obs-StreamFX/source/gfx/blur/gfx-blur-gaussian.cpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

620 lines
18 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#include "gfx-blur-gaussian.hpp"
#include "common.hpp"
#include "gfx/gfx-util.hpp"
#include "obs/gs/gs-helper.hpp"
#include "plugin.hpp"
#include "warning-disable.hpp"
#include <algorithm>
#include <stdexcept>
#include "warning-enable.hpp"
// TODO: It may be possible to optimize to run much faster: https://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
#define ST_KERNEL_SIZE 128u
#define ST_OVERSAMPLE_MULTIPLIER 2
#define ST_MAX_BLUR_SIZE ST_KERNEL_SIZE / ST_OVERSAMPLE_MULTIPLIER
streamfx::gfx::blur::gaussian_data::gaussian_data() : _gfx_util(::streamfx::gfx::util::get())
{
using namespace streamfx::util;
std::array<double, ST_KERNEL_SIZE> kernel_dbl;
std::vector<float> kernel(ST_KERNEL_SIZE);
{
auto gctx = streamfx::obs::gs::context();
{
auto file = streamfx::data_file_path("effects/blur/gaussian.effect");
try {
_effect = streamfx::obs::gs::effect::create(file);
} catch (const std::exception& ex) {
DLOG_ERROR("Error loading '%s': %s", file.generic_u8string().c_str(), ex.what());
}
}
}
//#define ST_USE_PASCAL_TRIANGLE
// Pre-calculate Kernel Information for all Kernel sizes
for (size_t size = 1; size <= ST_MAX_BLUR_SIZE; size++) {
#ifdef ST_USE_PASCAL_TRIANGLE
// The Pascal Triangle can be used to generate Gaussian Kernels, which is
// significantly faster than doing the same task with searching. It is also
// much more accurate at the same time, so it is a 2-in-1 solution.
// Generate the required row and sum.
size_t offset = size;
size_t row = size * 2;
auto triangle = math::pascal_triangle<double>(row);
double sum = pow(2, row);
// Convert all integers to floats.
double accum = 0.;
for (size_t idx = offset; idx < std::min<size_t>(triangle.size(), ST_KERNEL_SIZE); idx++) {
double v = static_cast<double>(triangle[idx]) / sum;
kernel_dbl[idx - offset] = v;
// Accumulator needed as we end up with float inaccuracies above a certain threshold.
accum += v * (idx > offset ? 2 : 1);
}
// Rescale all values back into useful ranges.
accum = 1. / accum;
for (size_t idx = offset; idx < ST_KERNEL_SIZE; idx++) {
kernel[idx - offset] = kernel_dbl[idx - offset] * accum;
}
#else
size_t oversample = size * ST_OVERSAMPLE_MULTIPLIER;
// Generate initial weights and calculate a total from them.
double total = 0.;
for (size_t idx = 0; (idx < oversample) && (idx < ST_KERNEL_SIZE); idx++) {
kernel_dbl[idx] = math::gaussian<double>(static_cast<double>(idx), static_cast<double>(size));
total += kernel_dbl[idx] * (idx > 0 ? 2 : 1);
}
// Scale the weights according to the total gathered, and convert to float.
for (size_t idx = 0; (idx < oversample) && (idx < ST_KERNEL_SIZE); idx++) {
kernel_dbl[idx] /= total;
kernel[idx] = static_cast<float>(kernel_dbl[idx]);
}
#endif
// Store Kernel
_kernels.insert_or_assign(size, kernel);
}
}
streamfx::gfx::blur::gaussian_data::~gaussian_data()
{
auto gctx = streamfx::obs::gs::context();
_effect.reset();
}
streamfx::obs::gs::effect streamfx::gfx::blur::gaussian_data::get_effect()
{
return _effect;
}
std::shared_ptr<streamfx::gfx::util> streamfx::gfx::blur::gaussian_data::get_gfx_util()
{
return _gfx_util;
}
std::vector<float_t> const& streamfx::gfx::blur::gaussian_data::get_kernel(std::size_t width)
{
width = std::clamp<size_t>(width, 1, ST_MAX_BLUR_SIZE);
return _kernels.at(width);
}
streamfx::gfx::blur::gaussian_factory::gaussian_factory() {}
streamfx::gfx::blur::gaussian_factory::~gaussian_factory() {}
bool streamfx::gfx::blur::gaussian_factory::is_type_supported(::streamfx::gfx::blur::type v)
{
switch (v) {
case ::streamfx::gfx::blur::type::Area:
return true;
case ::streamfx::gfx::blur::type::Directional:
return true;
case ::streamfx::gfx::blur::type::Rotational:
return true;
case ::streamfx::gfx::blur::type::Zoom:
return true;
default:
return false;
}
}
std::shared_ptr<::streamfx::gfx::blur::base>
