obs-StreamFX/source/gs-vertex.h
Michael Fabian 'Xaymar' Dirks 2adfa5765c gs: Rename to snake_case instead of PascalCase
This should prevent mishaps with upper/lowercase typos and fits in better with the C++ standard code, which is also in snake_case.
2018-03-20 12:44:02 +01:00

47 lines
1.3 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "gs-limits.h"
#include <inttypes.h>
#include <xmmintrin.h>
extern "C" {
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/graphics/vec3.h>
#pragma warning( pop )
}
namespace gs {
struct vertex {
vec3* position;
vec3* normal;
vec3* tangent;
uint32_t* color;
vec4* uv[MAXIMUM_UVW_LAYERS];
vertex();
vertex(vec3* p, vec3* n, vec3* t, uint32_t* col, vec4* uv[MAXIMUM_UVW_LAYERS]);
~vertex();
private:
bool hasStore;
void* store;
};
}