obs-StreamFX/source/plugin.cpp

273 lines
6.6 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "plugin.hpp"
#include <fstream>
#include <stdexcept>
#include "configuration.hpp"
#include "obs/gs/gs-vertexbuffer.hpp"
#include "obs/obs-source-tracker.hpp"
#ifdef ENABLE_ENCODER_FFMPEG
#include "encoders/encoder-ffmpeg.hpp"
#endif
#ifdef ENABLE_FILTER_BLUR
#include "filters/filter-blur.hpp"
#endif
#ifdef ENABLE_FILTER_COLOR_GRADE
#include "filters/filter-color-grade.hpp"
#endif
#ifdef ENABLE_FILTER_DISPLACEMENT
#include "filters/filter-displacement.hpp"
#endif
#ifdef ENABLE_FILTER_DYNAMIC_MASK
#include "filters/filter-dynamic-mask.hpp"
#endif
#ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
#include "filters/filter-nv-face-tracking.hpp"
#endif
#ifdef ENABLE_FILTER_SDF_EFFECTS
#include "filters/filter-sdf-effects.hpp"
#endif
#ifdef ENABLE_FILTER_SHADER
#include "filters/filter-shader.hpp"
#endif
#ifdef ENABLE_FILTER_TRANSFORM
#include "filters/filter-transform.hpp"
#endif
#ifdef ENABLE_SOURCE_MIRROR
#include "sources/source-mirror.hpp"
#endif
#ifdef ENABLE_SOURCE_SHADER
#include "sources/source-shader.hpp"
#endif
#ifdef ENABLE_TRANSITION_SHADER
#include "transitions/transition-shader.hpp"
#endif
#ifdef ENABLE_FRONTEND
#include "ui/ui.hpp"
#endif
#ifdef ENABLE_UPDATER
#include "updater.hpp"
//static std::shared_ptr<streamfx::updater> _updater;
#endif
static std::shared_ptr<util::threadpool> _threadpool;
static std::shared_ptr<gs::vertex_buffer> _gs_fstri_vb;
MODULE_EXPORT bool obs_module_load(void)
try {
DLOG_INFO("Loading Version %s", STREAMFX_VERSION_STRING);
// Initialize global configuration.
streamfx::configuration::initialize();
// Initialize global Thread Pool.
_threadpool = std::make_shared<util::threadpool>();
// Initialize Source Tracker
obs::source_tracker::initialize();
// GS Stuff
{
_gs_fstri_vb = std::make_shared<gs::vertex_buffer>(uint32_t(3), uint8_t(1));
{
auto vtx = _gs_fstri_vb->at(0);
vec3_set(vtx.position, 0, 0, 0);
vec4_set(vtx.uv[0], 0, 0, 0, 0);
}
{
auto vtx = _gs_fstri_vb->at(1);
vec3_set(vtx.position, 2, 0, 0);
vec4_set(vtx.uv[0], 2, 0, 0, 0);
}
{
auto vtx = _gs_fstri_vb->at(2);
vec3_set(vtx.position, 0, 2, 0);
vec4_set(vtx.uv[0], 0, 2, 0, 0);
}
_gs_fstri_vb->update();
}
// Encoders
{
#ifdef ENABLE_ENCODER_FFMPEG
using namespace streamfx::encoder::ffmpeg;
ffmpeg_manager::initialize();
#endif
}
// Filters
{
#ifdef ENABLE_FILTER_BLUR
streamfx::filter::blur::blur_factory::initialize();
#endif
#ifdef ENABLE_FILTER_COLOR_GRADE
streamfx::filter::color_grade::color_grade_factory::initialize();
#endif
#ifdef ENABLE_FILTER_DISPLACEMENT
streamfx::filter::displacement::displacement_factory::initialize();
#endif
#ifdef ENABLE_FILTER_DYNAMIC_MASK
streamfx::filter::dynamic_mask::dynamic_mask_factory::initialize();
#endif
#ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
streamfx::filter::nvidia::face_tracking_factory::initialize();
#endif
