obs-StreamFX/source/filters/filter-blur.cpp

1138 lines
40 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017-2018 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "filter-blur.hpp"
#include <cfloat>
#include <cinttypes>
#include <cmath>
#include <map>
#include "obs/obs-source-tracker.hpp"
#include "strings.hpp"
#include "util-math.hpp"
// OBS
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#include <callback/signal.h>
#include <graphics/graphics.h>
#include <graphics/matrix4.h>
#include <util/platform.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// Translation Strings
#define SOURCE_NAME "Filter.Blur"
#define P_TYPE "Filter.Blur.Type"
#define P_TYPE_BOX "Filter.Blur.Type.Box"
#define P_TYPE_BOXLINEAR "Filter.Blur.Type.BoxLinear"
#define P_TYPE_GAUSSIAN "Filter.Blur.Type.Gaussian"
#define P_TYPE_GAUSSIANLINEAR "Filter.Blur.Type.GaussianLinear"
#define P_TYPE_BILATERAL "Filter.Blur.Type.Bilateral"
#define P_SIZE "Filter.Blur.Size"
#define P_BILATERAL_SMOOTHING "Filter.Blur.Bilateral.Smoothing"
#define P_BILATERAL_SHARPNESS "Filter.Blur.Bilateral.Sharpness"
#define P_DIRECTIONAL "Filter.Blur.Directional"
#define P_DIRECTIONAL_ANGLE "Filter.Blur.Directional.Angle"
#define P_STEPSCALE "Filter.Blur.StepScale"
#define P_STEPSCALE_X "Filter.Blur.StepScale.X"
#define P_STEPSCALE_Y "Filter.Blur.StepScale.Y"
#define P_MASK "Filter.Blur.Mask"
#define P_MASK_TYPE "Filter.Blur.Mask.Type"
#define P_MASK_TYPE_REGION "Filter.Blur.Mask.Type.Region"
#define P_MASK_TYPE_IMAGE "Filter.Blur.Mask.Type.Image"
#define P_MASK_TYPE_SOURCE "Filter.Blur.Mask.Type.Source"
#define P_MASK_REGION_LEFT "Filter.Blur.Mask.Region.Left"
#define P_MASK_REGION_RIGHT "Filter.Blur.Mask.Region.Right"
#define P_MASK_REGION_TOP "Filter.Blur.Mask.Region.Top"
#define P_MASK_REGION_BOTTOM "Filter.Blur.Mask.Region.Bottom"
#define P_MASK_REGION_FEATHER "Filter.Blur.Mask.Region.Feather"
#define P_MASK_REGION_FEATHER_SHIFT "Filter.Blur.Mask.Region.Feather.Shift"
#define P_MASK_REGION_INVERT "Filter.Blur.Mask.Region.Invert"
#define P_MASK_IMAGE "Filter.Blur.Mask.Image"
#define P_MASK_SOURCE "Filter.Blur.Mask.Source"
#define P_MASK_COLOR "Filter.Blur.Mask.Color"
#define P_MASK_ALPHA "Filter.Blur.Mask.Alpha"
#define P_MASK_MULTIPLIER "Filter.Blur.Mask.Multiplier"
#define P_COLORFORMAT "Filter.Blur.ColorFormat"
enum ColorFormat : uint64_t { // ToDo: Refactor into full class.
RGB,
YUV, // 701
};
static uint8_t const max_kernel_size = 25;
// Search density for proper gaussian curve size. Lower means more accurate, but takes more time to calculate.
