mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
514 lines
23 KiB
INI
514 lines
23 KiB
INI
Advanced="高级选项"
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Manual.Open="阅读说明"
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Channel.Red="红色"
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Channel.Green="绿色"
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Channel.Blue="蓝色"
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Channel.Alpha="Alpha 通道"
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FileType.Image="图像"
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FileType.Images="图像"
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FileType.Video="视频"
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FileType.Videos="视频"
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FileType.Sound="声音"
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FileType.Sounds="声音"
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FileType.Effect="效果"
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FileType.Effects="效果"
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SourceType.Source="来源"
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SourceType.Scene="场景"
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State.Disabled="已禁用"
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State.Enabled="已启用"
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State.Manual="手动"
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State.Automatic="自动"
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State.Default="默认"
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UI.Menu="StreamFX"
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UI.Menu.Wiki="阅读Wiki"
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UI.Menu.Support="帮助和支持"
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UI.Menu.Website="访问 StreamFX 网站"
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UI.Menu.Discord="加入StreamFX Discord"
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UI.Menu.Twitter="在Twitter上关注StreamFX"
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UI.Menu.YouTube="在 YouTube 上订阅 StreamFX"
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UI.Menu.About="关于 StreamFX"
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UI.About.Title="关于 StreamFX"
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UI.About.Text="<html><head/><body><p>StreamFX 所有的支持者来自 <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>,<a href='https://github.com/sponsors/xaymar'>Github 赞助商</span></a>,任通过 <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a> 捐赠的人。另外,感谢所有 <span style='text-decoration: underline;'><a href='https://crowdin.com/project/obs-stream-effects'>Crowdin</span></a> 上帮助本地化的翻译人员。您们都很棒!</p></body></html>"
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UI.About.Role.Contributor="贡献者"
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UI.About.Role.Translator="翻译人员"
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UI.About.Role.Supporter="支持者"
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UI.About.Version="版本:"
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UI.Updater.Dialog.Title="StreamFX 版本 %s 现在可用!"
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UI.Updater.Dialog.Text="新版本的 StreamFX 可供下载。"
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UI.Updater.Dialog.Version.Current="当前版本:"
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UI.Updater.Dialog.Version.Latest="最新版本:"
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UI.Updater.Dialog.Button.Ok="打开下载页面"
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UI.Updater.Dialog.Button.Cancel="下次提醒"
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UI.Updater.GitHubPermission.Title="StreamFX 需要您的许可才能连接到 GitHub!"
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UI.Updater.GitHubPermission.Text="为了提供手动或自动更新检查,StreamFX 依靠 GitHub API 检索最新信息。<br>请阅读 <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github 隐私声明</span></a>,如果同意,请单击“确定”;如果不同意,请单击“取消”。"
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UI.Updater.Menu.CheckForUpdates="检查更新"
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UI.Updater.Menu.CheckForUpdates.Automatically="自动检查更新"
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UI.Updater.Menu.Channel="更新通道"
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UI.Updater.Menu.Channel.Stable="正式版"
