow_color(), _inner_glow_width(), _inner_glow_sharpness(), _inner_glow_sharpness_inv(), _outer_glow(false), _outer_glow_color(), _outer_glow_width(), _outer_glow_sharpness(), _outer_glow_sharpness_inv(), _outline(false), _outline_color(), _outline_width(), _outline_offset(), _outline_sharpness(), _outline_sharpness_inv()
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{
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{
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auto gctx = streamfx::obs::gs::context();
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vec4 transparent = {0, 0, 0, 0};
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_source_rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_sdf_write = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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_sdf_read = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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_output_rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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std::shared_ptr<streamfx::obs::gs::rendertarget> initialize_rts[] = {_source_rt, _sdf_write, _sdf_read, _output_rt};
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for (auto rt : initialize_rts) {
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auto op = rt->render(1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0);
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}
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std::pair<const char*, streamfx::obs::gs::effect&> load_arr[] = {
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{"effects/sdf/sdf-producer.effect", _sdf_producer_effect},
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{"effects/sdf/sdf-consumer.effect", _sdf_consumer_effect},
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};
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for (auto& kv : load_arr) {
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auto file = streamfx::data_file_path(kv.first);
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try {
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kv.second = streamfx::obs::gs::effect::create(file);
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} catch (std::exception& ex) {
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D_LOG_ERROR("Error loading '%s': %s", file.u8string().c_str(), ex.what());
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throw;
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}
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}
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}
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update(settings);
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}
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sdf_effects_instance::~sdf_effects_instance() {}
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void sdf_effects_instance::load(obs_data_t* settings)
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{
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update(settings);
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}
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void sdf_effects_instance::migrate(obs_data_t* data, uint64_t version) {}
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void sdf_effects_instance::update(obs_data_t* data)
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{
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{
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_outer_shadow = obs_data_get_bool(data, ST_KEY_SHADOW_OUTER) && (obs_data_get_double(data, ST_KEY_SHADOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_KEY_SHADOW_OUTER_COLOR));
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_outer_shadow_color.x = float_t(c.r / 255.0);
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_outer_shadow_color.y = float_t(c.g / 255.0);
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_outer_shadow_color.z = float_t(c.b / 255.0);
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_outer_shadow_color.w = float_t(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_ALPHA) / 100.0);
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}
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_outer_shadow_range_min = float_t(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_RANGE_MINIMUM));
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_outer_shadow_range_max = float_t(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM));
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_outer_shadow_offset_x = float_t(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_OFFSET_X));
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_outer_shadow_offset_y = float_t(obs_data_get_double(data, ST_KEY_SHADOW_OUTER_OFFSET_Y));
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}
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{
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_inner_shadow = obs_data_get_bool(data, ST_KEY_SHADOW_INNER) && (obs_data_get_double(data, ST_KEY_SHADOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_KEY_SHADOW_INNER_COLOR));
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_inner_shadow_color.x = float_t(c.r / 255.0);
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_inner_shadow_color.y = float_t(c.g / 255.0);
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_inner_shadow_color.z = float_t(c.b / 255.0);
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_inner_shadow_color.w = float_t(obs_data_get_double(data, ST_KEY_SHADOW_INNER_ALPHA) / 100.0);
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}
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_inner_shadow_range_min = float_t(obs_data_get_double(data, ST_KEY_SHADOW_INNER_RANGE_MINIMUM));
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_inner_shadow_range_max = float_t(obs_data_get_double(data, ST_KEY_SHADOW_INNER_RANGE_MAXIMUM));
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_inner_shadow_offset_x = float_t(obs_data_get_double(data, ST_KEY_SHADOW_INNER_OFFSET_X));
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_inner_shadow_offset_y = float_t(obs_data_get_double(data, ST_KEY_SHADOW_INNER_OFFSET_Y));
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}
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{
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_outer_glow = obs_data_get_bool(data, ST_KEY_GLOW_OUTER) && (obs_data_get_double(data, ST_KEY_GLOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_KEY_GLOW_OUTER_COLOR));
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_outer_glow_color.x = float_t(c.r / 255.0);
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_outer_glow_color.y = float_t(c.g / 255.0);
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_outer_glow_color.z = float_t(c.b / 255.0);
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_outer_glow_color.w = float_t(obs_data_get_double(data, ST_KEY_GLOW_OUTER_ALPHA) / 100.0);
