obs-StreamFX/source/nvidia/vfx/nvidia-vfx-effect.hpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

175 lines
5 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "nvidia-vfx.hpp"
#include "nvidia/cuda/nvidia-cuda-obs.hpp"
#include "nvidia/cuda/nvidia-cuda-stream.hpp"
#include "nvidia/cuda/nvidia-cuda.hpp"
#include "nvidia/cv/nvidia-cv-image.hpp"
#include "nvidia/cv/nvidia-cv-texture.hpp"
#include "nvidia/cv/nvidia-cv.hpp"
#include "nvidia/vfx/nvidia-vfx.hpp"
#include "warning-disable.hpp"
#include <memory>
#include <string>
#include <string_view>
#include "warning-enable.hpp"
namespace streamfx::nvidia::vfx {
using namespace ::streamfx::nvidia;
class effect {
protected:
std::shared_ptr<cuda::obs> _nvcuda;
std::shared_ptr<cv::cv> _nvcvi;
std::shared_ptr<vfx> _nvvfx;
std::shared_ptr<void> _fx;
std::string _model_path;
public:
~effect();
effect(effect_t name);
::streamfx::nvidia::vfx::handle_t get()
{
return _fx.get();
}
public /* Int32 */:
inline cv::result set(parameter_t param, uint32_t const value)
{
return _nvvfx->NvVFX_SetU32(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, uint32_t& value)
{
return _nvvfx->NvVFX_GetU32(_fx.get(), param, &value);
};
inline cv::result set(parameter_t param, int32_t const value)
{
return _nvvfx->NvVFX_SetS32(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, int32_t& value)
{
return _nvvfx->NvVFX_GetS32(_fx.get(), param, &value);
};
public /* Int64 */:
inline cv::result set(parameter_t param, uint64_t const value)
{
return _nvvfx->NvVFX_SetU64(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, uint64_t& value)
{
return _nvvfx->NvVFX_GetU64(_fx.get(), param, &value);
};
public /* Float32 */:
inline cv::result set(parameter_t param, float const value)
{
return _nvvfx->NvVFX_SetF32(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, float& value)
{
return _nvvfx->NvVFX_GetF32(_fx.get(), param, &value);
};
public /* Float64 */:
inline cv::result set(parameter_t param, double const value)
{
return _nvvfx->NvVFX_SetF64(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, double& value)
{
return _nvvfx->NvVFX_GetF64(_fx.get(), param, &value);
};
public /* String */:
inline cv::result set(parameter_t param, const char* const value)
{
return _nvvfx->NvVFX_SetString(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, const char*& value)
{
return _nvvfx->NvVFX_GetString(_fx.get(), param, &value);
};
inline cv::result set(parameter_t param, std::string_view const& value)
{
return _nvvfx->NvVFX_SetString(_fx.get(), param, value.data());
};
cv::result get(parameter_t param, std::string_view& value);
inline cv::result set(parameter_t param, std::string const& value)
{
return _nvvfx->NvVFX_SetString(_fx.get(), param, value.c_str());
};
cv::result get(parameter_t param, std::string& value);
public /* CUDA Stream */:
inline cv::result set(parameter_t param, cuda::stream_t const& value)
{
return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, cuda::stream_t& value)
{
return _nvvfx->NvVFX_GetCudaStream(_fx.get(), param, &value);
};
inline cv::result set(parameter_t param, std::shared_ptr<cuda::stream> const& value)
{
return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value->get());
};
//cv::result get_stream(parameter_t param, std::shared_ptr<cuda::stream>& value);
public /* CV Image */:
inline cv::result set(parameter_t param, cv::image_t* value)
{
return _nvvfx->NvVFX_SetImage(_fx.get(), param, value);
};
inline cv::result get(parameter_t param, cv::image_t* value)
{
return _nvvfx->NvVFX_GetImage(_fx.get(), param, value);
};
inline cv::result set(parameter_t param, std::shared_ptr<cv::image> const& value)
{
return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image());
};
inline cv::result get(parameter_t param, std::shared_ptr<cv::image>& value)
{
return _nvvfx->NvVFX_GetImage(_fx.get(), param, value->get_image());
};
public /* CV Texture */:
inline cv::result set(parameter_t param, std::shared_ptr<cv::texture> const& value)
{
return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image());
};
//cv::result get(parameter_t param, std::shared_ptr<cv::texture>& value);
public /* Objects */:
inline cv::result set_object(parameter_t param, void* const value)
{
return _nvvfx->NvVFX_SetObject(_fx.get(), param, value);
};
inline cv::result get_object(parameter_t param, void*& value)
{
return _nvvfx->NvVFX_GetObject(_fx.get(), param, &value);
};
public /* Control */:
inline cv::result load()
{
return _nvvfx->NvVFX_Load(_fx.get());
};
inline cv::result run(bool async = false)
{
return _nvvfx->NvVFX_Run(_fx.get(), async ? 1 : 0);
};
};
} // namespace streamfx::nvidia::vfx