streamfx::gfx::blur::gaussian_factory::create(::streamfx::gfx::blur::type v)
{
switch (v) {
case ::streamfx::gfx::blur::type::Area:
return std::make_shared<::streamfx::gfx::blur::gaussian>();
case ::streamfx::gfx::blur::type::Directional:
return std::static_pointer_cast<::streamfx::gfx::blur::gaussian>(
std::make_shared<::streamfx::gfx::blur::gaussian_directional>());
case ::streamfx::gfx::blur::type::Rotational:
return std::make_shared<::streamfx::gfx::blur::gaussian_rotational>();
case ::streamfx::gfx::blur::type::Zoom:
return std::make_shared<::streamfx::gfx::blur::gaussian_zoom>();
default:
throw std::runtime_error("Invalid type.");
}
}
double_t streamfx::gfx::blur::gaussian_factory::get_min_size(::streamfx::gfx::blur::type)
{
return double_t(1.0);
}
double_t streamfx::gfx::blur::gaussian_factory::get_step_size(::streamfx::gfx::blur::type)
{
return double_t(1.0);
}
double_t streamfx::gfx::blur::gaussian_factory::get_max_size(::streamfx::gfx::blur::type)
{
return double_t(ST_MAX_BLUR_SIZE);
}
double_t streamfx::gfx::blur::gaussian_factory::get_min_angle(::streamfx::gfx::blur::type v)
{
switch (v) {
case ::streamfx::gfx::blur::type::Directional:
case ::streamfx::gfx::blur::type::Rotational:
return -180.0;
default:
return 0;
}
}
double_t streamfx::gfx::blur::gaussian_factory::get_step_angle(::streamfx::gfx::blur::type)
{
return double_t(0.01);
}
double_t streamfx::gfx::blur::gaussian_factory::get_max_angle(::streamfx::gfx::blur::type v)
{
switch (v) {
case ::streamfx::gfx::blur::type::Directional:
case ::streamfx::gfx::blur::type::Rotational:
return 180.0;
default:
return 0;
}
}
bool streamfx::gfx::blur::gaussian_factory::is_step_scale_supported(::streamfx::gfx::blur::type v)
{
switch (v) {
case ::streamfx::gfx::blur::type::Area:
case ::streamfx::gfx::blur::type::Zoom:
case ::streamfx::gfx::blur::type::Directional:
return true;
default:
return false;
}
}
double_t streamfx::gfx::blur::gaussian_factory::get_min_step_scale_x(::streamfx::gfx::blur::type)
{
return double_t(0.01);
}
double_t streamfx::gfx::blur::gaussian_factory::get_step_step_scale_x(::streamfx::gfx::blur::type)
{
return double_t(0.01);
}
double_t streamfx::gfx::blur::gaussian_factory::get_max_step_scale_x(::streamfx::gfx::blur::type)
{
return double_t(1000.0);
}
double_t streamfx::gfx::blur::gaussian_factory::get_min_step_scale_y(::streamfx::gfx::blur::type)
{
return double_t(0.01);
}
double_t streamfx::gfx::blur::gaussian_factory::get_step_step_scale_y(::streamfx::gfx::blur::type)
{
return double_t(0.01);
}
double_t streamfx::gfx::blur::gaussian_factory::get_max_step_scale_y(::streamfx::gfx::blur::type)
{
return double_t(1000.0);
}
std::shared_ptr<::streamfx::gfx::blur::gaussian_data> streamfx::gfx::blur::gaussian_factory::data()
{
std::unique_lock<std::mutex> ulock(_data_lock);
std::shared_ptr<::streamfx::gfx::blur::gaussian_data> data = _data.lock();
if (!data) {
data = std::make_shared<::streamfx::gfx::blur::gaussian_data>();
_data = data;
}
return data;
}
::streamfx::gfx::blur::gaussian_factory& streamfx::gfx::blur::gaussian_factory::get()
{
static ::streamfx::gfx::blur::gaussian_factory instance;
return instance;
}
streamfx::gfx::blur::gaussian::gaussian()
: _data(::streamfx::gfx::blur::gaussian_factory::get().data()), _size(1.), _step_scale({1., 1.})
{
auto gctx = streamfx::obs::gs::context();
_rendertarget = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
_rendertarget2 = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
}
streamfx::gfx::blur::gaussian::~gaussian() {}
void streamfx::gfx::blur::gaussian::set_input(std::shared_ptr<::streamfx::obs::gs::texture> texture)
{
_input_texture = std::move(texture);
}
::streamfx::gfx::blur::type streamfx::gfx::blur::gaussian::get_type()
{
return ::streamfx::gfx::blur::type::Area;
}
double_t streamfx::gfx::blur::gaussian::get_size()
{
return _size;
}
void streamfx::gfx::blur::gaussian::set_size(double_t width)
{
if (width < 1.)