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}
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_outer_glow_width = float_t(obs_data_get_double(data, ST_KEY_GLOW_OUTER_WIDTH));
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_outer_glow_sharpness = float_t(obs_data_get_double(data, ST_KEY_GLOW_OUTER_SHARPNESS) / 100.0);
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_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - _outer_glow_sharpness));
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if (_outer_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
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_outer_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
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}
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}
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{
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_inner_glow = obs_data_get_bool(data, ST_KEY_GLOW_INNER) && (obs_data_get_double(data, ST_KEY_GLOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_KEY_GLOW_INNER_COLOR));
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_inner_glow_color.x = float_t(c.r / 255.0);
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_inner_glow_color.y = float_t(c.g / 255.0);
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_inner_glow_color.z = float_t(c.b / 255.0);
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_inner_glow_color.w = float_t(obs_data_get_double(data, ST_KEY_GLOW_INNER_ALPHA) / 100.0);
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}
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_inner_glow_width = float_t(obs_data_get_double(data, ST_KEY_GLOW_INNER_WIDTH));
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_inner_glow_sharpness = float_t(obs_data_get_double(data, ST_KEY_GLOW_INNER_SHARPNESS) / 100.0);
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_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - _inner_glow_sharpness));
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if (_inner_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
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_inner_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
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}
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}
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{
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_outline = obs_data_get_bool(data, ST_KEY_OUTLINE) && (obs_data_get_double(data, ST_KEY_OUTLINE_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_KEY_OUTLINE_COLOR));
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_outline_color.x = float_t(c.r / 255.0);
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_outline_color.y = float_t(c.g / 255.0);
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_outline_color.z = float_t(c.b / 255.0);
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_outline_color.w = float_t(obs_data_get_double(data, ST_KEY_OUTLINE_ALPHA) / 100.0);
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}
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_outline_width = float_t(obs_data_get_double(data, ST_KEY_OUTLINE_WIDTH));
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_outline_offset = float_t(obs_data_get_double(data, ST_KEY_OUTLINE_OFFSET));
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_outline_sharpness = float_t(obs_data_get_double(data, ST_KEY_OUTLINE_SHARPNESS) / 100.0);
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_outline_sharpness_inv = float_t(1.0f / (1.0f - _outline_sharpness));
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if (_outline_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
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_outline_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
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}
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}
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_sdf_scale = double_t(obs_data_get_double(data, ST_KEY_SDF_SCALE) / 100.0);
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_sdf_threshold = float_t(obs_data_get_double(data, ST_KEY_SDF_THRESHOLD) / 100.0);
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}
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void sdf_effects_instance::video_tick(float_t)
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{
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if (obs_source_t* target = obs_filter_get_target(_self); target != nullptr) {
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_source_rendered = false;
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_output_rendered = false;
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}
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}
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void sdf_effects_instance::video_render(gs_effect_t* effect)
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{
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obs_source_t* parent = obs_filter_get_parent(_self);
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obs_source_t* target = obs_filter_get_target(_self);
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uint32_t baseW = obs_source_get_base_width(target);
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uint32_t baseH = obs_source_get_base_height(target);
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gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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if (!_self || !parent || !target || !baseW || !baseH || !final_effect) {
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obs_source_skip_video_filter(_self);
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return;
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}
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#if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG
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streamfx::obs::gs::debug_marker gdmp{streamfx::obs::gs::debug_color_source, "SDF Effects '%s' on '%s'", obs_source_get_name(_self), obs_source_get_name(obs_filter_get_parent(_self))};
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#endif
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auto gctx = streamfx::obs::gs::context();
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vec4 color_transparent = {0, 0, 0, 0};
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try {
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_blending(false);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_set_cull_mode(GS_NEITHER);
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gs_enable_color(true, true, true, true);
|
|
gs_enable_depth_test(false);
|
|
gs_depth_function(GS_ALWAYS);
|
|
gs_enable_stencil_test(false);
|
|
gs_enable_stencil_write(false);
|
|
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
|
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
|
|
|
if (!_source_rendered) {
|
|
// Store input texture.
