mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 04:15:11 +00:00
235 lines
7.6 KiB
C++
235 lines
7.6 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2020-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
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// AUTOGENERATED COPYRIGHT HEADER END
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#ifdef WIN32
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#include "d3d11.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "warning-disable.hpp"
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#include <sstream>
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#include <vector>
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#include "warning-enable.hpp"
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extern "C" {
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#include "warning-disable.hpp"
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#include <libavutil/hwcontext_d3d11va.h>
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#include "warning-enable.hpp"
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}
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using namespace streamfx::ffmpeg::hwapi;
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d3d11::d3d11() : _dxgi_module(0), _d3d11_module(0)
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{
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_dxgi_module = LoadLibraryW(L"dxgi.dll");
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if (!_dxgi_module)
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throw std::runtime_error("Unable to load DXGI");
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_d3d11_module = LoadLibraryW(L"d3d11.dll");
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if (!_d3d11_module)
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throw std::runtime_error("Unable to load D3D11");
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#pragma warning(push)
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#pragma warning(disable : 4191)
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_CreateDXGIFactory = reinterpret_cast<CreateDXGIFactory_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory"));
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_CreateDXGIFactory1 = reinterpret_cast<CreateDXGIFactory1_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory1"));
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_D3D11CreateDevice = reinterpret_cast<D3D11CreateDevice_t>(GetProcAddress(_d3d11_module, "D3D11CreateDevice"));
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#pragma warning(pop)
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if (!_CreateDXGIFactory && !_CreateDXGIFactory1)
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throw std::runtime_error("DXGI not supported");
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if (!_D3D11CreateDevice)
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throw std::runtime_error("D3D11 not supported");
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HRESULT hr = _CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_dxgifactory);
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if (FAILED(hr)) {
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std::stringstream sstr;
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sstr << "Failed to create DXGI Factory (" << hr << ")";
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throw std::runtime_error(sstr.str());
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}
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}
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d3d11::~d3d11()
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{
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FreeLibrary(_dxgi_module);
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FreeLibrary(_d3d11_module);
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}
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std::list<device> d3d11::enumerate_adapters()
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{
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std::list<device> adapters;
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// Enumerate Adapters
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IDXGIAdapter1* dxgi_adapter = nullptr;
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for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
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DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
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dxgi_adapter->GetDesc1(&desc);
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std::vector<char> buf(1024);
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std::size_t len = static_cast<size_t>(snprintf(buf.data(), buf.size(), "%ls (VEN_%04x/DEV_%04x/SUB_%04x/REV_%04x)", desc.Description, desc.VendorId, desc.DeviceId, desc.SubSysId, desc.Revision));
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device dev;
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dev.name = std::string(buf.data(), buf.data() + len);
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dev.id.first = desc.AdapterLuid.HighPart;
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dev.id.second = desc.AdapterLuid.LowPart;
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adapters.push_back(dev);
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}
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return adapters;
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}
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std::shared_ptr<instance> d3d11::create(const device& target)
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{
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std::shared_ptr<d3d11_instance> inst;
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ATL::CComPtr<ID3D11Device> device;
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IDXGIAdapter1* adapter = nullptr;
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// Find the correct "Adapter" (device).
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IDXGIAdapter1* dxgi_adapter = nullptr;
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for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
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DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
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dxgi_adapter->GetDesc1(&desc);
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if ((desc.AdapterLuid.LowPart == target.id.second) && (desc.AdapterLuid.HighPart == target.id.first)) {
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adapter = dxgi_adapter;
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break;
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}
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}
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// Create a D3D11 Device
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UINT device_flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
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std::vector<D3D_FEATURE_LEVEL> feature_levels = {D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_1};
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if (FAILED(_D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, feature_levels.data(), static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION, &device, NULL, NULL))) {
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throw std::runtime_error("Failed to create D3D11 device for target.");
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}
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return std::make_shared<d3d11_instance>(device);
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}
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std::shared_ptr<instance> d3d11::create_from_obs()
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{
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auto gctx = streamfx::obs::gs::context();
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if (GS_DEVICE_DIRECT3D_11 != gs_get_device_type()) {
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throw std::runtime_error("OBS Device is not a D3D11 Device.");
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}
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ATL::CComPtr<ID3D11Device> device = ATL::CComPtr<ID3D11Device>(reinterpret_cast<ID3D11Device*>(gs_get_device_obj()));
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return std::make_shared<d3d11_instance>(device);
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}
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struct D3D11AVFrame {
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ATL::CComPtr<ID3D11Texture2D> handle;
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};
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d3d11_instance::d3d11_instance(ATL::CComPtr<ID3D11Device> device) : _device(device)
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{
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// Acquire immediate rendering context.
