obs-StreamFX/source/filters/filter-blur.hpp
Michael Fabian 'Xaymar' Dirks 5a65cf3525 plugin: Replace long descriptions with "Open Manual" button
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.

Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
2023-03-28 13:11:20 +02:00

139 lines
4 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017-2018 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "common.hpp"
#include <chrono>
#include <functional>
#include <list>
#include <map>
#include "gfx/blur/gfx-blur-base.hpp"
#include "gfx/gfx-source-texture.hpp"
#include "obs/gs/gs-effect.hpp"
#include "obs/gs/gs-helper.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/obs-source-factory.hpp"
namespace streamfx::filter::blur {
enum class mask_type : int64_t {
Region,
Image,
Source,
};
class blur_instance : public obs::source_instance {
// Effects
gs::effect _effect_mask;
// Input
std::shared_ptr<gs::rendertarget> _source_rt;
std::shared_ptr<gs::texture> _source_texture;
bool _source_rendered;
// Rendering
std::shared_ptr<gs::texture> _output_texture;
std::shared_ptr<gs::rendertarget> _output_rt;
bool _output_rendered;
// Blur
std::shared_ptr<::gfx::blur::base> _blur;
double_t _blur_size;
double_t _blur_angle;
std::pair<double_t, double_t> _blur_center;
bool _blur_step_scaling;
std::pair<double_t, double_t> _blur_step_scale;
// Masking
struct {
bool enabled;
mask_type type;
struct {
float_t left;
float_t top;
float_t right;
float_t bottom;
float_t feather;
float_t feather_shift;
bool invert;
} region;
struct {
std::string path;
std::string path_old;
std::shared_ptr<gs::texture> texture;
} image;
struct {
std::string name_old;
std::string name;
bool is_scene;
std::shared_ptr<gfx::source_texture> source_texture;
std::shared_ptr<gs::texture> texture;
} source;
struct {
float_t r;
float_t g;
float_t b;
float_t a;
} color;
float_t multiplier;
} _mask;
public:
blur_instance(obs_data_t* settings, obs_source_t* self);
~blur_instance();
public:
virtual void load(obs_data_t* settings) override;
virtual void migrate(obs_data_t* settings, uint64_t version) override;
virtual void update(obs_data_t* settings) override;
virtual void video_tick(float_t time) override;
virtual void video_render(gs_effect_t* effect) override;
private:
bool apply_mask_parameters(gs::effect effect, gs_texture_t* original_texture, gs_texture_t* blurred_texture);
};
class blur_factory : public obs::source_factory<filter::blur::blur_factory, filter::blur::blur_instance> {
std::vector<std::string> _translation_cache;
public:
blur_factory();
virtual ~blur_factory();
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* settings) override;
virtual obs_properties_t* get_properties2(filter::blur::blur_instance* data) override;
std::string translate_string(const char* format, ...);
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<blur_factory> get();
};
} // namespace streamfx::filter::blur