|
|
{
|
|
#if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG
|
|
streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_cache, "Cache"};
|
|
#endif
|
|
|
|
auto op = _source_rt->render(baseW, baseH);
|
|
gs_ortho(0, static_cast<float>(baseW), 0, static_cast<float>(baseH), -1, 1);
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
|
|
|
|
if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
|
|
obs_source_process_filter_end(_self, final_effect, baseW, baseH);
|
|
} else {
|
|
throw std::runtime_error("failed to process source");
|
|
}
|
|
}
|
|
_source_rt->get_texture(_source_texture);
|
|
if (!_source_texture) {
|
|
throw std::runtime_error("failed to draw source");
|
|
}
|
|
|
|
// Generate SDF Buffers
|
|
{
|
|
_sdf_read->get_texture(_sdf_texture);
|
|
if (!_sdf_texture) {
|
|
throw std::runtime_error("SDF Backbuffer empty");
|
|
}
|
|
|
|
if (!_sdf_producer_effect) {
|
|
throw std::runtime_error("SDF Effect no loaded");
|
|
}
|
|
|
|
// Scale SDF Size
|
|
double_t sdfW, sdfH;
|
|
sdfW = baseW * _sdf_scale;
|
|
sdfH = baseH * _sdf_scale;
|
|
if (sdfW <= 1) {
|
|
sdfW = 1.0;
|
|
}
|
|
if (sdfH <= 1) {
|
|
sdfH = 1.0;
|
|
}
|
|
|
|
{
|
|
#if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG
|
|
streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_convert, "Update Distance Field"};
|
|
#endif
|
|
|
|
auto op = _sdf_write->render(uint32_t(sdfW), uint32_t(sdfH));
|
|
gs_ortho(0, 1, 0, 1, -1, 1);
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
|
|
|
|
_sdf_producer_effect.get_parameter("_image").set_texture(_source_texture);
|
|
_sdf_producer_effect.get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH));
|
|
_sdf_producer_effect.get_parameter("_sdf").set_texture(_sdf_texture);
|
|
_sdf_producer_effect.get_parameter("_threshold").set_float(_sdf_threshold);
|
|
|
|
while (gs_effect_loop(_sdf_producer_effect.get_object(), "Draw")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
}
|
|
std::swap(_sdf_read, _sdf_write);
|
|
_sdf_read->get_texture(_sdf_texture);
|
|
if (!_sdf_texture) {
|
|
throw std::runtime_error("SDF Backbuffer empty");
|
|
}
|
|
}
|
|
|
|
_source_rendered = true;
|
|
}
|
|
|
|
gs_blend_state_pop();
|
|
} catch (...) {
|
|
gs_blend_state_pop();
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
if (!_output_rendered) {
|
|
_output_texture = _source_texture;
|
|
|
|
if (!_sdf_consumer_effect) {
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
gs_enable_color(true, true, true, true);
|
|
gs_enable_depth_test(false);
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
|
|
// SDF Effects Stack:
|
|
// Normal Source
|
|
// Outer Shadow
|
|
// Inner Shadow
|
|
// Outer Glow
|
|
// Inner Glow
|
|
// Outline
|
|
|
|
// Optimized Render path.
