mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 14:25:05 +00:00
716da4f6cc
These classes help us manage active and showing references to a source, which seem to be necessary for filters.
99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "common.hpp"
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namespace obs {
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namespace tools {
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bool scene_contains_source(obs_scene_t* scene, obs_source_t* source);
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bool obs_properties_remove_by_name(obs_properties_t* props, const char* name);
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class child_source {
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obs_source_t* _parent;
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std::shared_ptr<obs_source_t> _child;
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public:
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child_source(obs_source_t* parent, std::shared_ptr<obs_source_t> child);
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virtual ~child_source();
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std::shared_ptr<obs_source_t> get();
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};
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// Class to manage
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class active_source {
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obs_source_t* _child;
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public:
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active_source(obs_source_t* child) : _child(child)
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{
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obs_source_inc_active(_child);
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}
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virtual ~active_source()
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{
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obs_source_dec_active(_child);
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}
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};
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class visible_source {
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obs_source_t* _child;
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public:
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visible_source(obs_source_t* child) : _child(child)
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{
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obs_source_inc_showing(_child);
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}
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virtual ~visible_source()
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{
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obs_source_dec_showing(_child);
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}
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};
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} // namespace tools
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inline void obs_source_deleter(obs_source_t* v)
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{
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obs_source_release(v);
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}
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inline void obs_weak_source_deleter(obs_weak_source_t* v)
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{
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obs_weak_source_release(v);
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}
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inline void obs_scene_deleter(obs_scene_t* v)
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{
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obs_scene_release(v);
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}
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inline void obs_sceneitem_releaser(obs_scene_item* v)
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{
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obs_sceneitem_release(v);
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}
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inline void obs_sceneitem_remover(obs_scene_item* v)
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{
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obs_sceneitem_remove(v);
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}
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inline void obs_data_deleter(obs_data_t* v)
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{
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obs_data_release(v);
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}
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} // namespace obs
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