obs-StreamFX/source/gfx/shader/gfx-shader-param.hpp
2023-05-14 03:25:07 +02:00

149 lines
3.2 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2021 coolsoft.rf <coolsoft.rf@gmail.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "obs/gs/gs-effect-parameter.hpp"
#include "warning-disable.hpp"
#include <list>
#include <string>
#include "warning-enable.hpp"
namespace streamfx::gfx {
namespace shader {
class shader;
enum class parameter_type {
// Unknown type, could be anything.
Unknown,
// Boolean, either false or true.
Boolean,
// Single Floating Point
Float,
// 32-Bit Integer
Integer,
// UTF-8 Character based String.
String,
// Texture with dimensions stored in size (1 = Texture1D, 2 = Texture2D, 3 = Texture3D, 6 = TextureCube).
Texture,
// Sampler for Textures.
Sampler
};
parameter_type get_type_from_effect_type(streamfx::obs::gs::effect_parameter::type type);
std::size_t get_length_from_effect_type(streamfx::obs::gs::effect_parameter::type type);
parameter_type get_type_from_string(std::string_view v);
class parameter {
// Parent Shader
streamfx::gfx::shader::shader* _parent;
// Parameter used for all functionality.
streamfx::obs::gs::effect_parameter _param;
// Real type of the parameter (libobs gets it wrong often).
parameter_type _type;
// Real size of the parameter (libobs gets it wrong often).
std::size_t _size;
// Order of the parameter in a list/map.
int32_t _order;
// Key for the parameter (group) in a list/map.
std::string _key;
// Visibility, name and description.
bool _visible;
bool _automatic;
std::string _name;
std::string _description;
protected:
parameter(streamfx::gfx::shader::shader* parent, streamfx::obs::gs::effect_parameter param, std::string key_prefix);
virtual ~parameter(){};
public:
virtual void defaults(obs_data_t* settings);
virtual void properties(obs_properties_t* props, obs_data_t* settings);
virtual void update(obs_data_t* settings);
virtual void assign();
virtual void visible(bool visible);
virtual void active(bool enabled);
public:
inline streamfx::gfx::shader::shader* get_parent()
{
return _parent;
}
inline streamfx::obs::gs::effect_parameter get_parameter()
{
return _param;
}
inline parameter_type get_type()
{
return _type;
}
inline std::size_t get_size()
{
return _size;
}
inline int32_t get_order()
{
return _order;
}
inline std::string_view get_key()
{
return _key;
}
inline bool is_visible()
{
return _visible && !_automatic;
}
inline bool is_automatic()
{
return _automatic;
}
inline bool has_name()
{
return _name.length() > 0;
}
inline std::string_view get_name()
{
return _name;
}
inline bool has_description()
{
return _description.length() > 0;
}
inline std::string_view get_description()
{
return _description;
}
public:
static std::shared_ptr<parameter> make_parameter(streamfx::gfx::shader::shader* parent, streamfx::obs::gs::effect_parameter param, std::string prefix);
};
} // namespace shader
} // namespace streamfx::gfx