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UI.Updater.Menu.Channel.Candidate="候选版"
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UI.Updater.Menu.Channel.Beta="公开测试版"
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UI.Updater.Menu.Channel.Alpha="内部测试版"
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Encoder.AOM.AV1="AOM AV1 (直接)"
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Encoder.AOM.AV1.Deprecated="此编码器已废弃,不久将被删除。 请用户尽快切换到集成的 'SVT-AV1' 或 'AOM AV1' 编码器。"
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Encoder.AOM.AV1.Encoder="编码器"
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Encoder.AOM.AV1.Encoder.Usage="使用率"
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Encoder.AOM.AV1.Encoder.Usage.GoodQuality="优质"
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Encoder.AOM.AV1.Encoder.Usage.RealTime="实时"
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Encoder.AOM.AV1.Encoder.Usage.AllIntra="所有帧内"
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Encoder.AOM.AV1.Encoder.CPUUsage="CPU 使用率"
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Encoder.AOM.AV1.Encoder.CPUUsage.0="安慰剂"
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Encoder.AOM.AV1.Encoder.CPUUsage.1="非常慢"
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Encoder.AOM.AV1.Encoder.CPUUsage.2="较慢"
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Encoder.AOM.AV1.Encoder.CPUUsage.3="慢速"
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Encoder.AOM.AV1.Encoder.CPUUsage.4="中等"
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Encoder.AOM.AV1.Encoder.CPUUsage.5="快速"
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Encoder.AOM.AV1.Encoder.CPUUsage.6="较快"
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Encoder.AOM.AV1.Encoder.CPUUsage.7="非常快"
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Encoder.AOM.AV1.Encoder.CPUUsage.8="超级快"
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Encoder.AOM.AV1.Encoder.CPUUsage.9="极速"
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Encoder.AOM.AV1.Encoder.CPUUsage.10="疯狂快"
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Encoder.AOM.AV1.Encoder.Profile="配置"
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Encoder.AOM.AV1.KeyFrames="关键帧"
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Encoder.AOM.AV1.KeyFrames.IntervalType="间隔类型"
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Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="帧"
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Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="秒"
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Encoder.AOM.AV1.KeyFrames.Interval="间隔"
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Encoder.AOM.AV1.RateControl="码率控制"
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Encoder.AOM.AV1.RateControl.Mode="模式"
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Encoder.AOM.AV1.RateControl.Mode.CBR="恒定码率 (CBR)"
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Encoder.AOM.AV1.RateControl.Mode.VBR="可变比特率 (VBR)"
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Encoder.AOM.AV1.RateControl.Mode.CQ="固定品质 (CQ)"
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Encoder.AOM.AV1.RateControl.Mode.Q="固定品质 (Q)"
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Encoder.AOM.AV1.RateControl.LookAhead="前向考虑"
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Encoder.AOM.AV1.RateControl.Limits="限速"
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Encoder.AOM.AV1.RateControl.Limits.Bitrate="比特率"
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Encoder.AOM.AV1.RateControl.Limits.Bitrate.Undershoot="最小比特率"
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Encoder.AOM.AV1.RateControl.Limits.Bitrate.Overshoot="最大比特率"
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Encoder.AOM.AV1.RateControl.Limits.Quality="质量"
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Encoder.AOM.AV1.RateControl.Limits.Quantizer.Minimum="最低质量"
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Encoder.AOM.AV1.RateControl.Limits.Quantizer.Maximum="最高质量"
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Encoder.AOM.AV1.RateControl.Buffer="缓冲区"
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Encoder.AOM.AV1.RateControl.Buffer.Size="大小"
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Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="初始大小"