static double_t const search_density = 1. / 5000.;
static double_t const search_threshold = 1. / 256.;
// Initializer & Finalizer
INITIALIZER(filterBlurFactoryInitializer)
{
initializerFunctions.push_back([] { filter::blur::blur_factory::initialize(); });
finalizerFunctions.push_back([] { filter::blur::blur_factory::finalize(); });
}
static std::shared_ptr<filter::blur::blur_factory> factory_instance = nullptr;
void filter::blur::blur_factory::initialize()
{
factory_instance = std::make_shared<filter::blur::blur_factory>();
}
void filter::blur::blur_factory::finalize()
{
factory_instance.reset();
}
std::shared_ptr<filter::blur::blur_factory> filter::blur::blur_factory::get()
{
return factory_instance;
}
filter::blur::blur_factory::blur_factory()
{
memset(&source_info, 0, sizeof(obs_source_info));
source_info.id = "obs-stream-effects-filter-blur";
source_info.type = OBS_SOURCE_TYPE_FILTER;
source_info.output_flags = OBS_SOURCE_VIDEO;
source_info.get_name = get_name;
source_info.get_defaults = get_defaults;
source_info.get_properties = get_properties;
source_info.create = create;
source_info.destroy = destroy;
source_info.update = update;
source_info.activate = activate;
source_info.deactivate = deactivate;
source_info.video_tick = video_tick;
source_info.video_render = video_render;
source_info.load = load;
obs_register_source(&source_info);
P_LOG_INFO("<filter-blur> Precalculating Gaussian Blur Kernel...");
this->gaussian_widths.resize(max_kernel_size + 1);
for (size_t w = 1.; w <= max_kernel_size; w++) {
for (double_t h = FLT_EPSILON; h <= w; h += search_density) {
if (util::math::gaussian<double_t>(w, h) > search_threshold) {
this->gaussian_widths[w] = h;
break;
}
}
}
// Translation Cache
/// File Filter for Images
translation_map.insert({std::string("image-filter"), std::string(P_TRANSLATE(S_FILETYPE_IMAGES))
+ std::string(" (" T_FILEFILTERS_IMAGE ");;")
+ std::string("* (*.*)")});
}
filter::blur::blur_factory::~blur_factory() {}
void filter::blur::blur_factory::on_list_fill()
{
obs_enter_graphics();
{
char* file = obs_module_file("effects/blur.effect");
try {
blur_effect = std::make_shared<gs::effect>(file);
} catch (std::runtime_error ex) {
P_LOG_ERROR("<filter-blur> Loading effect '%s' failed with error(s): %s", file, ex.what());
}
bfree(file);
}
{
char* file = obs_module_file("effects/color-conversion.effect");
try {
color_converter_effect = std::make_shared<gs::effect>(file);
} catch (std::runtime_error ex) {
P_LOG_ERROR("<filter-blur> Loading effect '%s' failed with error(s): %s", file, ex.what());
}
bfree(file);
}
{
char* file = obs_module_file("effects/mask.effect");
try {
mask_effect = std::make_shared<gs::effect>(file);
} catch (std::runtime_error ex) {
P_LOG_ERROR("<filter-blur> Loading effect '%s' failed with error(s): %s", file, ex.what());
}
bfree(file);
}
generate_kernel_textures();
obs_leave_graphics();
}
void filter::blur::blur_factory::on_list_empty()
{
obs_enter_graphics();
blur_effect.reset();
color_converter_effect.reset();
mask_effect.reset();
obs_leave_graphics();
}
void filter::blur::blur_factory::generate_gaussian_kernels()
{
// 2D texture, horizontal is value, vertical is kernel size.
