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For simple image and video editing, LUTs (Look-Up Tables) are vastly superior to running the entire editing operation on each pixel - especially if all the processing can be done inside a single shader. Due to the post-processing requirements for our LUTs, we are limited to 8 bits per channel - though clever use of the unused Alpha channel may result in additional space. For our purposes however, this is definitely enough. |
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.. | ||
gfx-lut-consumer.cpp | ||
gfx-lut-consumer.hpp | ||
gfx-lut-producer.cpp | ||
gfx-lut-producer.hpp | ||
gfx-lut.cpp | ||
gfx-lut.hpp |