|
|
try {
|
|
#if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG
|
|
streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_convert, "Calculate"};
|
|
#endif
|
|
|
|
auto op = _output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
|
|
gs_enable_blending(false);
|
|
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
|
auto param = gs_effect_get_param_by_name(default_effect, "image");
|
|
if (param) {
|
|
gs_effect_set_texture(param, _output_texture->get_object());
|
|
}
|
|
while (gs_effect_loop(default_effect, "Draw")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
if (_outer_shadow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_outer_shadow_color);
|
|
_sdf_consumer_effect.get_parameter("pShadowMin").set_float(_outer_shadow_range_min);
|
|
_sdf_consumer_effect.get_parameter("pShadowMax").set_float(_outer_shadow_range_max);
|
|
_sdf_consumer_effect.get_parameter("pShadowOffset").set_float2(_outer_shadow_offset_x / float_t(baseW), _outer_shadow_offset_y / float_t(baseH));
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowOuter")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
}
|
|
if (_inner_shadow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_inner_shadow_color);
|
|
_sdf_consumer_effect.get_parameter("pShadowMin").set_float(_inner_shadow_range_min);
|
|
_sdf_consumer_effect.get_parameter("pShadowMax").set_float(_inner_shadow_range_max);
|
|
_sdf_consumer_effect.get_parameter("pShadowOffset").set_float2(_inner_shadow_offset_x / float_t(baseW), _inner_shadow_offset_y / float_t(baseH));
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowInner")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
}
|
|
if (_outer_glow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_outer_glow_color);
|
|
_sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_outer_glow_width);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_outer_glow_sharpness);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_outer_glow_sharpness_inv);
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowOuter")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
}
|
|
if (_inner_glow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_inner_glow_color);
|
|
_sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_inner_glow_width);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_inner_glow_sharpness);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_inner_glow_sharpness_inv);
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowInner")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
}
|
|
if (_outline) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pOutlineColor").set_float4(_outline_color);
|
|
_sdf_consumer_effect.get_parameter("pOutlineWidth").set_float(_outline_width);
|
|
_sdf_consumer_effect.get_parameter("pOutlineOffset").set_float(_outline_offset);
|
|
_sdf_consumer_effect.get_parameter("pOutlineSharpness").set_float(_outline_sharpness);
|
|
_sdf_consumer_effect.get_parameter("pOutlineSharpnessInverse").set_float(_outline_sharpness_inv);
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "Outline")) {
|
|
_gfx_util->draw_fullscreen_triangle();
|
|
}
|
|
}
|
|
} catch (...) {
|
|
}
|
|
|
|
_output_rt->get_texture(_output_texture);
|
|
|
|
gs_blend_state_pop();
|
|
_output_rendered = true;
|
|
}
|
|
|
|
if (!_output_texture) {
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
{
|
|
#if defined(ENABLE_PROFILING) && !defined(D_PLATFORM_MAC) && _DEBUG
|
|
streamfx::obs::gs::debug_marker gdm{streamfx::obs::gs::debug_color_render, "Render"};
|
|
#endif
|
|
|
|
gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image");
|
|
if (ep) {
|
|
gs_effect_set_texture(ep, _output_texture->get_object());
|
|
}
|
|
while (gs_effect_loop(final_effect, "Draw")) {
|
|
gs_draw_sprite(0, 0, baseW, baseH);
|
|
}
|
|
}
|
|
}
|
|
|
|
sdf_effects_factory::sdf_effects_factory()
|
|
{
|
|
_info.id = S_PREFIX "filter-sdf-effects";
|
|
_info.type = OBS_SOURCE_TYPE_FILTER;
