obs-StreamFX/source/util-source-texture.h
Michael Fabian 'Xaymar' Dirks 75aeb561bd util: Add SourceTexture utility
This utility class is used to quickly render and retrieve a Texture from a source. It should be used in place of manual rendering since it can be updated quickly, fixing outstanding issue in all places of the plugin instead of just one.
2018-03-05 15:17:34 +01:00

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C++

// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#pragma once
#include <string>
#include <obs.h>
#include <memory>
#include "gs-texture.h"
#include "gs-rendertarget.h"
namespace util {
class SourceTexture {
obs_source_t* m_source;
std::shared_ptr<GS::RenderTarget> m_rt;
SourceTexture();
public:
~SourceTexture();
SourceTexture(const char* name);
SourceTexture(std::string name);
SourceTexture(obs_source_t* src);
std::shared_ptr<GS::Texture> Render(size_t width, size_t height);
};
}