mirror of
https://github.com/Xaymar/obs-StreamFX
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120 lines
4 KiB
C++
120 lines
4 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "common.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/gs/gs-sampler.hpp"
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#include "obs/gs/gs-texture.hpp"
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#include "obs/gs/gs-vertexbuffer.hpp"
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#include "obs/obs-source-factory.hpp"
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namespace streamfx::filter::sdf_effects {
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class sdf_effects_instance : public obs::source_instance {
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streamfx::obs::gs::effect _sdf_producer_effect;
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streamfx::obs::gs::effect _sdf_consumer_effect;
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// Input
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std::shared_ptr<streamfx::obs::gs::rendertarget> _source_rt;
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std::shared_ptr<streamfx::obs::gs::texture> _source_texture;
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bool _source_rendered;
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// Distance Field
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std::shared_ptr<streamfx::obs::gs::rendertarget> _sdf_write;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _sdf_read;
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std::shared_ptr<streamfx::obs::gs::texture> _sdf_texture;
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double_t _sdf_scale;
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float_t _sdf_threshold;
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// Effects
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bool _output_rendered;
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std::shared_ptr<streamfx::obs::gs::texture> _output_texture;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _output_rt;
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/// Inner Shadow
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bool _inner_shadow;
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vec4 _inner_shadow_color;
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float_t _inner_shadow_range_min;
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float_t _inner_shadow_range_max;
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float_t _inner_shadow_offset_x;
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float_t _inner_shadow_offset_y;
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/// Outer Shadow
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bool _outer_shadow;
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vec4 _outer_shadow_color;
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float_t _outer_shadow_range_min;
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float_t _outer_shadow_range_max;
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float_t _outer_shadow_offset_x;
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float_t _outer_shadow_offset_y;
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/// Inner Glow
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bool _inner_glow;
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vec4 _inner_glow_color;
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float_t _inner_glow_width;
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float_t _inner_glow_sharpness;
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float_t _inner_glow_sharpness_inv;
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/// Outer Glow
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bool _outer_glow;
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vec4 _outer_glow_color;
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float_t _outer_glow_width;
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float_t _outer_glow_sharpness;
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float_t _outer_glow_sharpness_inv;
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/// Outline
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bool _outline;
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vec4 _outline_color;
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float_t _outline_width;
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float_t _outline_offset;
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float_t _outline_sharpness;
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float_t _outline_sharpness_inv;
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public:
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sdf_effects_instance(obs_data_t* settings, obs_source_t* self);
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virtual ~sdf_effects_instance();
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virtual void load(obs_data_t* settings) override;
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virtual void migrate(obs_data_t* data, uint64_t version) override;
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virtual void update(obs_data_t* settings) override;
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virtual void video_tick(float_t) override;
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virtual void video_render(gs_effect_t*) override;
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};
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class sdf_effects_factory : public obs::source_factory<filter::sdf_effects::sdf_effects_factory,
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filter::sdf_effects::sdf_effects_instance> {
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public:
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sdf_effects_factory();
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virtual ~sdf_effects_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(filter::sdf_effects::sdf_effects_instance* data) override;
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<sdf_effects_factory> get();
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};
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} // namespace streamfx::filter::sdf_effects
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