obs-StreamFX/data/locale/en-US.ini
Michael Fabian 'Xaymar' Dirks 662199fb4a source-mirror: Fix scaling issues and allow keeping original size
Scaling was previously incorrectly rendering the source with another effect forced onto it, resulting in slower rendering and some sources that would no longer render properly.

Additionally the new option allows the user to have the source render at the original resolution in order to allow previously applied transform to stay identical. The rescaling however will no longer apply to filters after this source then, thus the speed bonus is lost.

Also categorized the localization file and adds descriptions for existing and new properties for Source Mirror.
2018-01-19 04:15:40 +01:00

86 lines
4 KiB
INI

# Generic
Advanced="Advanced"
# Filter - Blur
Filter.Blur="Blur"
Filter.Blur.Type="Type"
Filter.Blur.Type.Description="The type of blur to apply:\n- 'Box' smoothes pixels equally.\n- 'Gaussian' applies a gaussian curve to the smoothed pixels.\n- 'Bilateral' is an edge detection variant of 'Gaussian'."
Filter.Blur.Type.Box="Box"
Filter.Blur.Type.Gaussian="Gaussian"
Filter.Blur.Type.Bilateral="Bilateral"
Filter.Blur.Size="Size (Pixel)"
Filter.Blur.Size.Description="Area size of the blur, large sizes may cause:\n- Skipped frames\n- Frame loss or drops\n- Input lag\n- GPU overheating\n- or other issues."
Filter.Blur.Bilateral.Smoothing="Smoothing"
Filter.Blur.Bilateral.Sharpness="Sharpness"
Filter.Blur.ColorFormat="Color Format"
# Filter - Displacement
Filter.Displacement="Displacement Mapping"
Filter.Displacement.File="File"
Filter.Displacement.File.Types="Images (*.png *.jpeg *.jpg *.bmp *.tga);;All Files (*)"
Filter.Displacement.Ratio="Ratio"
Filter.Displacement.Scale="Scale"
# Filter - Shape
Filter.Shape="Shape"
Filter.Shape.Loop="Repeat last Point"
Filter.Shape.Points="Points"
Filter.Shape.Point.X="Point %llu X"
Filter.Shape.Point.Y="Point %llu Y"
Filter.Shape.Point.U="Point %llu U"
Filter.Shape.Point.V="Point %llu V"
# Filter - Transform
Filter.Transform="3D Transform"
Filter.Transform.Camera="Camera"
Filter.Transform.Camera.Description="Projection mode used by the camera."
Filter.Transform.Camera.Orthographic="Orthographic"
Filter.Transform.Camera.Perspective="Perspective"
Filter.Transform.Camera.FieldOfView="Field Of View"
Filter.Transform.Camera.FieldOfView.Description="Vertical Field of View of the camera."
Filter.Transform.Position="Position"
Filter.Transform.Position.Description="Position of the rendered quad."
Filter.Transform.Position.X="Position (X)"
Filter.Transform.Position.Y="Position (Y)"
Filter.Transform.Position.Z="Position (Z)"
Filter.Transform.Scale="Scale"
Filter.Transform.Scale.Description="Scale of the rendered quad."
Filter.Transform.Scale.X="Scale (X)"
Filter.Transform.Scale.Y="Scale (Y)"
Filter.Transform.Shear="Shear"
Filter.Transform.Shear.Description="Shearing of the rendered quad."
Filter.Transform.Shear.X="Shear (X)"
Filter.Transform.Shear.Y="Shear (Y)"
Filter.Transform.Rotation.Order="Rotation Order"
Filter.Transform.Rotation.Order.Description="The order in which to apply the euler angles to the rendered quad."
Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch"
Filter.Transform.Rotation="Rotation"
Filter.Transform.Rotation.Description="Euler rotation of the rendered quad, applied using the rotation order."
Filter.Transform.Rotation.X="Pitch (X)"
Filter.Transform.Rotation.Y="Yaw (Y)"
Filter.Transform.Rotation.Z="Roll (Z)"
# Source - Mirror
Source.Mirror="Source Mirror"
Source.Mirror.Source="Source"
Source.Mirror.Source.Description="Which Source should be mirrored?"
Source.Mirror.Source.Size="Source Size"
Source.Mirror.Source.Size.Description="The size of the source being mirrored. (Automatically updated)"
Source.Mirror.Scaling="Rescale Source"
Source.Mirror.Scaling.Description="Should the source be rescaled?"
Source.Mirror.Scaling.Method="Filter"
Source.Mirror.Scaling.Method.Description="Which filter should be used for rescaling?"
Source.Mirror.Scaling.Method.Point="Point"
Source.Mirror.Scaling.Method.Bilinear="Bilinear"
Source.Mirror.Scaling.Method.BilinearLowRes="Bilinear (Low Resolution)"
Source.Mirror.Scaling.Method.Bicubic="Bicubic"
Source.Mirror.Scaling.Method.Lanczos="Lanczos"
Source.Mirror.Scaling.Size="Size"
Source.Mirror.Scaling.Size.Description="What size should we rescale to? (WxH format)"
Source.Mirror.Scaling.TransformKeepOriginal="Use Original Size for Transforms"
Source.Mirror.Scaling.TransformKeepOriginal.Description="Should the filter not modify the size of the source?"