mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-30 23:33:02 +00:00
883839ed2b
Improves code performance slightly and reduces overall code duplication.
188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <memory>
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#include <string>
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#include <string_view>
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#include "nvidia-vfx.hpp"
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "nvidia/cuda/nvidia-cuda-stream.hpp"
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#include "nvidia/cuda/nvidia-cuda.hpp"
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#include "nvidia/cv/nvidia-cv-image.hpp"
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#include "nvidia/cv/nvidia-cv-texture.hpp"
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#include "nvidia/cv/nvidia-cv.hpp"
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#include "nvidia/vfx/nvidia-vfx.hpp"
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namespace streamfx::nvidia::vfx {
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using namespace ::streamfx::nvidia;
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class effect {
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protected:
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std::shared_ptr<cuda::obs> _nvcuda;
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std::shared_ptr<cv::cv> _nvcvi;
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std::shared_ptr<vfx> _nvvfx;
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std::shared_ptr<void> _fx;
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std::string _model_path;
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public:
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~effect();
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effect(effect_t name);
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::streamfx::nvidia::vfx::handle_t get()
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{
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return _fx.get();
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}
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public /* Int32 */:
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inline cv::result set(parameter_t param, uint32_t const value)
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{
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return _nvvfx->NvVFX_SetU32(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, uint32_t& value)
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{
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return _nvvfx->NvVFX_GetU32(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, int32_t const value)
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{
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return _nvvfx->NvVFX_SetS32(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, int32_t& value)
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{
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return _nvvfx->NvVFX_GetS32(_fx.get(), param, &value);
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};
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public /* Int64 */:
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inline cv::result set(parameter_t param, uint64_t const value)
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{
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return _nvvfx->NvVFX_SetU64(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, uint64_t& value)
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{
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return _nvvfx->NvVFX_GetU64(_fx.get(), param, &value);
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};
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public /* Float32 */:
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inline cv::result set(parameter_t param, float const value)
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{
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return _nvvfx->NvVFX_SetF32(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, float& value)
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{
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return _nvvfx->NvVFX_GetF32(_fx.get(), param, &value);
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};
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public /* Float64 */:
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inline cv::result set(parameter_t param, double const value)
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{
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return _nvvfx->NvVFX_SetF64(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, double& value)
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{
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return _nvvfx->NvVFX_GetF64(_fx.get(), param, &value);
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};
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public /* String */:
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inline cv::result set(parameter_t param, const char* const value)
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{
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return _nvvfx->NvVFX_SetString(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, const char*& value)
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{
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return _nvvfx->NvVFX_GetString(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, std::string_view const& value)
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{
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return _nvvfx->NvVFX_SetString(_fx.get(), param, value.data());
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};
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cv::result get(parameter_t param, std::string_view& value);
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inline cv::result set(parameter_t param, std::string const& value)
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{
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return _nvvfx->NvVFX_SetString(_fx.get(), param, value.c_str());
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};
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cv::result get(parameter_t param, std::string& value);
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public /* CUDA Stream */:
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inline cv::result set(parameter_t param, cuda::stream_t const& value)
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{
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return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, cuda::stream_t& value)
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{
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return _nvvfx->NvVFX_GetCudaStream(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, std::shared_ptr<cuda::stream> const& value)
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{
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return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value->get());
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};
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//cv::result get_stream(parameter_t param, std::shared_ptr<cuda::stream>& value);
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public /* CV Image */:
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inline cv::result set(parameter_t param, cv::image_t* value)
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{
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return _nvvfx->NvVFX_SetImage(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, cv::image_t* value)
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{
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return _nvvfx->NvVFX_GetImage(_fx.get(), param, value);
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};
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inline cv::result set(parameter_t param, std::shared_ptr<cv::image> const& value)
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{
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return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image());
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};
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inline cv::result get(parameter_t param, std::shared_ptr<cv::image>& value)
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{
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return _nvvfx->NvVFX_GetImage(_fx.get(), param, value->get_image());
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};
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public /* CV Texture */:
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inline cv::result set(parameter_t param, std::shared_ptr<cv::texture> const& value)
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{
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return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image());
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};
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//cv::result get(parameter_t param, std::shared_ptr<cv::texture>& value);
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public /* Objects */:
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inline cv::result set_object(parameter_t param, void* const value)
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{
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return _nvvfx->NvVFX_SetObject(_fx.get(), param, value);
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};
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inline cv::result get_object(parameter_t param, void*& value)
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{
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return _nvvfx->NvVFX_GetObject(_fx.get(), param, &value);
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};
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public /* Control */:
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inline cv::result load()
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{
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return _nvvfx->NvVFX_Load(_fx.get());
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};
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inline cv::result run(bool async = false)
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{
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return _nvvfx->NvVFX_Run(_fx.get(), async ? 1 : 0);
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};
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};
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} // namespace streamfx::nvidia::vfx
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