mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
cbddee5b90
For unknown reasons this results in an error only when the project is built within git-bash and with cmake. It does not occur with cmake-gui or VS itself.
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "nvidia-vfx-effect.hpp"
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#include <string_view>
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<nvidia::vfx::feature> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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using namespace ::streamfx::nvidia;
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streamfx::nvidia::vfx::effect::~effect()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = cuda::obs::get()->get_context()->enter();
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_fx.reset();
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_nvvfx.reset();
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_nvcvi.reset();
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_nvcuda.reset();
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}
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streamfx::nvidia::vfx::effect::effect(effect_t effect)
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: _nvcuda(cuda::obs::get()), _nvcvi(cv::cv::get()), _nvvfx(vfx::vfx::get()), _fx()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = cuda::obs::get()->get_context()->enter();
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// Create the Effect/Feature.
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::vfx::handle_t handle;
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if (cv::result res = _nvvfx->NvVFX_CreateEffect(effect, &handle); res != cv::result::SUCCESS) {
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D_LOG_ERROR("Unable to create effect: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("Unable to create effect.");
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}
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_fx = std::shared_ptr<void>(handle, [](::vfx::handle_t handle) { ::vfx::vfx::get()->NvVFX_DestroyEffect(handle); });
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// Assign CUDA Stream object.
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if (auto v = set(PARAMETER_CUDA_STREAM, _nvcuda->get_stream()); v != cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_CUDA_STREAM, v);
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}
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// Assign Model Directory.
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_model_path = _nvvfx->model_path().generic_u8string();
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if (auto v = set(PARAMETER_MODEL_DIRECTORY, _model_path); v != cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_MODEL_DIRECTORY, v);
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}
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}
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cv::result streamfx::nvidia::vfx::effect::get(parameter_t param, std::string_view& value)
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{
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const char* cvalue = nullptr;
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cv::result res = get(param, cvalue);
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if (res == cv::result::SUCCESS) {
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if (cvalue) {
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value = std::string_view(cvalue);
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} else {
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value = std::string_view();
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}
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}
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return res;
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}
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cv::result streamfx::nvidia::vfx::effect::get(parameter_t param, std::string& value)
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{
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const char* cvalue = nullptr;
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cv::result res = get(param, cvalue);
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if (res == cv::result::SUCCESS) {
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if (cvalue) {
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value = cvalue;
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} else {
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value.clear();
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}
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}
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return res;
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}
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