width = 1.;
if (width > ST_MAX_BLUR_SIZE)
width = ST_MAX_BLUR_SIZE;
_size = width;
}
void streamfx::gfx::blur::gaussian::set_step_scale(double_t x, double_t y)
{
_step_scale.first = x;
_step_scale.second = y;
}
void streamfx::gfx::blur::gaussian::get_step_scale(double_t& x, double_t& y)
{
x = _step_scale.first;
y = _step_scale.second;
}
double_t streamfx::gfx::blur::gaussian::get_step_scale_x()
{
return _step_scale.first;
}
double_t streamfx::gfx::blur::gaussian::get_step_scale_y()
{
return _step_scale.second;
}
std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::gaussian::render()
{
auto gctx = streamfx::obs::gs::context();
#ifdef ENABLE_PROFILING
auto gdmp = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Gaussian Blur");
#endif
streamfx::obs::gs::effect effect = _data->get_effect();
if (!effect || ((_step_scale.first + _step_scale.second) < std::numeric_limits<double_t>::epsilon())) {
return _input_texture;
}
auto kernel = _data->get_kernel(size_t(_size));
float_t width = float_t(_input_texture->get_width());
float_t height = float_t(_input_texture->get_height());
// Setup
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
effect.get_parameter("pStepScale").set_float2(float_t(_step_scale.first), float_t(_step_scale.second));
effect.get_parameter("pSize").set_float(float_t(_size * ST_OVERSAMPLE_MULTIPLIER));
effect.get_parameter("pKernel").set_value(kernel.data(), ST_KERNEL_SIZE);
// First Pass
if (_step_scale.first > std::numeric_limits<double_t>::epsilon()) {
effect.get_parameter("pImage").set_texture(_input_texture);
effect.get_parameter("pImageTexel").set_float2(float_t(1.f / width), 0.f);
{
#ifdef ENABLE_PROFILING
auto gdm = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Horizontal");
#endif
auto op = _rendertarget2->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect.get_object(), "Draw")) {
_data->get_gfx_util()->draw_fullscreen_triangle();
}
}
std::swap(_rendertarget, _rendertarget2);
}
// Second Pass
if (_step_scale.second > std::numeric_limits<double_t>::epsilon()) {
effect.get_parameter("pImage").set_texture(_rendertarget->get_texture());
effect.get_parameter("pImageTexel").set_float2(0.f, float_t(1.f / height));
{
#ifdef ENABLE_PROFILING
auto gdm = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Vertical");
#endif
auto op = _rendertarget2->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect.get_object(), "Draw")) {
_data->get_gfx_util()->draw_fullscreen_triangle();
}
}
std::swap(_rendertarget, _rendertarget2);
}
gs_blend_state_pop();
return this->get();
}
std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::gaussian::get()
{
return _rendertarget->get_texture();
}
streamfx::gfx::blur::gaussian_directional::gaussian_directional() : m_angle(0.) {}
streamfx::gfx::blur::gaussian_directional::~gaussian_directional() {}
::streamfx::gfx::blur::type streamfx::gfx::blur::gaussian_directional::get_type()
{
return ::streamfx::gfx::blur::type::Directional;
}
double_t streamfx::gfx::blur::gaussian_directional::get_angle()
{
return D_RAD_TO_DEG(m_angle);
}
void streamfx::gfx::blur::gaussian_directional::set_angle(double_t angle)
{
m_angle = D_DEG_TO_RAD(angle);
}
std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::gaussian_directional::render()
{
auto gctx = streamfx::obs::gs::context();
#ifdef ENABLE_PROFILING
auto gdmp =
streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Gaussian Directional Blur");
#endif
streamfx::obs::gs::effect effect = _data->get_effect();
if (!effect || ((_step_scale.first + _step_scale.second) < std::numeric_limits<double_t>::epsilon())) {
return _input_texture;
}
auto kernel = _data->get_kernel(size_t(_size));
float_t width = float_t(_input_texture->get_width());
float_t height = float_t(_input_texture->get_height());
// Setup
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
effect.get_parameter("pImage").set_texture(_input_texture);
effect.get_parameter("pImageTexel")
.set_float2(float_t(1.f / width * cos(m_angle)), float_t(1.f / height * sin(m_angle)));
effect.get_parameter("pStepScale").set_float2(float_t(_step_scale.first), float_t(_step_scale.second));