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Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="最佳大小"
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Encoder.AOM.AV1.Advanced="高级"
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Encoder.AOM.AV1.Advanced.Threads="线程数"
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Encoder.AOM.AV1.Advanced.RowMultiThreading="单行多线程"
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Encoder.AOM.AV1.Advanced.Tile.Columns="平铺列"
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Encoder.AOM.AV1.Advanced.Tile.Rows="平铺行"
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Encoder.AOM.AV1.Advanced.Tune="微调(Tune)"
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Encoder.AOM.AV1.Advanced.Tune.Metric="指标"
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Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
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Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="SSIM"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (带预处理)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (无预处理)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.NegMaxGain="VMAF (MaxGain)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.Butteraugli="Butteraugli"
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Encoder.AOM.AV1.Advanced.Tune.Content="内容"
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Encoder.AOM.AV1.Advanced.Tune.Content.Screen="画面"
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Encoder.AOM.AV1.Advanced.Tune.Content.Film="电影"
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Encoder.FFmpeg="FFmpeg 选项"
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Encoder.FFmpeg.Suffix=" (使用 FFmpeg)"
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Encoder.FFmpeg.CustomSettings="自定义设置"
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Encoder.FFmpeg.Threads="线程数"
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Encoder.FFmpeg.GPU="GPU"
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Encoder.FFmpeg.KeyFrames="关键帧"
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Encoder.FFmpeg.KeyFrames.IntervalType="间隔类型"
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Encoder.FFmpeg.KeyFrames.IntervalType.Frames="帧"
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Encoder.FFmpeg.KeyFrames.IntervalType.Seconds="秒"
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Encoder.FFmpeg.KeyFrames.Interval="间隔"
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Encoder.FFmpeg.Framerate="帧率覆盖"
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Encoder.FFmpeg.AMF.Deprecated="此编码器已弃用并很快将被删除。请尽快迁移到集成的 “AMD HW H.264 (AVC)” 或 “AMD HW H.265 (HEVC)” 编码器。"
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Encoder.FFmpeg.AMF.Preset="预设"
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Encoder.FFmpeg.AMF.Preset.Speed="速度"
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Encoder.FFmpeg.AMF.Preset.Balanced="平衡"
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Encoder.FFmpeg.AMF.Preset.Quality="质量"
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Encoder.FFmpeg.AMF.RateControl="速率控制选项"
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Encoder.FFmpeg.AMF.RateControl.Mode="模式"
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Encoder.FFmpeg.AMF.RateControl.Mode.CQP="恒量化参数"
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Encoder.FFmpeg.AMF.RateControl.Mode.VBR_PEAK="可变比特率 (峰值约束)"
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Encoder.FFmpeg.AMF.RateControl.Mode.VBR_LATENCY="可变比特率 (延迟约束)"
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Encoder.FFmpeg.AMF.RateControl.Mode.CBR="恒定比特率"
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Encoder.FFmpeg.AMF.RateControl.LookAhead="预测(Look Ahead)"
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Encoder.FFmpeg.AMF.RateControl.FrameSkipping="跳帧"
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Encoder.FFmpeg.AMF.RateControl.Limits="限速"
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Encoder.FFmpeg.AMF.RateControl.Limits.BufferSize="缓存大小"
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Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Target="目标比特率"
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Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Maximum="最大比特率"
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Encoder.FFmpeg.AMF.RateControl.QP="量化参数"
