obs-StreamFX/source/gfx/shader/gfx-shader-param-texture.cpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

404 lines
14 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2021 coolsoft.rf <coolsoft.rf@gmail.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#include "gfx-shader-param-texture.hpp"
#include "strings.hpp"
#include "gfx-shader.hpp"
#include "gfx/gfx-util.hpp"
#include "obs/gs/gs-helper.hpp"
#include "obs/obs-source-tracker.hpp"
#include "util/util-platform.hpp"
#include "warning-disable.hpp"
#include <map>
#include <sstream>
#include <stdexcept>
#include "warning-enable.hpp"
// TODO:
// - FFT Audio Conversion
// - FFT Variable Size...
// UI:
// Name/Key {
// Type = File/Source/Sink
// File = ...
// Source = ...
// }
#define ST_I18N "Shader.Parameter.Texture"
#define ST_KEY_TYPE ".Type"
#define ST_I18N_TYPE ST_I18N ".Type"
#define ST_I18N_TYPE_FILE ST_I18N_TYPE ".File"
#define ST_I18N_TYPE_SOURCE ST_I18N_TYPE ".Source"
#define ST_KEY_FILE ".File"
#define ST_I18N_FILE ST_I18N ".File"
#define ST_KEY_SOURCE ".Source"
#define ST_I18N_SOURCE ST_I18N ".Source"
static constexpr std::string_view _annotation_field_type = "field_type";
static constexpr std::string_view _annotation_default = "default";
static constexpr std::string_view _annotation_enum_entry = "enum_%zu";
static constexpr std::string_view _annotation_enum_entry_name = "enum_%zu_name";
streamfx::gfx::shader::texture_field_type streamfx::gfx::shader::get_texture_field_type_from_string(std::string_view v)
{
std::map<std::string, texture_field_type> matches = {
{"input", texture_field_type::Input},
{"enum", texture_field_type::Enum},
{"enumeration", texture_field_type::Enum},
};
auto fnd = matches.find(v.data());
if (fnd != matches.end())
return fnd->second;
return texture_field_type::Input;
}
streamfx::gfx::shader::texture_parameter::texture_parameter(streamfx::gfx::shader::shader* parent,
streamfx::obs::gs::effect_parameter param,
std::string prefix)
: parameter(parent, param, prefix), _field_type(texture_field_type::Input), _keys(), _values(),
_type(texture_type::File), _active(false), _visible(false), _dirty(true),
_dirty_ts(std::chrono::high_resolution_clock::now()), _file_path(), _file_texture(), _source_name(), _source(),
_source_child(), _source_active(), _source_visible(), _source_rendertarget()
{
char string_buffer[256];
// Build keys and names.
{
_keys.reserve(3);
{ // Type
snprintf(string_buffer, sizeof(string_buffer), "%s%s", get_key().data(), ST_KEY_TYPE);
_keys.emplace_back(string_buffer);
}
{ // File
snprintf(string_buffer, sizeof(string_buffer), "%s%s", get_key().data(), ST_KEY_FILE);
_keys.emplace_back(string_buffer);
}
{ // Source
snprintf(string_buffer, sizeof(string_buffer), "%s%s", get_key().data(), ST_KEY_SOURCE);
_keys.emplace_back(string_buffer);
}
}
// Detect Field Types
if (auto anno = get_parameter().get_annotation(_annotation_field_type); anno) {
_field_type = get_texture_field_type_from_string(anno.get_default_string());
}
if (auto anno = get_parameter().get_annotation(_annotation_default); anno) {
_default = std::filesystem::path(anno.get_default_string());
}
if (field_type() == texture_field_type::Enum) {
for (std::size_t idx = 0; idx < std::numeric_limits<std::size_t>::max(); idx++) {
// Build key.
std::string key_name;
std::string key_value;
{
snprintf(string_buffer, sizeof(string_buffer), _annotation_enum_entry.data(), idx);
key_value = std::string(string_buffer);
snprintf(string_buffer, sizeof(string_buffer), _annotation_enum_entry_name.data(), idx);
key_name = std::string(string_buffer);
}
// Value must be given, name is optional.
if (auto eanno = get_parameter().get_annotation(key_value);
eanno
&& (get_type_from_effect_type(eanno.get_type()) == streamfx::gfx::shader::parameter_type::String)) {
texture_enum_data entry;
entry.data.file = std::filesystem::path(eanno.get_default_string());
if (auto nanno = get_parameter().get_annotation(key_name);
nanno && (nanno.get_type() == streamfx::obs::gs::effect_parameter::type::String)) {
entry.name = nanno.get_default_string();
} else {
entry.name = "Unnamed Entry";
}
_values.push_back(entry);
} else {
break;
}
}
if (_values.size() == 0) {
_field_type = texture_field_type::Input;
} else {
_keys[1] = get_key();
}
}
if (field_type() == texture_field_type::Input) {
// Special code for Input-only fields.