size_t size_power_of_two = size_t(pow(2, util::math::get_power_of_two_exponent_ceil(max_kernel_size)));
std::vector<float_t> math_data(size_power_of_two);
std::shared_ptr<std::vector<float_t>> kernel_data;
for (size_t width = 1; width <= max_kernel_size; width++) {
size_t v = (width - 1) * size_power_of_two;
kernel_data = std::make_shared<std::vector<float_t>>(size_power_of_two);
// Calculate and normalize
float_t sum = 0;
for (size_t p = 0; p <= width; p++) {
math_data[p] = float_t(Gaussian1D(double_t(p), double_t(gaussian_widths[width])));
sum += math_data[p] * (p > 0 ? 2 : 1);
}
// Normalize to Texture Buffer
double_t inverse_sum = 1.0 / sum;
for (size_t p = 0; p <= width; p++) {
kernel_data->at(p) = math_data[p] * inverse_sum;
}
gaussian_kernels.insert({uint8_t(width), kernel_data});
}
}
void filter::blur::blur_factory::generate_kernel_textures()
{
generate_gaussian_kernels();
}
std::string& const filter::blur::blur_factory::get_translation(std::string const key)
{
static std::string none("");
auto found = translation_map.find(key);
if (found != translation_map.end()) {
return found->second;
}
return none;
}
void* filter::blur::blur_factory::create(obs_data_t* data, obs_source_t* parent)
{
if (get()->sources.empty()) {
get()->on_list_fill();
}
filter::blur::blur_instance* ptr = new filter::blur::blur_instance(data, parent);
get()->sources.push_back(ptr);
return ptr;
}
void filter::blur::blur_factory::destroy(void* inptr)
{
filter::blur::blur_instance* ptr = reinterpret_cast<filter::blur::blur_instance*>(inptr);
get()->sources.remove(ptr);
if (get()->sources.empty()) {
get()->on_list_empty();
}
delete ptr;
}
void filter::blur::blur_factory::get_defaults(obs_data_t* data)
{
obs_data_set_default_int(data, P_TYPE, filter::blur::type::Box);
obs_data_set_default_int(data, P_SIZE, 5);
// Bilateral Only
obs_data_set_default_double(data, P_BILATERAL_SMOOTHING, 50.0);
obs_data_set_default_double(data, P_BILATERAL_SHARPNESS, 90.0);
// Masking
obs_data_set_default_bool(data, P_MASK, false);
obs_data_set_default_int(data, P_MASK_TYPE, mask_type::Region);
obs_data_set_default_double(data, P_MASK_REGION_LEFT, 0.0);
obs_data_set_default_double(data, P_MASK_REGION_RIGHT, 0.0);
obs_data_set_default_double(data, P_MASK_REGION_TOP, 0.0);
obs_data_set_default_double(data, P_MASK_REGION_BOTTOM, 0.0);
obs_data_set_default_double(data, P_MASK_REGION_FEATHER, 0.0);
obs_data_set_default_double(data, P_MASK_REGION_FEATHER_SHIFT, 0.0);
obs_data_set_default_bool(data, P_MASK_REGION_INVERT, false);
char* default_file = obs_module_file("white.png");
obs_data_set_default_string(data, P_MASK_IMAGE, default_file);
bfree(default_file);
obs_data_set_default_string(data, P_MASK_SOURCE, "");
obs_data_set_default_int(data, P_MASK_COLOR, 0xFFFFFFFFull);
obs_data_set_default_double(data, P_MASK_MULTIPLIER, 1.0);
// Directional Blur
obs_data_set_default_bool(data, P_DIRECTIONAL, false);
obs_data_set_default_double(data, P_DIRECTIONAL_ANGLE, 0.0);
// Scaling
obs_data_set_default_bool(data, P_STEPSCALE, false);
obs_data_set_default_double(data, P_STEPSCALE_X, 100.0);
obs_data_set_default_double(data, P_STEPSCALE_Y, 100.0);
// Advanced
obs_data_set_default_bool(data, S_ADVANCED, false);
obs_data_set_default_int(data, P_COLORFORMAT, ColorFormat::RGB);
}
obs_properties_t* filter::blur::blur_factory::get_properties(void* inptr)
{
return reinterpret_cast<filter::blur::blur_instance*>(inptr)->get_properties();
}
void filter::blur::blur_factory::update(void* inptr, obs_data_t* settings)
{
reinterpret_cast<filter::blur::blur_instance*>(inptr)->update(settings);
}
void filter::blur::blur_factory::load(void* inptr, obs_data_t* settings)
{