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Encoder.FFmpeg.AMF.RateControl.QP.I="I 帧 QP"
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Encoder.FFmpeg.AMF.RateControl.QP.P="P 帧 QP"
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Encoder.FFmpeg.AMF.RateControl.QP.B="B 帧 QP"
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Encoder.FFmpeg.AMF.Other="其它选项"
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Encoder.FFmpeg.AMF.Other.BFrames="最大 B 帧"
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Encoder.FFmpeg.AMF.Other.BFrameReferences="B 帧参考"
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Encoder.FFmpeg.AMF.Other.ReferenceFrames="参考帧"
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Encoder.FFmpeg.AMF.Other.EnforceHRD="强制 HRD"
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Encoder.FFmpeg.AMF.Other.VBAQ="VBAQ"
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Encoder.FFmpeg.AMF.Other.AccessUnitDelimiter="访问单元分隔符"
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Encoder.FFmpeg.NVENC.Preset="预设"
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Encoder.FFmpeg.NVENC.Preset.default="默认"
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Encoder.FFmpeg.NVENC.Preset.slow="慢速"
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Encoder.FFmpeg.NVENC.Preset.medium="中等"
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Encoder.FFmpeg.NVENC.Preset.fast="快速"
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Encoder.FFmpeg.NVENC.Preset.hp="高性能"
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Encoder.FFmpeg.NVENC.Preset.hq="高质量"
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Encoder.FFmpeg.NVENC.Preset.bd="蓝光光盘"
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Encoder.FFmpeg.NVENC.Preset.ll="低延迟"
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Encoder.FFmpeg.NVENC.Preset.llhq="低延迟高质量"
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Encoder.FFmpeg.NVENC.Preset.llhp="低延迟高性能"
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Encoder.FFmpeg.NVENC.Preset.lossless="无损"
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Encoder.FFmpeg.NVENC.Preset.losslesshp="无损高性能"
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Encoder.FFmpeg.NVENC.Preset.p1="最快的 (P1)"
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Encoder.FFmpeg.NVENC.Preset.p2="更快(P2)"
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Encoder.FFmpeg.NVENC.Preset.p3="快 (P3)"
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Encoder.FFmpeg.NVENC.Preset.p4="中等(P4)"
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Encoder.FFmpeg.NVENC.Preset.p5="慢(P5)"
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Encoder.FFmpeg.NVENC.Preset.p6="更慢(P6)"
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Encoder.FFmpeg.NVENC.Preset.p7="最慢(P7)"
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Encoder.FFmpeg.NVENC.Tune="微调(Tune)"
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Encoder.FFmpeg.NVENC.Tune.hq="高质量"
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Encoder.FFmpeg.NVENC.Tune.ll="低延迟"
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Encoder.FFmpeg.NVENC.Tune.ull="超低延迟"
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Encoder.FFmpeg.NVENC.Tune.lossless="无损"
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Encoder.FFmpeg.NVENC.RateControl="速率控制选项"
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Encoder.FFmpeg.NVENC.RateControl.Mode="模式"
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Encoder.FFmpeg.NVENC.RateControl.Mode.constqp="恒量化参数"
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Encoder.FFmpeg.NVENC.RateControl.Mode.vbr="可变比特率"
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Encoder.FFmpeg.NVENC.RateControl.Mode.cbr="恒定比特率"
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Encoder.FFmpeg.NVENC.RateControl.TwoPass="两次编码"
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Encoder.FFmpeg.NVENC.RateControl.MultiPass="多次编码"
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Encoder.FFmpeg.NVENC.RateControl.MultiPass.disabled="一次编码"
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Encoder.FFmpeg.NVENC.RateControl.MultiPass.qres="第一次以四分之一分辨率,第二次以完整分辨率进行两次编码"
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Encoder.FFmpeg.NVENC.RateControl.MultiPass.fullres="以完整分辨率进行两次编码"
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Encoder.FFmpeg.NVENC.RateControl.LookAhead="预测(Look Ahead)"