|
|
_info.output_flags = OBS_SOURCE_VIDEO;
|
|
|
|
support_size(false);
|
|
finish_setup();
|
|
register_proxy("obs-stream-effects-filter-sdf-effects");
|
|
}
|
|
|
|
sdf_effects_factory::~sdf_effects_factory() {}
|
|
|
|
const char* sdf_effects_factory::get_name()
|
|
{
|
|
return D_TRANSLATE(ST_I18N);
|
|
}
|
|
|
|
void sdf_effects_factory::get_defaults2(obs_data_t* data)
|
|
{
|
|
obs_data_set_default_bool(data, ST_KEY_SHADOW_OUTER, false);
|
|
obs_data_set_default_int(data, ST_KEY_SHADOW_OUTER_COLOR, 0x00000000);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_OFFSET_X, 0.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_OUTER_OFFSET_Y, 0.0);
|
|
|
|
obs_data_set_default_bool(data, ST_KEY_SHADOW_INNER, false);
|
|
obs_data_set_default_int(data, ST_KEY_SHADOW_INNER_COLOR, 0x00000000);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_RANGE_MINIMUM, 0.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_OFFSET_X, 0.0);
|
|
obs_data_set_default_double(data, ST_KEY_SHADOW_INNER_OFFSET_Y, 0.0);
|
|
|
|
obs_data_set_default_bool(data, ST_KEY_GLOW_OUTER, false);
|
|
obs_data_set_default_int(data, ST_KEY_GLOW_OUTER_COLOR, 0xFFFFFFFF);
|
|
obs_data_set_default_double(data, ST_KEY_GLOW_OUTER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_KEY_GLOW_OUTER_WIDTH, 4.0);
|
|
obs_data_set_default_double(data, ST_KEY_GLOW_OUTER_SHARPNESS, 50.0);
|
|
|
|
obs_data_set_default_bool(data, ST_KEY_GLOW_INNER, false);
|
|
obs_data_set_default_int(data, ST_KEY_GLOW_INNER_COLOR, 0xFFFFFFFF);
|
|
obs_data_set_default_double(data, ST_KEY_GLOW_INNER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_KEY_GLOW_INNER_WIDTH, 4.0);
|
|
obs_data_set_default_double(data, ST_KEY_GLOW_INNER_SHARPNESS, 50.0);
|
|
|
|
obs_data_set_default_bool(data, ST_KEY_OUTLINE, false);
|
|
obs_data_set_default_int(data, ST_KEY_OUTLINE_COLOR, 0x00000000);
|
|
obs_data_set_default_double(data, ST_KEY_OUTLINE_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_KEY_OUTLINE_WIDTH, 4.0);
|
|
obs_data_set_default_double(data, ST_KEY_OUTLINE_OFFSET, 0.0);
|
|
obs_data_set_default_double(data, ST_KEY_OUTLINE_SHARPNESS, 50.0);
|
|
|
|
obs_data_set_default_double(data, ST_KEY_SDF_SCALE, 100.0);
|
|
obs_data_set_default_double(data, ST_KEY_SDF_THRESHOLD, 50.0);
|
|
}
|
|
|
|
obs_properties_t* sdf_effects_factory::get_properties2(sdf_effects_instance* data)
|
|
{
|
|
obs_properties_t* prs = obs_properties_create();
|
|
obs_property_t* p = nullptr;
|
|
|
|
#ifdef ENABLE_FRONTEND
|
|
{
|
|
obs_properties_add_button2(prs, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN), streamfx::filter::sdf_effects::sdf_effects_factory::on_manual_open, nullptr);
|
|
}
|
|
#endif
|
|
|
|
{ // Shadow Outer
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_KEY_SHADOW_OUTER, D_TRANSLATE(ST_I18N_SHADOW_OUTER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_RANGE_MINIMUM, D_TRANSLATE(ST_I18N_SHADOW_OUTER_RANGE_MINIMUM), -16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_RANGE_MAXIMUM, D_TRANSLATE(ST_I18N_SHADOW_OUTER_RANGE_MAXIMUM), -16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_OFFSET_X, D_TRANSLATE(ST_I18N_SHADOW_OUTER_OFFSET_X), -100.0, 100.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_OFFSET_Y, D_TRANSLATE(ST_I18N_SHADOW_OUTER_OFFSET_Y), -100.0, 100.0, 0.01);
|
|
obs_properties_add_color(pr, ST_KEY_SHADOW_OUTER_COLOR, D_TRANSLATE(ST_I18N_SHADOW_OUTER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_OUTER_ALPHA, D_TRANSLATE(ST_I18N_SHADOW_OUTER_ALPHA), 0.0, 100.0, 0.1);
|
|
}
|
|
|
|
{ // Shadow Inner
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_KEY_SHADOW_INNER, D_TRANSLATE(ST_I18N_SHADOW_INNER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_RANGE_MINIMUM, D_TRANSLATE(ST_I18N_SHADOW_INNER_RANGE_MINIMUM), -16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_RANGE_MAXIMUM, D_TRANSLATE(ST_I18N_SHADOW_INNER_RANGE_MAXIMUM), -16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_OFFSET_X, D_TRANSLATE(ST_I18N_SHADOW_INNER_OFFSET_X), -100.0, 100.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_OFFSET_Y, D_TRANSLATE(ST_I18N_SHADOW_INNER_OFFSET_Y), -100.0, 100.0, 0.01);