reinterpret_cast<filter::blur::blur_instance*>(inptr)->update(settings);
}
const char* filter::blur::blur_factory::get_name(void*)
{
return P_TRANSLATE(SOURCE_NAME);
}
uint32_t filter::blur::blur_factory::get_width(void* inptr)
{
return reinterpret_cast<filter::blur::blur_instance*>(inptr)->get_width();
}
uint32_t filter::blur::blur_factory::get_height(void* inptr)
{
return reinterpret_cast<filter::blur::blur_instance*>(inptr)->get_height();
}
void filter::blur::blur_factory::activate(void* inptr)
{
reinterpret_cast<filter::blur::blur_instance*>(inptr)->activate();
}
void filter::blur::blur_factory::deactivate(void* inptr)
{
reinterpret_cast<filter::blur::blur_instance*>(inptr)->deactivate();
}
void filter::blur::blur_factory::video_tick(void* inptr, float delta)
{
reinterpret_cast<filter::blur::blur_instance*>(inptr)->video_tick(delta);
}
void filter::blur::blur_factory::video_render(void* inptr, gs_effect_t* effect)
{
reinterpret_cast<filter::blur::blur_instance*>(inptr)->video_render(effect);
}
std::shared_ptr<gs::effect> filter::blur::blur_factory::get_effect(filter::blur::type)
{
return blur_effect;
}
std::string filter::blur::blur_factory::get_technique(filter::blur::type type)
{
switch (type) {
case type::Box:
return "Box";
case type::Gaussian:
return "Gaussian";
case type::Bilateral:
return "Bilateral";
case type::BoxLinear:
return "BoxLinear";
case type::GaussianLinear:
return "GaussianLinear";
}
return "";
}
std::shared_ptr<gs::effect> filter::blur::blur_factory::get_color_converter_effect()
{
return color_converter_effect;
}
std::shared_ptr<gs::effect> filter::blur::blur_factory::get_mask_effect()
{
return mask_effect;
}
std::shared_ptr<std::vector<float_t>> filter::blur::blur_factory::get_gaussian_kernel(uint8_t size)
{
return gaussian_kernels.at(size);
}
filter::blur::blur_instance::blur_instance(obs_data_t* settings, obs_source_t* parent)
: m_self(parent), m_source_rendered(false), m_output_rendered(false)
{
m_self = parent;
// Create RenderTargets
try {
this->m_source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
this->m_output_rt1 = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
this->m_output_rt2 = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
} catch (std::exception ex) {
P_LOG_ERROR("<filter-blur:%s> Failed to create rendertargets, error %s.", obs_source_get_name(m_self),
ex.what());
}
// Get initial Blur effect.
m_blur_effect = filter::blur::blur_factory::get()->get_effect(filter::blur::type::Box);
update(settings);
}
filter::blur::blur_instance::~blur_instance()
{
this->m_mask.source.source_texture.reset();
this->m_output_rt1.reset();
this->m_output_rt2.reset();
this->m_source_rt.reset();
this->m_blur_effect.reset();
this->m_output_texture.reset();
}
bool filter::blur::blur_instance::apply_shared_param(gs_texture_t* input, float texelX, float texelY)
{
bool result = true;
result = result && gs_set_param_texture(m_blur_effect->get_object(), "u_image", input);
vec2 imageSize;
vec2_set(&imageSize, (float)gs_texture_get_width(input), (float)gs_texture_get_height(input));
result = result && gs_set_param_float2(m_blur_effect->get_object(), "u_imageSize", &imageSize);
vec2 imageTexelDelta;
vec2_set(&imageTexelDelta, 1.0f, 1.0f);
vec2_div(&imageTexelDelta, &imageTexelDelta, &imageSize);
result = result && gs_set_param_float2(m_blur_effect->get_object(), "u_imageTexel", &imageTexelDelta);
vec2 texel;
vec2_set(&texel, texelX, texelY);
result = result && gs_set_param_float2(m_blur_effect->get_object(), "u_texelDelta", &texel);
result = result && gs_set_param_int(m_blur_effect->get_object(), "u_radius", (int)m_blur_size);
result = result && gs_set_param_int(m_blur_effect->get_object(), "u_diameter", (int)(1 + (m_blur_size * 2)));
