obs-StreamFX/components/color-grade/source/gfx/lut/gfx-lut-producer.cpp

77 lines
2.4 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#include "gfx-lut-producer.hpp"
#include "obs/gs/gs-helper.hpp"
gs_color_format format_from_depth(streamfx::gfx::lut::color_depth depth)
{
switch (depth) {
case streamfx::gfx::lut::color_depth::_2:
case streamfx::gfx::lut::color_depth::_4:
case streamfx::gfx::lut::color_depth::_6:
case streamfx::gfx::lut::color_depth::_8:
return gs_color_format::GS_RGBA;
case streamfx::gfx::lut::color_depth::_10:
return gs_color_format::GS_R10G10B10A2;
case streamfx::gfx::lut::color_depth::_12:
case streamfx::gfx::lut::color_depth::_14:
case streamfx::gfx::lut::color_depth::_16:
return gs_color_format::GS_RGBA16;
default:
return GS_RGBA32F;
}
}
streamfx::gfx::lut::producer::producer() : _gfx_util(::streamfx::gfx::util::get())
{
_data = streamfx::gfx::lut::data::instance();
if (!_data->producer_effect())
throw std::runtime_error("Unable to get LUT producer effect.");
}
streamfx::gfx::lut::producer::~producer() = default;
std::shared_ptr<streamfx::obs::gs::texture> streamfx::gfx::lut::producer::produce(streamfx::gfx::lut::color_depth depth)
{
auto gctx = streamfx::obs::gs::context();
if (!_rt || (_rt->get_color_format() != format_from_depth((depth)))) {
_rt = std::make_shared<streamfx::obs::gs::rendertarget>(format_from_depth(depth), GS_ZS_NONE);
}
auto effect = _data->producer_effect();
int32_t idepth = static_cast<int32_t>(depth);
int32_t size = static_cast<int32_t>(pow(2l, idepth));
int32_t grid_size = static_cast<int32_t>(pow(2l, (idepth / 2)));
int32_t container_size = static_cast<int32_t>(pow(2l, (idepth + (idepth / 2))));
{
auto op = _rt->render(static_cast<uint32_t>(container_size), static_cast<uint32_t>(container_size));
gs_blend_state_push();
gs_enable_color(true, true, true, false);
gs_enable_blending(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_ortho(0, 1, 0, 1, 0, 1);
if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("lut_params_0"); efp) {
efp.set_int4(size, grid_size, container_size, 0l);
}
while (gs_effect_loop(effect->get_object(), "Draw")) {
_gfx_util->draw_fullscreen_triangle();
}
gs_enable_color(true, true, true, true);
gs_blend_state_pop();
}
return _rt->get_texture();
}