|
|
obs_properties_add_color(pr, ST_KEY_SHADOW_INNER_COLOR, D_TRANSLATE(ST_I18N_SHADOW_INNER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_KEY_SHADOW_INNER_ALPHA, D_TRANSLATE(ST_I18N_SHADOW_INNER_ALPHA), 0.0, 100.0, 0.1);
|
|
}
|
|
|
|
{ // Glow Outer
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_KEY_GLOW_OUTER, D_TRANSLATE(ST_I18N_GLOW_OUTER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_color(pr, ST_KEY_GLOW_OUTER_COLOR, D_TRANSLATE(ST_I18N_GLOW_OUTER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_KEY_GLOW_OUTER_ALPHA, D_TRANSLATE(ST_I18N_GLOW_OUTER_ALPHA), 0.0, 100.0, 0.1);
|
|
obs_properties_add_float_slider(pr, ST_KEY_GLOW_OUTER_WIDTH, D_TRANSLATE(ST_I18N_GLOW_OUTER_WIDTH), 0.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_GLOW_OUTER_SHARPNESS, D_TRANSLATE(ST_I18N_GLOW_OUTER_SHARPNESS), 0.00, 100.0, 0.01);
|
|
}
|
|
|
|
{ // Glow Inner
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_KEY_GLOW_INNER, D_TRANSLATE(ST_I18N_GLOW_INNER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_color(pr, ST_KEY_GLOW_INNER_COLOR, D_TRANSLATE(ST_I18N_GLOW_INNER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_KEY_GLOW_INNER_ALPHA, D_TRANSLATE(ST_I18N_GLOW_INNER_ALPHA), 0.0, 100.0, 0.1);
|
|
obs_properties_add_float_slider(pr, ST_KEY_GLOW_INNER_WIDTH, D_TRANSLATE(ST_I18N_GLOW_INNER_WIDTH), 0.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_KEY_GLOW_INNER_SHARPNESS, D_TRANSLATE(ST_I18N_GLOW_INNER_SHARPNESS), 0.00, 100.0, 0.01);
|
|
}
|
|
|
|
{ // Outline
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_KEY_OUTLINE, D_TRANSLATE(ST_I18N_OUTLINE), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_color(pr, ST_KEY_OUTLINE_COLOR, D_TRANSLATE(ST_I18N_OUTLINE_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_ALPHA, D_TRANSLATE(ST_I18N_OUTLINE_ALPHA), 0.0, 100.0, 0.1);
|
|
|
|
obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_WIDTH, D_TRANSLATE(ST_I18N_OUTLINE_WIDTH), 0.0, 16.0, 0.01);
|
|
|
|
obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_OFFSET, D_TRANSLATE(ST_I18N_OUTLINE_OFFSET), -16.0, 16.0, 0.01);
|
|
|
|
obs_properties_add_float_slider(pr, ST_KEY_OUTLINE_SHARPNESS, D_TRANSLATE(ST_I18N_OUTLINE_SHARPNESS), 0.00, 100.0, 0.01);
|
|
}
|
|
|
|
{ // Advanced Options
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, S_ADVANCED, D_TRANSLATE(S_ADVANCED), OBS_GROUP_NORMAL, pr);
|
|
|
|
obs_properties_add_float_slider(pr, ST_KEY_SDF_SCALE, D_TRANSLATE(ST_I18N_SDF_SCALE), 0.1, 500.0, 0.1);
|
|
obs_properties_add_float_slider(pr, ST_KEY_SDF_THRESHOLD, D_TRANSLATE(ST_I18N_SDF_THRESHOLD), 0.0, 100.0, 0.01);
|
|
}
|
|
|
|
return prs;
|
|
}
|
|
|
|
#ifdef ENABLE_FRONTEND
|
|
bool sdf_effects_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data)
|
|
{
|
|
try {
|
|
streamfx::open_url(HELP_URL);
|
|
return false;
|
|
} catch (const std::exception& ex) {
|
|
D_LOG_ERROR("Failed to open manual due to error: %s", ex.what());
|
|
return false;
|
|
} catch (...) {
|
|
D_LOG_ERROR("Failed to open manual due to unknown error.", "");
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
std::shared_ptr<sdf_effects_factory> sdf_effects_factory::instance()
|
|
{
|
|
static std::weak_ptr<sdf_effects_factory> winst;
|
|
static std::mutex mtx;
|
|
|
|
std::unique_lock<decltype(mtx)> lock(mtx);
|
|
auto instance = winst.lock();
|
|
if (!instance) {
|
|
instance = std::shared_ptr<sdf_effects_factory>(new sdf_effects_factory());
|
|
winst = instance;
|
|
}
|
|
return instance;
|
|
}
|
|
|
|
static std::shared_ptr<sdf_effects_factory> loader_instance;
|
|
|
|
static auto loader = streamfx::loader(
|
|
[]() { // Initalizer
|
|
loader_instance = sdf_effects_factory::instance();
|
|
},
|
|
[]() { // Finalizer
|
|
loader_instance.reset();
|
|
},
|
|
streamfx::loader_priority::NORMAL);
|