return result;
}
bool filter::blur::blur_instance::apply_bilateral_param()
{
if (m_blur_type != type::Bilateral)
return false;
if (m_blur_effect->has_parameter("bilateralSmoothing")) {
m_blur_effect->get_parameter("bilateralSmoothing")
.set_float((float)(m_blur_bilateral_smoothing * (1 + m_blur_size * 2)));
}
if (m_blur_effect->has_parameter("bilateralSharpness")) {
m_blur_effect->get_parameter("bilateralSharpness").set_float((float)(1.0 - m_blur_bilateral_sharpness));
}
return true;
}
bool filter::blur::blur_instance::apply_gaussian_param(uint8_t width)
{
auto kernel = filter::blur::blur_factory::get()->get_gaussian_kernel(width);
if (m_blur_effect->has_parameter("kernel")) {
m_blur_effect->get_parameter("kernel").set_float_array(&(kernel->front()), kernel->size());
}
return true;
}
bool filter::blur::blur_instance::apply_mask_parameters(std::shared_ptr<gs::effect> effect,
gs_texture_t* original_texture, gs_texture_t* blurred_texture)
{
if (effect->has_parameter("image_orig")) {
effect->get_parameter("image_orig").set_texture(original_texture);
}
if (effect->has_parameter("image_blur")) {
effect->get_parameter("image_blur").set_texture(blurred_texture);
}
// Region
if (m_mask.type == mask_type::Region) {
if (effect->has_parameter("mask_region_left")) {
effect->get_parameter("mask_region_left").set_float(m_mask.region.left);
}
if (effect->has_parameter("mask_region_right")) {
effect->get_parameter("mask_region_right").set_float(m_mask.region.right);
}
if (effect->has_parameter("mask_region_top")) {
effect->get_parameter("mask_region_top").set_float(m_mask.region.top);
}
if (effect->has_parameter("mask_region_bottom")) {
effect->get_parameter("mask_region_bottom").set_float(m_mask.region.bottom);
}
if (effect->has_parameter("mask_region_feather")) {
effect->get_parameter("mask_region_feather").set_float(m_mask.region.feather);
}
if (effect->has_parameter("mask_region_feather_shift")) {
effect->get_parameter("mask_region_feather_shift").set_float(m_mask.region.feather_shift);
}
}
// Image
if (m_mask.type == mask_type::Image) {
if (effect->has_parameter("mask_image")) {
if (m_mask.image.texture) {
effect->get_parameter("mask_image").set_texture(m_mask.image.texture);
} else {
effect->get_parameter("mask_image").set_texture(nullptr);
}
}
}
// Source
if (m_mask.type == mask_type::Source) {
if (effect->has_parameter("mask_image")) {
if (m_mask.source.texture) {
effect->get_parameter("mask_image").set_texture(m_mask.source.texture);
} else {
effect->get_parameter("mask_image").set_texture(nullptr);
}
}
}
// Shared
if (effect->has_parameter("mask_color")) {
effect->get_parameter("mask_color").set_float4(m_mask.color.r, m_mask.color.g, m_mask.color.b, m_mask.color.a);
}
if (effect->has_parameter("mask_multiplier")) {
effect->get_parameter("mask_multiplier").set_float(m_mask.multiplier);
}
return true;
}
bool filter::blur::blur_instance::modified_properties(void*, obs_properties_t* props, obs_property*,
obs_data_t* settings)
{
// bilateral blur
bool show_bilateral = (obs_data_get_int(settings, P_TYPE) == type::Bilateral);
obs_property_set_visible(obs_properties_get(props, P_BILATERAL_SMOOTHING), show_bilateral);
obs_property_set_visible(obs_properties_get(props, P_BILATERAL_SHARPNESS), show_bilateral);
// region
bool show_mask = obs_data_get_bool(settings, P_MASK);
mask_type mtype = static_cast<mask_type>(obs_data_get_int(settings, P_MASK_TYPE));
bool show_region = (mtype == mask_type::Region) && show_mask;
bool show_image = (mtype == mask_type::Image) && show_mask;
bool show_source = (mtype == mask_type::Source) && show_mask;
