obs-StreamFX/source/gfx/lut/gfx-lut-producer.cpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

76 lines
2.4 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#include "gfx-lut-producer.hpp"
#include "obs/gs/gs-helper.hpp"
gs_color_format format_from_depth(streamfx::gfx::lut::color_depth depth)
{
switch (depth) {
case streamfx::gfx::lut::color_depth::_2:
case streamfx::gfx::lut::color_depth::_4:
case streamfx::gfx::lut::color_depth::_6:
case streamfx::gfx::lut::color_depth::_8:
return gs_color_format::GS_RGBA;
case streamfx::gfx::lut::color_depth::_10:
return gs_color_format::GS_R10G10B10A2;
case streamfx::gfx::lut::color_depth::_12:
case streamfx::gfx::lut::color_depth::_14:
case streamfx::gfx::lut::color_depth::_16:
return gs_color_format::GS_RGBA16;
default:
return GS_RGBA32F;
}
}
streamfx::gfx::lut::producer::producer() : _gfx_util(::streamfx::gfx::util::get())
{
_data = streamfx::gfx::lut::data::instance();
if (!_data->producer_effect())
throw std::runtime_error("Unable to get LUT producer effect.");
}
streamfx::gfx::lut::producer::~producer() = default;
std::shared_ptr<streamfx::obs::gs::texture> streamfx::gfx::lut::producer::produce(streamfx::gfx::lut::color_depth depth)
{
auto gctx = streamfx::obs::gs::context();
if (!_rt || (_rt->get_color_format() != format_from_depth((depth)))) {
_rt = std::make_shared<streamfx::obs::gs::rendertarget>(format_from_depth(depth), GS_ZS_NONE);
}
auto effect = _data->producer_effect();
int32_t idepth = static_cast<int32_t>(depth);
int32_t size = static_cast<int32_t>(pow(2l, idepth));
int32_t grid_size = static_cast<int32_t>(pow(2l, (idepth / 2)));
int32_t container_size = static_cast<int32_t>(pow(2l, (idepth + (idepth / 2))));
{
auto op = _rt->render(static_cast<uint32_t>(container_size), static_cast<uint32_t>(container_size));
gs_blend_state_push();
gs_enable_color(true, true, true, false);
gs_enable_blending(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_ortho(0, 1, 0, 1, 0, 1);
if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("lut_params_0"); efp) {
efp.set_int4(size, grid_size, container_size, 0l);
}
while (gs_effect_loop(effect->get_object(), "Draw")) {
_gfx_util->draw_fullscreen_triangle();
}
gs_enable_color(true, true, true, true);
gs_blend_state_pop();
}
return _rt->get_texture();
}