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Encoder.FFmpeg.NVENC.RateControl.AdaptiveI="自适应 I 帧"
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Encoder.FFmpeg.NVENC.RateControl.AdaptiveB="自适应 B 帧"
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Encoder.FFmpeg.NVENC.RateControl.Limits="限速"
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Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize="缓存大小"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Quality="目标质量"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target="目标比特率"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="最大比特率"
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Encoder.FFmpeg.NVENC.RateControl.QP="量化参数"
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Encoder.FFmpeg.NVENC.RateControl.QP.Minimum="最低 QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.Maximum="最大 QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.I="I 帧 QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.P="P 帧 QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.B="B 帧 QP"
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Encoder.FFmpeg.NVENC.AQ="自适应量化"
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Encoder.FFmpeg.NVENC.AQ.Spatial="空间自适应量化"
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Encoder.FFmpeg.NVENC.AQ.Strength="空间自适应量化强度"
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Encoder.FFmpeg.NVENC.AQ.Temporal="时间自适应量化"
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Encoder.FFmpeg.NVENC.Other="其它选项"
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Encoder.FFmpeg.NVENC.Other.BFrames="最大 B 帧"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode="B 帧参考模式"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode.disabled="没有 B 帧将被用作参考"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode.middle="仅使用 B-Frames/2 作为参考"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode.each="每个 B 帧将用于参考"
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Encoder.FFmpeg.NVENC.Other.ZeroLatency="零延迟"
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Encoder.FFmpeg.NVENC.Other.WeightedPrediction="加权预测"
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Encoder.FFmpeg.NVENC.Other.NonReferencePFrames="非参考 P 帧"
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Encoder.FFmpeg.NVENC.Other.ReferenceFrames="参考帧"
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Encoder.FFmpeg.NVENC.Other.LowDelayKeyFrameScale="低延迟键帧比例"
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Blur.Type.Box="Box(快速均值)"
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Blur.Type.BoxLinear="Box Linear(均值线性)"
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Blur.Type.Gaussian="Gaussian(高斯)"
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Blur.Type.GaussianLinear="Gaussian Linear(高斯线性)"
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Blur.Type.DualFiltering="Dual Filtering(双重过滤)"
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Blur.Subtype.Area="区域"
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Blur.Subtype.Directional="方向"
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Blur.Subtype.Rotational="旋转"
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Blur.Subtype.Zoom="缩放"
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Shader="着色器"
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Shader.Refresh="刷新选项和参数"
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Shader.Shader="着色器选项"
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Shader.Shader.File="文件"
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Shader.Shader.Technique="技术"
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Shader.Shader.Size="大小"
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Shader.Shader.Size.Width="宽度"
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Shader.Shader.Size.Height="高度"
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Shader.Shader.Seed="随机种子"
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Shader.Parameters="着色器参数"
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Shader.Parameter.Texture.Type="类型"
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Shader.Parameter.Texture.Type.File="文件"
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Shader.Parameter.Texture.Type.Source="来源"
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Shader.Parameter.Texture.File="文件"