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device->GetImmediateContext(&_context);
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}
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d3d11_instance::~d3d11_instance()
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{
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//_context.Release(); // Automatically performed by ATL::CComPtr.
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}
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AVBufferRef* d3d11_instance::create_device_context()
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{
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AVBufferRef* dctx_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
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if (!dctx_ref)
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throw std::runtime_error("Failed to allocate AVHWDeviceContext.");
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AVHWDeviceContext* hwdev = reinterpret_cast<AVHWDeviceContext*>(dctx_ref->data);
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AVD3D11VADeviceContext* device_hwctx = reinterpret_cast<AVD3D11VADeviceContext*>(hwdev->hwctx);
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// Provide the base device information only.
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device_hwctx->device = _device;
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device_hwctx->device->AddRef();
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// And a way to lock/unlock the device.
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device_hwctx->lock = [](void*) { obs_enter_graphics(); };
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device_hwctx->unlock = [](void*) { obs_leave_graphics(); };
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// Then let FFmpeg do the rest for us.
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int ret = av_hwdevice_ctx_init(dctx_ref);
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if (ret < 0)
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throw std::runtime_error("Failed to initialize AVHWDeviceContext.");
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return dctx_ref;
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}
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std::shared_ptr<AVFrame> d3d11_instance::allocate_frame(AVBufferRef* frames)
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{
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auto gctx = streamfx::obs::gs::context();
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// Allocate a frame.
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auto frame = std::shared_ptr<AVFrame>(av_frame_alloc(), [](AVFrame* frame) { av_frame_free(&frame); });
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// Create the necessary buffers.
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if (av_hwframe_get_buffer(frames, frame.get(), 0) < 0) {
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throw std::runtime_error("Failed to create AVFrame.");
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}
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// Try to prevent this resource from ever leaving the GPU unless absolutely necessary.
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reinterpret_cast<ID3D11Texture2D*>(frame->data[0])->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
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return frame;
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}
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void d3d11_instance::copy_from_obs(AVBufferRef*, uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key, std::shared_ptr<AVFrame> frame)
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{
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auto gctx = streamfx::obs::gs::context();
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// Attempt to acquire shared texture.
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ATL::CComPtr<ID3D11Texture2D> input;
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if (FAILED(_device->OpenSharedResource(reinterpret_cast<HANDLE>(static_cast<uintptr_t>(handle)), __uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&input)))) {
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throw std::runtime_error("Failed to open shared texture resource.");
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}
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// Attempt to acquire texture mutex.
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ATL::CComPtr<IDXGIKeyedMutex> mutex;
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if (FAILED(input->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&mutex)))) {
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throw std::runtime_error("Failed to retrieve mutex for texture resource.");
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}
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// Attempt to acquire texture lock.
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if (FAILED(mutex->AcquireSync(lock_key, 1000))) {
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throw std::runtime_error("Failed to acquire lock on input texture.");
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}
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// Set some parameters on the input texture, and get its description.
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UINT evict = input->GetEvictionPriority();
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input->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
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// Clone the content of the input texture.
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_context->CopyResource(reinterpret_cast<ID3D11Texture2D*>(frame->data[0]), input);
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// Restore original parameters on input.
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input->SetEvictionPriority(evict);
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// Release the acquired lock.
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if (FAILED(mutex->ReleaseSync(lock_key))) {
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throw std::runtime_error("Failed to release lock on input texture.");
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}
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// Release the lock on the next texture.
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// TODO: Determine if this is necessary.
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mutex->ReleaseSync(*next_lock_key);
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}
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std::shared_ptr<AVFrame> d3d11_instance::avframe_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key)
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{
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auto gctx = streamfx::obs::gs::context();
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auto frame = this->allocate_frame(frames);
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this->copy_from_obs(frames, handle, lock_key, next_lock_key, frame);
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return frame;
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}
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#endif
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