}
}
streamfx::gfx::shader::texture_parameter::~texture_parameter() {}
void streamfx::gfx::shader::texture_parameter::defaults(obs_data_t* settings)
{
if (field_type() == texture_field_type::Input) {
obs_data_set_default_int(settings, _keys[0].c_str(), static_cast<long long>(texture_type::File));
obs_data_set_default_string(settings, _keys[1].c_str(), _default.generic_u8string().c_str());
obs_data_set_default_string(settings, _keys[2].c_str(), "");
} else {
obs_data_set_default_string(settings, _keys[1].c_str(), _default.generic_u8string().c_str());
}
}
bool streamfx::gfx::shader::texture_parameter::modified_type(void* priv, obs_properties_t* props, obs_property_t*,
obs_data_t* settings)
{
auto self = reinterpret_cast<streamfx::gfx::shader::texture_parameter*>(priv);
if (self->field_type() == texture_field_type::Input) {
auto type = static_cast<texture_type>(obs_data_get_int(settings, self->_keys[0].c_str()));
obs_property_set_visible(obs_properties_get(props, self->_keys[1].c_str()), type == texture_type::File);
obs_property_set_visible(obs_properties_get(props, self->_keys[2].c_str()), type == texture_type::Source);
return true;
}
return false;
}
void streamfx::gfx::shader::texture_parameter::properties(obs_properties_t* props, obs_data_t* settings)
{
if (!is_visible())
return;
if (field_type() == texture_field_type::Enum) {
auto p = obs_properties_add_list(props, get_key().data(), has_name() ? get_name().data() : get_key().data(),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
for (auto v : _values) {
obs_property_list_add_string(p, v.name.c_str(), v.data.file.generic_u8string().c_str());
}
} else {
obs_properties_t* pr = obs_properties_create();
{
auto p = obs_properties_add_group(props, get_key().data(),
has_name() ? get_name().data() : get_key().data(), OBS_GROUP_NORMAL, pr);
if (has_description())
obs_property_set_long_description(p, get_description().data());
}
{
auto p = obs_properties_add_list(pr, _keys[0].c_str(), D_TRANSLATE(ST_I18N_TYPE), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_INT);
obs_property_set_modified_callback2(p, modified_type, this);
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_TYPE_FILE), static_cast<int64_t>(texture_type::File));
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_TYPE_SOURCE), static_cast<int64_t>(texture_type::Source));
}
{
// ToDo: Filter and Default Path.
auto p = obs_properties_add_path(pr, _keys[1].c_str(), D_TRANSLATE(ST_I18N_FILE), OBS_PATH_FILE, "* (*.*)",
nullptr);
}
{
auto p = obs_properties_add_list(pr, _keys[2].c_str(), D_TRANSLATE(ST_I18N_SOURCE), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_STRING);
obs_property_list_add_string(p, "", "");
obs::source_tracker::get()->enumerate(
[&p](std::string name, ::streamfx::obs::source) {
std::stringstream sstr;
sstr << name << " (" << D_TRANSLATE(S_SOURCETYPE_SOURCE) << ")";
obs_property_list_add_string(p, sstr.str().c_str(), name.c_str());
return false;
},
obs::source_tracker::filter_video_sources);
obs::source_tracker::get()->enumerate(
[&p](std::string name, ::streamfx::obs::source) {
std::stringstream sstr;
sstr << name << " (" << D_TRANSLATE(S_SOURCETYPE_SCENE) << ")";
obs_property_list_add_string(p, sstr.str().c_str(), name.c_str());
return false;
},
obs::source_tracker::filter_scenes);
}
modified_type(this, props, nullptr, settings);
}
}
std::filesystem::path make_absolute_to(const std::filesystem::path& origin, const std::filesystem::path& destination)
{
return std::filesystem::absolute(destination / origin);
}
void streamfx::gfx::shader::texture_parameter::update(obs_data_t* settings)
{
// Value is assigned elsewhere.