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Shader.Parameter.Texture.Source="来源"
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Filter.Shader="着色器"
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Source.Shader="着色器"
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Transition.Shader="着色器"
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Filter.AutoFraming="自动帧"
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Filter.AutoFraming.Tracking="跟踪选项"
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Filter.AutoFraming.Tracking.Mode="模式"
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Filter.AutoFraming.Tracking.Mode.Solo="单人"
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Filter.AutoFraming.Tracking.Mode.Group="多人"
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Filter.AutoFraming.Tracking.Frequency="频率"
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Filter.AutoFraming.Motion="动作选项"
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Filter.AutoFraming.Motion.Smoothing="平滑"
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Filter.AutoFraming.Motion.Prediction="预测"
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Filter.AutoFraming.Framing="帧选项"
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Filter.AutoFraming.Framing.Stability="稳定性"
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Filter.AutoFraming.Framing.Padding="内边距"
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Filter.AutoFraming.Framing.Offset="偏移"
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Filter.AutoFraming.Framing.AspectRatio="长宽比"
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Filter.AutoFraming.Provider="提供者"
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Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA®人脸追踪,由 NVIDIA® Broadcast提供支持"
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Filter.Blur="模糊"
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Filter.Blur.Type="类型"
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Filter.Blur.Subtype="子类型"
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Filter.Blur.Size="大小"
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Filter.Blur.Angle="角度(度)"
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Filter.Blur.Center.X="中心(X) (百分比)"
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Filter.Blur.Center.Y="中心(Y) (百分比)"
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Filter.Blur.StepScale="缩放步长"
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Filter.Blur.StepScale.X="X 缩放步长"
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Filter.Blur.StepScale.Y="Y 缩放步长"
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Filter.Blur.Mask="应用蒙版"
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Filter.Blur.Mask.Type="蒙版类型"
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Filter.Blur.Mask.Type.Region="区域"
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Filter.Blur.Mask.Type.Image="图像"
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Filter.Blur.Mask.Type.Source="来源"
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Filter.Blur.Mask.Region.Left="左边"
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Filter.Blur.Mask.Region.Top="顶边"
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Filter.Blur.Mask.Region.Right="右边"
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Filter.Blur.Mask.Region.Bottom="底边"
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Filter.Blur.Mask.Region.Feather="羽化区域"
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Filter.Blur.Mask.Region.Feather.Shift="羽化位移"
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Filter.Blur.Mask.Region.Invert="反转区域"
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Filter.Blur.Mask.Image="图像蒙版"
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Filter.Blur.Mask.Source="来源蒙版"
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Filter.Blur.Mask.Color="蒙版颜色过滤器"
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Filter.Blur.Mask.Alpha="蒙版 Alpha 过滤器"
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Filter.Blur.Mask.Multiplier="蒙版倍增器"
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|
||
Filter.ColorGrade="颜色分级"
|
||
Filter.ColorGrade.Lift="提升"
|
||
Filter.ColorGrade.Lift.Red="红色提升"
|
||
Filter.ColorGrade.Lift.Green="绿色提升"
|
||
Filter.ColorGrade.Lift.Blue="蓝色提升"
|
||
Filter.ColorGrade.Lift.All="全部提升"
|
||
Filter.ColorGrade.Gamma="校正"