obs_property_set_visible(obs_properties_get(props, P_MASK_TYPE), show_mask);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_LEFT), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_TOP), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_RIGHT), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_BOTTOM), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_FEATHER), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_FEATHER_SHIFT), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_REGION_INVERT), show_region);
obs_property_set_visible(obs_properties_get(props, P_MASK_IMAGE), show_image);
obs_property_set_visible(obs_properties_get(props, P_MASK_SOURCE), show_source);
obs_property_set_visible(obs_properties_get(props, P_MASK_COLOR), show_image || show_source);
obs_property_set_visible(obs_properties_get(props, P_MASK_ALPHA), show_image || show_source);
obs_property_set_visible(obs_properties_get(props, P_MASK_MULTIPLIER), show_image || show_source);
// Directional Blur
bool show_directional = obs_data_get_bool(settings, P_DIRECTIONAL);
obs_property_set_visible(obs_properties_get(props, P_DIRECTIONAL_ANGLE), show_directional);
// Scaling
bool show_scaling = obs_data_get_bool(settings, P_STEPSCALE);
obs_property_set_visible(obs_properties_get(props, P_STEPSCALE_X), show_scaling);
obs_property_set_visible(obs_properties_get(props, P_STEPSCALE_Y), show_scaling);
// advanced
bool showAdvanced = obs_data_get_bool(settings, S_ADVANCED);
obs_property_set_visible(obs_properties_get(props, P_COLORFORMAT), showAdvanced);
return true;
}
obs_properties_t* filter::blur::blur_instance::get_properties()
{
obs_properties_t* pr = obs_properties_create();
obs_property_t* p = NULL;
p = obs_properties_add_list(pr, P_TYPE, P_TRANSLATE(P_TYPE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_TYPE)));
obs_property_set_modified_callback2(p, modified_properties, this);
obs_property_list_add_int(p, P_TRANSLATE(P_TYPE_BOX), filter::blur::type::Box);
obs_property_list_add_int(p, P_TRANSLATE(P_TYPE_BOXLINEAR), filter::blur::type::BoxLinear);
obs_property_list_add_int(p, P_TRANSLATE(P_TYPE_GAUSSIAN), filter::blur::type::Gaussian);
obs_property_list_add_int(p, P_TRANSLATE(P_TYPE_GAUSSIANLINEAR), filter::blur::type::GaussianLinear);
obs_property_list_add_int(p, P_TRANSLATE(P_TYPE_BILATERAL), filter::blur::type::Bilateral);
p = obs_properties_add_int_slider(pr, P_SIZE, P_TRANSLATE(P_SIZE), 1, 25, 1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SIZE)));
//obs_property_set_modified_callback(p, modified_properties);
// bilateral Only
p = obs_properties_add_float_slider(pr, P_BILATERAL_SMOOTHING, P_TRANSLATE(P_BILATERAL_SMOOTHING), 0.0, 100.0,
0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_BILATERAL_SMOOTHING)));
p = obs_properties_add_float_slider(pr, P_BILATERAL_SHARPNESS, P_TRANSLATE(P_BILATERAL_SHARPNESS), 0.0, 100.0,
0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_BILATERAL_SHARPNESS)));
// Mask
p = obs_properties_add_bool(pr, P_MASK, P_TRANSLATE(P_MASK));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK)));
obs_property_set_modified_callback2(p, modified_properties, this);
p = obs_properties_add_list(pr, P_MASK_TYPE, P_TRANSLATE(P_MASK_TYPE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_TYPE)));
obs_property_set_modified_callback2(p, modified_properties, this);
obs_property_list_add_int(p, P_TRANSLATE(P_MASK_TYPE_REGION), mask_type::Region);
obs_property_list_add_int(p, P_TRANSLATE(P_MASK_TYPE_IMAGE), mask_type::Image);
obs_property_list_add_int(p, P_TRANSLATE(P_MASK_TYPE_SOURCE), mask_type::Source);
/// Region
p = obs_properties_add_float_slider(pr, P_MASK_REGION_LEFT, P_TRANSLATE(P_MASK_REGION_LEFT), 0.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_LEFT)));
