obs-StreamFX/source/filters/filter-denoising.hpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

115 lines
3.8 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "obs/gs/gs-effect.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/obs-source-factory.hpp"
#include "plugin.hpp"
#include "util/util-threadpool.hpp"
#include "warning-disable.hpp"
#include <atomic>
#include <memory>
#include <mutex>
#include "warning-enable.hpp"
#ifdef ENABLE_FILTER_DENOISING_NVIDIA
#include "nvidia/vfx/nvidia-vfx-denoising.hpp"
#endif
namespace streamfx::filter::denoising {
enum denoising_provider {
INVALID = -1,
AUTOMATIC = 0,
NVIDIA_DENOISING = 1,
};
const char* cstring(denoising_provider provider);
std::string string(denoising_provider provider);
class denoising_instance : public obs::source_instance {
std::pair<uint32_t, uint32_t> _size;
denoising_provider _provider;
denoising_provider _provider_ui;
std::atomic<bool> _provider_ready;
std::mutex _provider_lock;
std::shared_ptr<util::threadpool::task> _provider_task;
std::shared_ptr<::streamfx::obs::gs::effect> _standard_effect;
std::shared_ptr<::streamfx::obs::gs::sampler> _channel0_sampler;
std::shared_ptr<::streamfx::obs::gs::sampler> _channel1_sampler;
std::shared_ptr<::streamfx::obs::gs::rendertarget> _input;
std::shared_ptr<::streamfx::obs::gs::texture> _output;
bool _dirty;
#ifdef ENABLE_FILTER_DENOISING_NVIDIA
std::shared_ptr<::streamfx::nvidia::vfx::denoising> _nvidia_fx;
#endif
public:
denoising_instance(obs_data_t* data, obs_source_t* self);
~denoising_instance() override;
void load(obs_data_t* data) override;
void migrate(obs_data_t* data, uint64_t version) override;
void update(obs_data_t* data) override;
void properties(obs_properties_t* properties);
uint32_t get_width() override;
uint32_t get_height() override;
void video_tick(float_t time) override;
void video_render(gs_effect_t* effect) override;
private:
void switch_provider(denoising_provider provider);
void task_switch_provider(util::threadpool::task_data_t data);
#ifdef ENABLE_FILTER_DENOISING_NVIDIA
void nvvfx_denoising_load();
void nvvfx_denoising_unload();
void nvvfx_denoising_size();
void nvvfx_denoising_process();
void nvvfx_denoising_properties(obs_properties_t* props);
void nvvfx_denoising_update(obs_data_t* data);
#endif
};
class denoising_factory : public obs::source_factory<::streamfx::filter::denoising::denoising_factory,
::streamfx::filter::denoising::denoising_instance> {
#ifdef ENABLE_FILTER_DENOISING_NVIDIA
bool _nvidia_available;
std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;
std::shared_ptr<::streamfx::nvidia::vfx::vfx> _nvvfx;
#endif
public:
virtual ~denoising_factory();
denoising_factory();
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(denoising_instance* data) override;
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
bool is_provider_available(denoising_provider);
denoising_provider find_ideal_provider();
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<::streamfx::filter::denoising::denoising_factory> get();
};
} // namespace streamfx::filter::denoising