|
||
Filter.ColorGrade.Gamma.Red="红色校正"
|
||
Filter.ColorGrade.Gamma.Green="绿色校正"
|
||
Filter.ColorGrade.Gamma.Blue="蓝色校正"
|
||
Filter.ColorGrade.Gamma.All="全部校正"
|
||
Filter.ColorGrade.Gain="增益"
|
||
Filter.ColorGrade.Gain.Red="红色增益"
|
||
Filter.ColorGrade.Gain.Green="绿色增益"
|
||
Filter.ColorGrade.Gain.Blue="蓝色增益"
|
||
Filter.ColorGrade.Gain.All="全部增益"
|
||
Filter.ColorGrade.Offset="偏移"
|
||
Filter.ColorGrade.Offset.Red="红色偏移"
|
||
Filter.ColorGrade.Offset.Green="绿色偏移"
|
||
Filter.ColorGrade.Offset.Blue="蓝色偏移"
|
||
Filter.ColorGrade.Offset.All="全部偏移"
|
||
Filter.ColorGrade.Tint="色调"
|
||
Filter.ColorGrade.Tint.Detection="色调亮度检测方法"
|
||
Filter.ColorGrade.Tint.Detection.HSV="色调饱和度值"
|
||
Filter.ColorGrade.Tint.Detection.HSL="色调饱和度亮度"
|
||
Filter.ColorGrade.Tint.Detection.YUV.SDR="亮度色度 (BT.709 SDR)"
|
||
Filter.ColorGrade.Tint.Mode="色调亮度模式"
|
||
Filter.ColorGrade.Tint.Mode.Linear="Linear(线性)"
|
||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||
Filter.ColorGrade.Tint.Exponent="色彩亮度指数"
|
||
Filter.ColorGrade.Tint.Shadow.Red="阴影红色色调"
|
||
Filter.ColorGrade.Tint.Shadow.Green="阴影绿色色调"
|
||
Filter.ColorGrade.Tint.Shadow.Blue="阴影蓝色色调"
|
||
Filter.ColorGrade.Tint.Midtone.Red="中间红色色调"
|
||
Filter.ColorGrade.Tint.Midtone.Green="中间绿色色调"
|
||
Filter.ColorGrade.Tint.Midtone.Blue="中间蓝色色调"
|
||
Filter.ColorGrade.Tint.Highlight.Red="突出红色色调"
|
||
Filter.ColorGrade.Tint.Highlight.Green="突出绿色色调"
|
||
Filter.ColorGrade.Tint.Highlight.Blue="突出蓝色色调"
|
||
Filter.ColorGrade.Correction="颜色校正"
|
||
Filter.ColorGrade.Correction.Hue="色调偏移"
|
||
Filter.ColorGrade.Correction.Saturation="饱和度"
|
||
Filter.ColorGrade.Correction.Lightness="亮度"
|
||
Filter.ColorGrade.Correction.Contrast="对比度"
|
||
Filter.ColorGrade.RenderMode="渲染模式"
|
||
Filter.ColorGrade.RenderMode.Direct="直接渲染"
|
||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT"
|
||
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit LUT"
|
||
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT"
|
||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT"
|
||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT"
|
||
|
||
Filter.Denoising="降噪"
|
||
Filter.Denoising.Provider="提供者"
|
||
Filter.Denoising.Provider.NVIDIA.Denoising="NVIDIA®降噪, 由NVIDIA® Broadcast提供支持"
|
||
Filter.Denoising.NVIDIA.Denoising="NVIDIA® 降噪"
|
||
Filter.Denoising.NVIDIA.Denoising.Strength="强度"
|
||
Filter.Denoising.NVIDIA.Denoising.Strength.Weak="弱"
|
||
Filter.Denoising.NVIDIA.Denoising.Strength.Strong="强"
|
||
|
||
Filter.Displacement="位移贴图"
|
||
Filter.Displacement.Deprecated="这个过滤器已经被废弃,并且已经被删除。我们敦促用户立即迁移到使用 \"displace.effect \"例子的 \"Shader \"过滤器。"
|
||
Filter.Displacement.File="文件"
|
||
Filter.Displacement.Scale="缩放"
|
||
Filter.Displacement.Scale.Type="刻度类型"
|
||
|
||
Filter.DynamicMask="动态蒙版"
|
||
Filter.DynamicMask.Input="输入源"
|
||
Filter.DynamicMask.Channel="%s 通道"
|
||
Filter.DynamicMask.Channel.Value="基准值"
|
||
Filter.DynamicMask.Channel.Multiplier="乘数"
|
||
Filter.DynamicMask.Channel.Input="%s 输入值"
|
||
|
||
Filter.SDFEffects="SDF 特效"
|
||
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"
|
||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="内阴影最大距离"
|
||
Filter.SDFEffects.Shadow.Inner.Offset.X="内阴影偏移 X"
|
||
Filter.SDFEffects.Shadow.Inner.Offset.Y="内阴影偏移 Y"
|
||
Filter.SDFEffects.Shadow.Inner.Color="内阴影颜色"
|
||
Filter.SDFEffects.Shadow.Inner.Alpha="内阴影 Alpha 值"
|
||
Filter.SDFEffects.Shadow.Outer="外部阴影"
|
||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="外阴影最小距离"
|
||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="外阴影最大距离"
|
||
Filter.SDFEffects.Shadow.Outer.Offset.X="外阴影偏移 X"
|
||
Filter.SDFEffects.Shadow.Outer.Offset.Y="外阴影偏移 Y"
|
||
Filter.SDFEffects.Shadow.Outer.Color="外阴影颜色"
|
||
Filter.SDFEffects.Shadow.Outer.Alpha="外阴影 Alpha 值"
|
||
Filter.SDFEffects.Glow.Outer="外发光"
|
||
Filter.SDFEffects.Glow.Outer.Color="外发光颜色"
|
||
Filter.SDFEffects.Glow.Outer.Alpha="外发光 Alpha 值"
|
||
Filter.SDFEffects.Glow.Outer.Width="外发光宽度"
|
||
Filter.SDFEffects.Glow.Outer.Sharpness="内发光锐度"
|
||
Filter.SDFEffects.Glow.Inner="内发光"
|
||
Filter.SDFEffects.Glow.Inner.Color="内发光颜色"
|
||
Filter.SDFEffects.Glow.Inner.Alpha="内发光 Alpha 值"
|
||
Filter.SDFEffects.Glow.Inner.Width="内发光宽度"
|
||
Filter.SDFEffects.Glow.Inner.Sharpness="内发光锐度"
|
||
Filter.SDFEffects.Outline="轮廓"
|
||
Filter.SDFEffects.Outline.Color="轮廓颜色"
|
||
Filter.SDFEffects.Outline.Alpha="轮廓 Alpha 值"
|
||
Filter.SDFEffects.Outline.Width="轮廓宽度"
|
||
