mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
3bf1333c84
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters. Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
126 lines
3.5 KiB
C++
126 lines
3.5 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <cinttypes>
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#include <string>
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#include "utility.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <graphics/graphics.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace gs {
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class texture {
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public:
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enum class type : uint8_t { Normal, Volume, Cube };
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enum class flags : uint8_t {
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None,
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Dynamic,
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BuildMipMaps,
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};
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protected:
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gs_texture_t* m_texture;
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bool m_isOwner = true;
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type m_textureType = type::Normal;
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public:
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~texture();
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/*!
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* \brief Create a 2D Texture
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*
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* \param width Width of the 2D Texture
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* \param height Height of the 2D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data,
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gs::texture::flags texture_flags);
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/*!
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* \brief Create a 3D Texture
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*
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* \param width Width of the 3D Texture
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* \param height Height of the 3D Texture
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* \param depth Depth of the 3D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels,
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const uint8_t** mip_data, gs::texture::flags texture_flags);
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/*!
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* \brief Create a Cube Texture
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*
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* \param size Size of each Cube Maps face
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data,
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gs::texture::flags texture_flags);
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/*!
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* \brief Load a texture from a file
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*
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* Creates a new #GS::Texture from a file located on disk. If the
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* file can not be found, accessed or read, a #Plugin::file_not_found_error
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* will be thrown. If there is an error reading the file, a
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* #Plugin::io_error will be thrown.
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*
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* \param file File to create the texture from.
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*/
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texture(std::string file);
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/*!
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* \brief Create a texture from an existing gs_texture_t object.
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*/
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texture(gs_texture_t* tex, bool takeOwnership = false) : m_texture(tex), m_isOwner(takeOwnership) {}
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void load(int unit);
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gs_texture_t* get_object();
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uint32_t get_width();
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uint32_t get_height();
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uint32_t get_depth();
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gs::texture::type get_type();
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gs_color_format get_color_format();
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};
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} // namespace gs
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ENABLE_BITMASK_OPERATORS(gs::texture::flags)
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