p = obs_properties_add_float_slider(pr, P_MASK_REGION_TOP, P_TRANSLATE(P_MASK_REGION_TOP), 0.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_TOP)));
p = obs_properties_add_float_slider(pr, P_MASK_REGION_RIGHT, P_TRANSLATE(P_MASK_REGION_RIGHT), 0.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_RIGHT)));
p = obs_properties_add_float_slider(pr, P_MASK_REGION_BOTTOM, P_TRANSLATE(P_MASK_REGION_BOTTOM), 0.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_BOTTOM)));
p = obs_properties_add_float_slider(pr, P_MASK_REGION_FEATHER, P_TRANSLATE(P_MASK_REGION_FEATHER), 0.0, 50.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_FEATHER)));
p = obs_properties_add_float_slider(pr, P_MASK_REGION_FEATHER_SHIFT, P_TRANSLATE(P_MASK_REGION_FEATHER_SHIFT),
-100.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_FEATHER_SHIFT)));
p = obs_properties_add_bool(pr, P_MASK_REGION_INVERT, P_TRANSLATE(P_MASK_REGION_INVERT));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_REGION_INVERT)));
/// Image
p = obs_properties_add_path(pr, P_MASK_IMAGE, P_TRANSLATE(P_MASK_IMAGE), OBS_PATH_FILE,
filter::blur::blur_factory::get()->get_translation("image-filter").c_str(), nullptr);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_IMAGE)));
/// Source
p = obs_properties_add_list(pr, P_MASK_SOURCE, P_TRANSLATE(P_MASK_SOURCE), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_STRING);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_SOURCE)));
obs::source_tracker::get()->enumerate(
[this, &p](std::string name, obs_source_t* source) {
obs_property_list_add_string(p, std::string(name + " (Source)").c_str(), name.c_str());
return false;
},
obs::source_tracker::filter_video_sources);
obs::source_tracker::get()->enumerate(
[this, &p](std::string name, obs_source_t* source) {
obs_property_list_add_string(p, std::string(name + " (Scene)").c_str(), name.c_str());
return false;
},
obs::source_tracker::filter_scenes);
/// Shared
p = obs_properties_add_color(pr, P_MASK_COLOR, P_TRANSLATE(P_MASK_COLOR));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_COLOR)));
p = obs_properties_add_float_slider(pr, P_MASK_ALPHA, P_TRANSLATE(P_MASK_ALPHA), 0.0, 100.0, 0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_ALPHA)));
p = obs_properties_add_float_slider(pr, P_MASK_MULTIPLIER, P_TRANSLATE(P_MASK_MULTIPLIER), 0.0, 10.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_MASK_MULTIPLIER)));
// Directional Blur
p = obs_properties_add_bool(pr, P_DIRECTIONAL, P_TRANSLATE(P_DIRECTIONAL));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_DIRECTIONAL)));
obs_property_set_modified_callback2(p, modified_properties, this);
p = obs_properties_add_float_slider(pr, P_DIRECTIONAL_ANGLE, P_TRANSLATE(P_DIRECTIONAL_ANGLE), -180.0, 180.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_DIRECTIONAL_ANGLE)));
// Scaling
p = obs_properties_add_bool(pr, P_STEPSCALE, P_TRANSLATE(P_STEPSCALE));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_STEPSCALE)));
obs_property_set_modified_callback2(p, modified_properties, this);
p = obs_properties_add_float_slider(pr, P_STEPSCALE_X, P_TRANSLATE(P_STEPSCALE_X), 0.0, 1000.0, 0.01);
p = obs_properties_add_float_slider(pr, P_STEPSCALE_Y, P_TRANSLATE(P_STEPSCALE_Y), 0.0, 1000.0, 0.01);
// advanced
p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(S_ADVANCED)));
obs_property_set_modified_callback2(p, modified_properties, this);
p = obs_properties_add_list(pr, P_COLORFORMAT, P_TRANSLATE(P_COLORFORMAT), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_COLORFORMAT)));
obs_property_list_add_int(p, "RGB", ColorFormat::RGB);
obs_property_list_add_int(p, "YUV", ColorFormat::YUV);
return pr;
}
void filter::blur::blur_instance::update(obs_data_t* settings)