if (is_automatic())
return;
if (field_type() == texture_field_type::Input) {
_type = static_cast<texture_type>(obs_data_get_int(settings, _keys[0].c_str()));
} else {
_type = texture_type::File;
}
if (_type == texture_type::File) {
auto file_path = std::filesystem::path(obs_data_get_string(settings, _keys[1].c_str()));
if (file_path.is_relative()) {
file_path = make_absolute_to(file_path, get_parent()->get_shader_file());
}
if (_file_path != file_path) {
_file_path = file_path;
_dirty = true;
_dirty_ts = std::chrono::high_resolution_clock::now() - std::chrono::milliseconds(1);
}
} else if (_type == texture_type::Source) {
const char* source_name = obs_data_get_string(settings, _keys[2].c_str());
if (_source_name != source_name) {
_source_name = source_name;
_dirty = true;
_dirty_ts = std::chrono::high_resolution_clock::now() - std::chrono::milliseconds(1);
}
}
}
void streamfx::gfx::shader::texture_parameter::assign()
{
if (is_automatic())
return;
// If the data has been marked dirty, and the future timestamp minus the now is smaller than 0ms.
if (_dirty && ((_dirty_ts - std::chrono::high_resolution_clock::now()) < std::chrono::milliseconds(0))) {
// Reload or Reacquire everything necessary.
try {
// Remove now unused references.
_source.reset();
_source_child.reset();
_source_active.reset();
_source_visible.reset();
_source_rendertarget.reset();
_file_texture.reset();
if (((field_type() == texture_field_type::Input) && (_type == texture_type::File))
|| (field_type() == texture_field_type::Enum)) {
if (!_file_path.empty()) {
_file_texture = std::make_shared<streamfx::obs::gs::texture>(
streamfx::util::platform::native_to_utf8(_file_path).generic_u8string().c_str());
}
} else if ((field_type() == texture_field_type::Input) && (_type == texture_type::Source)) {
// Try and grab the source itself.
auto source = ::streamfx::obs::source(_source_name);
if (!source) {
throw std::runtime_error("Specified Source does not exist.");
}
// Attach the child to our parent.
auto child = std::make_shared<::streamfx::obs::source_active_child>(source, get_parent()->get());
// Create necessary visible and active objects.
decltype(_source_active) active;
decltype(_source_visible) visible;
if (_active) {
active = ::streamfx::obs::source_active_reference::add_active_reference(source);
}
if (_visible) {
visible = ::streamfx::obs::source_showing_reference::add_showing_reference(source);
}
// Create the necessary render target to capture the source.
auto rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
// Propagate all of this into the storage.
_source_rendertarget = rt;
_source_visible = std::move(visible);
_source_active = std::move(active);
_source_child = child;
_source = source;
}
_dirty = false;
} catch (const std::exception&) {
_dirty_ts = std::chrono::high_resolution_clock::now() + std::chrono::milliseconds(5000);
} catch (...) {
_dirty_ts = std::chrono::high_resolution_clock::now() + std::chrono::milliseconds(5000);
}
}
// If this is a source and active or visible, capture it.
if ((_type == texture_type::Source) && (_active || _visible) && _source_rendertarget) {
auto source = _source.lock();
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_capture, "Parameter '%s'",
get_key().data()};
::streamfx::obs::gs::debug_marker profiler2{::streamfx::obs::gs::debug_color_capture, "Capture '%s'",
source.name().data()};
#endif
uint32_t width = source.width();
uint32_t height = source.height();
auto op = _source_rendertarget->render(width, height);
gs_matrix_push();
gs_ortho(0, static_cast<float>(width), 0, static_cast<float>(height), 0, 1);
// ToDo: Figure out if this breaks some sources.
gs_blend_state_push();
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_blending(false);
gs_enable_color(true, true, true, true);
obs_source_video_render(source.get());
gs_blend_state_pop();
gs_matrix_pop();
}
if (_type == texture_type::Source) {
if (_source_rendertarget) {
auto tex = _source_rendertarget->get_texture();
if (tex) {
get_parameter().set_texture(_source_rendertarget->get_texture(), false);
} else {
get_parameter().set_texture(nullptr, false);
}
} else {
get_parameter().set_texture(nullptr, false);
}
} else if (_type == texture_type::File) {
if (_file_texture) {
// Loaded files are always linear.
get_parameter().set_texture(_file_texture, false);
} else {
get_parameter().set_texture(nullptr, false);
}
}
}
void streamfx::gfx::shader::texture_parameter::visible(bool visible)
{
_visible = visible;
if (visible) {
auto source = _source.lock();
if (source) {
_source_visible = ::streamfx::obs::source_showing_reference::add_showing_reference(source);
}
} else {
_source_visible.reset();
}
}
void streamfx::gfx::shader::texture_parameter::active(bool active)
{
_active = active;
if (active) {
auto source = _source.lock();
if (source) {
_source_active = ::streamfx::obs::source_active_reference::add_active_reference(source);
}
} else {
_source_active.reset();
}
}