Filter.SDFEffects.Outline.Offset="轮廓偏移"
|
||
Filter.SDFEffects.Outline.Sharpness="轮廓锐度"
|
||
Filter.SDFEffects.SDF.Scale="SDF 纹理比例"
|
||
Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值"
|
||
|
||
Filter.Transform="3D 转换"
|
||
Filter.Transform.Camera="摄影机"
|
||
Filter.Transform.Camera.Mode="模式"
|
||
Filter.Transform.Camera.Mode.CornerPin="四角拉伸"
|
||
Filter.Transform.Camera.Mode.Orthographic="正交"
|
||
Filter.Transform.Camera.Mode.Perspective="透视"
|
||
Filter.Transform.Camera.FieldOfView="视野"
|
||
Filter.Transform.Position="位置"
|
||
Filter.Transform.Position.X="X"
|
||
Filter.Transform.Position.Y="Y"
|
||
Filter.Transform.Position.Z="Z"
|
||
Filter.Transform.Scale="缩放"
|
||
Filter.Transform.Scale.X="X"
|
||
Filter.Transform.Scale.Y="Y"
|
||
Filter.Transform.Shear="剪切"
|
||
Filter.Transform.Shear.X="X"
|
||
Filter.Transform.Shear.Y="Y"
|
||
Filter.Transform.Rotation="旋转"
|
||
Filter.Transform.Rotation.X="俯仰 (X)"
|
||
Filter.Transform.Rotation.Y="偏转 (Y)"
|
||
Filter.Transform.Rotation.Z="滚转 (Z)"
|
||
Filter.Transform.Rotation.Order="旋转顺序"
|
||
Filter.Transform.Rotation.Order.XYZ="俯仰,偏转,滚转"
|
||
Filter.Transform.Rotation.Order.XZY="俯仰,滚转,偏转"
|
||
Filter.Transform.Rotation.Order.YXZ="偏转,俯仰,滚转"
|
||
Filter.Transform.Rotation.Order.YZX="偏转,滚转,俯仰"
|
||
Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转"
|
||
Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰"
|
||
Filter.Transform.Corners="圆角"
|
||
Filter.Transform.Corners.TopLeft="左上"
|
||
Filter.Transform.Corners.TopRight="右上"
|
||
Filter.Transform.Corners.BottomLeft="左下"
|
||
Filter.Transform.Corners.BottomRight="右下"
|
||
Filter.Transform.Mipmapping="启用 MIP(纹理映射)"
|
||
|
||
Filter.Upscaling="画质提升"
|
||
Filter.Upscaling.Provider="提供者"
|
||
Filter.Upscaling.Provider.NVIDIA.SuperResolution="NVIDIA®视频超分辨率,由 NVIDIA® Broadcast提供支持"
|
||
Filter.Upscaling.NVIDIA.SuperRes="NVIDIA ®视频超分辨率"
|
||
Filter.Upscaling.NVIDIA.SuperRes.Scale="缩放"
|
||
Filter.Upscaling.NVIDIA.SuperRes.Strength="强度"
|
||
Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="弱"
|
||
Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="强"
|
||
|
||
Filter.VirtualGreenscreen="虚拟绿幕"
|
||
Filter.VirtualGreenscreen.Provider="提供者"
|
||
Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA®绿幕, 由NVIDIA® Broadcast提供支持"
|
||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA®绿幕"
|
||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="模式"
|
||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="性能"
|
||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="质量"
|
||
|
||
Source.Mirror="来源镜像"
|
||
Source.Mirror.Source="来源"
|
||
Source.Mirror.Source.Audio="启用音频"
|
||
Source.Mirror.Source.Audio.Layout="音频布局"
|
||
Source.Mirror.Source.Audio.Layout.Unknown="未知"
|
||
Source.Mirror.Source.Audio.Layout.Mono="单声道"
|
||
Source.Mirror.Source.Audio.Layout.Stereo="立体声"
|
||
Source.Mirror.Source.Audio.Layout.StereoLFE="带 LFE 的立体声"
|
||
Source.Mirror.Source.Audio.Layout.Quadraphonic="四声道"
|
||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="带 LFE 的四声道"
|
||
Source.Mirror.Source.Audio.Layout.Surround="环绕声"
|
||
Source.Mirror.Source.Audio.Layout.FullSurround="全环绕"
|
||
|
||
Codec.AV1="AV1"
|
||
Codec.AV1.Profile="配置"
|
||
Codec.AV1.Profile.Main="主配置"
|
||
Codec.AV1.Profile.High="高配置"
|
||
Codec.AV1.Profile.Professional="专业"
|
||
|
||
Codec.H264="H264"
|
||
Codec.H264.Profile="配置"
|
||
Codec.H264.Profile.baseline="基线"
|
||
Codec.H264.Profile.main="主配置"
|
||
Codec.H264.Profile.high="高配置"
|
||
Codec.H264.Profile.high444p="高 4:4:4 预测配置"
|
||
Codec.H264.Level="级别"
|
||
|
||
Codec.HEVC="HEVC"
|
||
Codec.HEVC.Profile="配置"
|
||
Codec.HEVC.Profile.main="主要"
|
||
Codec.HEVC.Profile.main10="主要 10-bit"
|
||
Codec.HEVC.Profile.rext="范围扩展"
|
||
Codec.HEVC.Tier="等级"
|
||
Codec.HEVC.Tier.main="Main"
|
||
Codec.HEVC.Tier.high="High"
|
||
Codec.HEVC.Level="级别"
|
||
|
||
Codec.ProRes.Profile="配置"
|
||
Codec.ProRes.Profile.APCO="422 代理 (APCO)"
|
||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
||
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
|
||
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
|
||
|
||
Codec.DNxHR.Profile="配置"
|
||
Codec.DNxHR.Profile.dnxhd="DNxHD"
|
||
Codec.DNxHR.Profile.dnxhr_lb="DNxHR LB (4:2:2)"
|
||
Codec.DNxHR.Profile.dnxhr_sq="DNxHR SQ (4:2:2)"
|
||
Codec.DNxHR.Profile.dnxhr_hq="DNxHR HQ (4:2:2)"
|
||
Codec.DNxHR.Profile.dnxhr_hqx="DNxHR HQX (4:2:2)"
|
||
Codec.DNxHR.Profile.dnxhr_444="DNxHR 444 (4:4:4)"
|
||
|