effect.get_parameter("pSize").set_float(float_t(_size * ST_OVERSAMPLE_MULTIPLIER));
effect.get_parameter("pKernel").set_value(kernel.data(), ST_KERNEL_SIZE);
{
auto op = _rendertarget->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect.get_object(), "Draw")) {
_data->get_gfx_util()->draw_fullscreen_triangle();
}
}
gs_blend_state_pop();
return this->get();
}
::streamfx::gfx::blur::type streamfx::gfx::blur::gaussian_rotational::get_type()
{
return ::streamfx::gfx::blur::type::Rotational;
}
std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::gaussian_rotational::render()
{
auto gctx = streamfx::obs::gs::context();
#ifdef ENABLE_PROFILING
auto gdmp =
streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Gaussian Rotational Blur");
#endif
streamfx::obs::gs::effect effect = _data->get_effect();
if (!effect || ((_step_scale.first + _step_scale.second) < std::numeric_limits<double_t>::epsilon())) {
return _input_texture;
}
auto kernel = _data->get_kernel(size_t(_size));
float_t width = float_t(_input_texture->get_width());
float_t height = float_t(_input_texture->get_height());
// Setup
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
effect.get_parameter("pImage").set_texture(_input_texture);
effect.get_parameter("pImageTexel").set_float2(float_t(1.f / width), float_t(1.f / height));
effect.get_parameter("pStepScale").set_float2(float_t(_step_scale.first), float_t(_step_scale.second));
effect.get_parameter("pSize").set_float(float_t(_size * ST_OVERSAMPLE_MULTIPLIER));
effect.get_parameter("pAngle").set_float(float_t(m_angle / _size));
effect.get_parameter("pCenter").set_float2(float_t(m_center.first), float_t(m_center.second));
effect.get_parameter("pKernel").set_value(kernel.data(), ST_KERNEL_SIZE);
// First Pass
{
auto op = _rendertarget->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect.get_object(), "Rotate")) {
_data->get_gfx_util()->draw_fullscreen_triangle();
}
}
gs_blend_state_pop();
return this->get();
}
void streamfx::gfx::blur::gaussian_rotational::set_center(double_t x, double_t y)
{
m_center.first = x;
m_center.second = y;
}
void streamfx::gfx::blur::gaussian_rotational::get_center(double_t& x, double_t& y)
{
x = m_center.first;
y = m_center.second;
}
double_t streamfx::gfx::blur::gaussian_rotational::get_angle()
{
return double_t(D_RAD_TO_DEG(m_angle));
}
void streamfx::gfx::blur::gaussian_rotational::set_angle(double_t angle)
{
m_angle = D_DEG_TO_RAD(angle);
}
::streamfx::gfx::blur::type streamfx::gfx::blur::gaussian_zoom::get_type()
{
return ::streamfx::gfx::blur::type::Zoom;
}
std::shared_ptr<::streamfx::obs::gs::texture> streamfx::gfx::blur::gaussian_zoom::render()
{
auto gctx = streamfx::obs::gs::context();
#ifdef ENABLE_PROFILING
auto gdmp = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance, "Gaussian Zoom Blur");
#endif
streamfx::obs::gs::effect effect = _data->get_effect();
auto kernel = _data->get_kernel(size_t(_size));
if (!effect || ((_step_scale.first + _step_scale.second) < std::numeric_limits<double_t>::epsilon())) {
return _input_texture;
}
float_t width = float_t(_input_texture->get_width());
float_t height = float_t(_input_texture->get_height());
// Setup
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
effect.get_parameter("pImage").set_texture(_input_texture);
effect.get_parameter("pImageTexel").set_float2(float_t(1.f / width), float_t(1.f / height));
effect.get_parameter("pStepScale").set_float2(float_t(_step_scale.first), float_t(_step_scale.second));
effect.get_parameter("pSize").set_float(float_t(_size));
effect.get_parameter("pCenter").set_float2(float_t(m_center.first), float_t(m_center.second));
effect.get_parameter("pKernel").set_value(kernel.data(), ST_KERNEL_SIZE);
// First Pass
{
auto op = _rendertarget->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect.get_object(), "Zoom")) {
_data->get_gfx_util()->draw_fullscreen_triangle();
}
}
gs_blend_state_pop();
return this->get();
}
void streamfx::gfx::blur::gaussian_zoom::set_center(double_t x, double_t y)
{
m_center.first = x;
m_center.second = y;
}
void streamfx::gfx::blur::gaussian_zoom::get_center(double_t& x, double_t& y)
{
x = m_center.first;
y = m_center.second;
}