#ifdef ENABLE_FILTER_SDF_EFFECTS
streamfx::filter::sdf_effects::sdf_effects_factory::initialize();
#endif
#ifdef ENABLE_FILTER_SHADER
streamfx::filter::shader::shader_factory::initialize();
#endif
#ifdef ENABLE_FILTER_TRANSFORM
streamfx::filter::transform::transform_factory::initialize();
#endif
}
// Sources
{
#ifdef ENABLE_SOURCE_MIRROR
streamfx::source::mirror::mirror_factory::initialize();
#endif
#ifdef ENABLE_SOURCE_SHADER
streamfx::source::shader::shader_factory::initialize();
#endif
}
// Transitions
{
#ifdef ENABLE_TRANSITION_SHADER
streamfx::transition::shader::shader_factory::initialize();
#endif
}
// Frontend
#ifdef ENABLE_FRONTEND
streamfx::ui::handler::initialize();
#endif
DLOG_INFO("Loaded Version %s", STREAMFX_VERSION_STRING);
return true;
} catch (...) {
DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
return false;
}
MODULE_EXPORT void obs_module_unload(void)
try {
DLOG_INFO("Unloading Version %s", STREAMFX_VERSION_STRING);
// Frontend
#ifdef ENABLE_FRONTEND
streamfx::ui::handler::finalize();
#endif
// Transitions
{
#ifdef ENABLE_TRANSITION_SHADER
streamfx::transition::shader::shader_factory::finalize();
#endif
}
// Sources
{
#ifdef ENABLE_SOURCE_MIRROR
streamfx::source::mirror::mirror_factory::finalize();
#endif
#ifdef ENABLE_SOURCE_SHADER
streamfx::source::shader::shader_factory::finalize();
#endif
}
// Filters
{
#ifdef ENABLE_FILTER_BLUR
streamfx::filter::blur::blur_factory::finalize();
#endif
#ifdef ENABLE_FILTER_COLOR_GRADE
streamfx::filter::color_grade::color_grade_factory::finalize();
#endif
#ifdef ENABLE_FILTER_DISPLACEMENT
streamfx::filter::displacement::displacement_factory::finalize();
#endif
#ifdef ENABLE_FILTER_DYNAMIC_MASK
streamfx::filter::dynamic_mask::dynamic_mask_factory::finalize();
#endif
#ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
streamfx::filter::nvidia::face_tracking_factory::finalize();
#endif
#ifdef ENABLE_FILTER_SDF_EFFECTS
streamfx::filter::sdf_effects::sdf_effects_factory::finalize();
#endif
#ifdef ENABLE_FILTER_SHADER
streamfx::filter::shader::shader_factory::finalize();
#endif
#ifdef ENABLE_FILTER_TRANSFORM
streamfx::filter::transform::transform_factory::finalize();
#endif
}
// Encoders
{
#ifdef ENABLE_ENCODER_FFMPEG
streamfx::encoder::ffmpeg::ffmpeg_manager::finalize();
#endif
}
// GS Stuff
{
_gs_fstri_vb.reset();
}
// Finalize Source Tracker
obs::source_tracker::finalize();
// // Auto-Updater
//#ifdef ENABLE_UPDATER
// _updater.reset();
//#endif
// Finalize Thread Pool
_threadpool.reset();
// Finalize Configuration
streamfx::configuration::finalize();
DLOG_INFO("Unloaded Version %s", STREAMFX_VERSION_STRING);
} catch (...) {
DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
}
std::shared_ptr<util::threadpool> streamfx::threadpool()
{
return _threadpool;
}
void streamfx::gs_draw_fullscreen_tri()
{
gs_load_vertexbuffer(_gs_fstri_vb->update(false));
gs_draw(GS_TRIS, 0, 3); //_gs_fstri_vb->size());
}