obs-StreamFX/source/filters/filter-dynamic-mask.hpp
Michael Fabian 'Xaymar' Dirks 5a65cf3525 plugin: Replace long descriptions with "Open Manual" button
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.

Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
2023-03-28 13:11:20 +02:00

117 lines
3.9 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "common.hpp"
#include <list>
#include <map>
#include "gfx/gfx-source-texture.hpp"
#include "obs/gs/gs-effect.hpp"
#include "obs/obs-source-factory.hpp"
#include "obs/obs-source-tracker.hpp"
#include "obs/obs-source.hpp"
#include "obs/obs-tools.hpp"
namespace streamfx::filter::dynamic_mask {
enum class channel : int8_t { Invalid = -1, Red, Green, Blue, Alpha };
class dynamic_mask_instance : public obs::source_instance {
std::map<std::tuple<channel, channel, std::string>, std::string> _translation_map;
gs::effect _effect;
bool _have_filter_texture;
std::shared_ptr<gs::rendertarget> _filter_rt;
std::shared_ptr<gs::texture> _filter_texture;
bool _have_input_texture;
std::shared_ptr<obs::deprecated_source> _input;
std::shared_ptr<gfx::source_texture> _input_capture;
std::shared_ptr<gs::texture> _input_texture;
std::shared_ptr<obs::tools::visible_source> _input_vs;
std::shared_ptr<obs::tools::active_source> _input_ac;
bool _have_final_texture;
std::shared_ptr<gs::rendertarget> _final_rt;
std::shared_ptr<gs::texture> _final_texture;
struct channel_data {
float_t value = 0.0;
float_t scale = 1.0;
vec4 values = {0, 0, 0, 0};
};
std::map<channel, channel_data> _channels;
struct _precalc {
vec4 base;
vec4 scale;
matrix4 matrix;
} _precalc;
public:
dynamic_mask_instance(obs_data_t* data, obs_source_t* self);
virtual ~dynamic_mask_instance();
virtual void load(obs_data_t* settings) override;
virtual void migrate(obs_data_t* data, uint64_t version) override;
virtual void update(obs_data_t* settings) override;
virtual void save(obs_data_t* settings) override;
void input_renamed(obs::deprecated_source* src, std::string old_name, std::string new_name);
virtual void video_tick(float_t _time) override;
virtual void video_render(gs_effect_t* effect) override;
void enum_active_sources(obs_source_enum_proc_t enum_callback, void* param) override;
void enum_all_sources(obs_source_enum_proc_t enum_callback, void* param) override;
void show() override;
void hide() override;
void activate() override;
void deactivate() override;
};
class dynamic_mask_factory : public obs::source_factory<filter::dynamic_mask::dynamic_mask_factory,
filter::dynamic_mask::dynamic_mask_instance> {
std::list<std::string> _translation_cache;
public:
dynamic_mask_factory();
virtual ~dynamic_mask_factory() override;
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(filter::dynamic_mask::dynamic_mask_instance* data) override;
std::string translate_string(const char* format, ...);
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<dynamic_mask_factory> get();
};
} // namespace streamfx::filter::dynamic_mask