obs-StreamFX/source/filter-sdf-effects.hpp
Michael Fabian 'Xaymar' Dirks 7cf3e17b9b filter-sdf-effects: Fix black border and add inverse gradient shadow
Sources were rendering with a black border around them if they had a soft fade, which is due to how the shadow calculated the image sample. With the new shader code this is now fixed and the source looks like it should be. Additionally this removes the bug where enabling any shadow would cause only the texels to draw that were above the threshold.

Additionally this adds support for inverse gradients (min > max) and negative gradients for outer shadows instead of only positive gradients. This technically allows for cleaner shadows.
2019-01-30 02:38:34 +01:00

135 lines
3.8 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017-2018 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <memory>
#include "gs-effect.hpp"
#include "gs-rendertarget.hpp"
#include "gs-sampler.hpp"
#include "gs-texture.hpp"
#include "gs-vertexbuffer.hpp"
#include "plugin.hpp"
// OBS
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#include <obs.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
namespace filter {
namespace sdf_effects {
class sdf_effects_instance;
class sdf_effects_factory {
friend class std::_Ptr_base<filter::sdf_effects::sdf_effects_factory>;
obs_source_info source_info;
std::list<sdf_effects_instance*> sources;
std::shared_ptr<gs::effect> sdf_generator_effect;
std::shared_ptr<gs::effect> sdf_shadow_effect;
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<sdf_effects_factory> get();
public:
sdf_effects_factory();
~sdf_effects_factory();
void on_list_fill();
void on_list_empty();
static void* create(obs_data_t* settings, obs_source_t* self);
static void destroy(void* source);
static void get_defaults(obs_data_t* settings);
static obs_properties_t* get_properties(void* source);
static void update(void* source, obs_data_t* settings);
static const char* get_name(void* source);
static uint32_t get_width(void* source);
static uint32_t get_height(void* source);
static void activate(void* source);
static void deactivate(void* source);
static void video_tick(void* source, float delta);
static void video_render(void* source, gs_effect_t* effect);
public:
std::shared_ptr<gs::effect> get_sdf_generator_effect();
std::shared_ptr<gs::effect> get_sdf_shadow_effect();
};
class sdf_effects_instance {
obs_source_t* m_self;
// Input
std::shared_ptr<gs::rendertarget> m_source_rt;
std::shared_ptr<gs::texture> m_source_texture;
bool m_source_rendered;
// Distance Field
std::shared_ptr<gs::rendertarget> m_sdf_write, m_sdf_read;
std::shared_ptr<gs::texture> m_sdf_texture;
bool m_inner_shadow;
float_t m_inner_range_min;
float_t m_inner_range_max;
float_t m_inner_offset_x;
float_t m_inner_offset_y;
uint32_t m_inner_color;
bool m_outer_shadow;
float_t m_outer_range_min;
float_t m_outer_range_max;
float_t m_outer_offset_x;
float_t m_outer_offset_y;
uint32_t m_outer_color;
static bool cb_modified_inside(void* ptr, obs_properties_t* props, obs_property* prop,
obs_data_t* settings);
static bool cb_modified_outside(void* ptr, obs_properties_t* props, obs_property* prop,
obs_data_t* settings);
public:
sdf_effects_instance(obs_data_t* settings, obs_source_t* self);
~sdf_effects_instance();
obs_properties_t* get_properties();
void update(obs_data_t*);
uint32_t get_width();
uint32_t get_height();
void activate();
void deactivate();
void video_tick(float);
void video_render(gs_effect_t*);
};
} // namespace shadow_sdf
} // namespace filter