obs-StreamFX/source/gs-effect.h

109 lines
2.9 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "gs-texture.h"
#include "gs-sampler.h"
#include <inttypes.h>
#include <memory>
#include <string>
#include <list>
extern "C" {
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/graphics/graphics.h>
#include <libobs/graphics/matrix4.h>
#include <libobs/graphics/vec4.h>
#include <libobs/graphics/vec3.h>
#include <libobs/graphics/vec2.h>
#pragma warning( pop )
}
namespace GS {
class EffectParameter {
public:
enum class Type : uint8_t {
Unknown,
Boolean,
Float,
Float2,
Float3,
Float4,
Integer,
Integer2,
Integer3,
Integer4,
Matrix,
String,
Texture,
};
public:
EffectParameter(gs_eparam_t* param);
std::string GetName();
Type GetType();
void SetBoolean(bool v);
void SetBooleanArray(bool v[], size_t sz);
void SetFloat(float_t x);
void SetFloat2(vec2& v);
void SetFloat2(float_t x, float_t y);
void SetFloat3(vec3& v);
void SetFloat3(float_t x, float_t y, float_t z);
void SetFloat4(vec4& v);
void SetFloat4(float_t x, float_t y, float_t z, float_t w);
void SetFloatArray(float_t v[], size_t sz);
void SetInteger(int32_t x);
void SetInteger2(int32_t x, int32_t y);
void SetInteger3(int32_t x, int32_t y, int32_t z);
void SetInteger4(int32_t x, int32_t y, int32_t z, int32_t w);
void SetIntegerArray(int32_t v[], size_t sz);
void SetMatrix(matrix4& v);
void SetTexture(std::shared_ptr<GS::Texture> v);
void SetTexture(gs_texture_t* v);
void SetSampler(std::shared_ptr<GS::Sampler> v);
void SetSampler(gs_sampler_state* v);
private:
gs_eparam_t* m_param;
gs_effect_param_info m_paramInfo;
};
class Effect {
public:
Effect();
Effect(std::string file);
Effect(std::string code, std::string name);
virtual ~Effect();
gs_effect_t* GetObject();
size_t CountParameters();
std::list<EffectParameter> GetParameters();
EffectParameter GetParameter(size_t idx);
EffectParameter GetParameter(std::string name);
bool HasParameter(std::string name);
bool HasParameter(std::string name, EffectParameter::Type type);
protected:
gs_effect_t* m_effect;
};
}