mirror of
https://github.com/Xaymar/obs-StreamFX
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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include "nvidia-ar-feature.hpp"
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#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "nvidia/cuda/nvidia-cuda.hpp"
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#include "nvidia/cv/nvidia-cv-image.hpp"
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#include "nvidia/cv/nvidia-cv-texture.hpp"
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#include "obs/gs/gs-texture.hpp"
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namespace streamfx::nvidia::ar {
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class facedetection : public feature {
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std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
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std::shared_ptr<::streamfx::nvidia::cv::image> _source;
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std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
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std::vector<rect_t> _rects;
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std::vector<float> _rects_confidence;
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bounds_t _bboxes;
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bool _dirty;
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public:
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~facedetection();
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/** Create a new face detection feature.
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*
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* Must be in a graphics and CUDA context when calling.
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*/
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facedetection();
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std::pair<size_t, size_t> tracking_limit_range();
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size_t tracking_limit();
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void set_tracking_limit(size_t v);
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void process(std::shared_ptr<::streamfx::obs::gs::texture> in);
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size_t count();
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rect_t const& at(size_t index);
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rect_t const& at(size_t index, float& confidence);
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private:
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void resize(uint32_t width, uint32_t height);
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void load();
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};
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} // namespace streamfx::nvidia::ar
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