{
m_blur_type = (blur::type)obs_data_get_int(settings, P_TYPE);
m_blur_effect = blur_factory::get()->get_effect(m_blur_type);
m_blur_technique = blur_factory::get()->get_technique(m_blur_type);
m_blur_size = (uint64_t)obs_data_get_int(settings, P_SIZE);
// bilateral blur
m_blur_bilateral_smoothing = obs_data_get_double(settings, P_BILATERAL_SMOOTHING) / 100.0;
m_blur_bilateral_sharpness = obs_data_get_double(settings, P_BILATERAL_SHARPNESS) / 100.0;
// region
m_mask.enabled = obs_data_get_bool(settings, P_MASK);
if (m_mask.enabled) {
m_mask.type = static_cast<mask_type>(obs_data_get_int(settings, P_MASK_TYPE));
switch (m_mask.type) {
case mask_type::Region:
m_mask.region.left = float_t(obs_data_get_double(settings, P_MASK_REGION_LEFT) / 100.0);
m_mask.region.top = float_t(obs_data_get_double(settings, P_MASK_REGION_TOP) / 100.0);
m_mask.region.right = 1.0f - float_t(obs_data_get_double(settings, P_MASK_REGION_RIGHT) / 100.0);
m_mask.region.bottom = 1.0f - float_t(obs_data_get_double(settings, P_MASK_REGION_BOTTOM) / 100.0);
m_mask.region.feather = float_t(obs_data_get_double(settings, P_MASK_REGION_FEATHER) / 100.0);
m_mask.region.feather_shift = float_t(obs_data_get_double(settings, P_MASK_REGION_FEATHER_SHIFT) / 100.0);
m_mask.region.invert = obs_data_get_bool(settings, P_MASK_REGION_INVERT);
break;
case mask_type::Image:
m_mask.image.path = obs_data_get_string(settings, P_MASK_IMAGE);
break;
case mask_type::Source:
m_mask.source.name = obs_data_get_string(settings, P_MASK_SOURCE);
break;
}
if ((m_mask.type == mask_type::Image) || (m_mask.type == mask_type::Source)) {
uint32_t color = static_cast<uint32_t>(obs_data_get_int(settings, P_MASK_COLOR));
m_mask.color.r = ((color >> 0) & 0xFF) / 255.0f;
m_mask.color.g = ((color >> 8) & 0xFF) / 255.0f;
m_mask.color.b = ((color >> 16) & 0xFF) / 255.0f;
m_mask.color.a = static_cast<float_t>(obs_data_get_double(settings, P_MASK_ALPHA));
m_mask.multiplier = float_t(obs_data_get_double(settings, P_MASK_MULTIPLIER));
}
}
// Directional Blur
this->m_blur_directional = obs_data_get_bool(settings, P_DIRECTIONAL);
this->m_blur_angle = obs_data_get_double(settings, P_DIRECTIONAL_ANGLE);
// Scaling
this->m_blur_step_scaling = obs_data_get_bool(settings, P_STEPSCALE);
this->m_blur_step_scale.first = obs_data_get_double(settings, P_STEPSCALE_X) / 100.0;
this->m_blur_step_scale.second = obs_data_get_double(settings, P_STEPSCALE_Y) / 100.0;
// advanced
if (obs_data_get_bool(settings, S_ADVANCED)) {
m_color_format = obs_data_get_int(settings, P_COLORFORMAT);
} else {
m_color_format = obs_data_get_default_int(settings, P_COLORFORMAT);
}
}
void filter::blur::blur_instance::load(obs_data_t* settings)
{
update(settings);
}
uint32_t filter::blur::blur_instance::get_width()
{
return uint32_t(0);
}
uint32_t filter::blur::blur_instance::get_height()
{
return uint32_t(0);
}
void filter::blur::blur_instance::activate() {}
void filter::blur::blur_instance::deactivate() {}
void filter::blur::blur_instance::video_tick(float)
{
// Load Mask
if (m_mask.type == mask_type::Image) {
if (m_mask.image.path_old != m_mask.image.path) {
try {
m_mask.image.texture = std::make_shared<gs::texture>(m_mask.image.path);
m_mask.image.path_old = m_mask.image.path;
} catch (...) {
P_LOG_ERROR("<filter-blur> Instance '%s' failed to load image '%s'.", obs_source_get_name(m_self),
m_mask.image.path.c_str());
}
}
} else if (m_mask.type == mask_type::Source) {
if (m_mask.source.name_old != m_mask.source.name) {
try {
m_mask.source.source_texture = std::make_shared<gfx::source_texture>(m_mask.source.name, m_self);
m_mask.source.is_scene = (obs_scene_from_source(m_mask.source.source_texture->get_object()) != nullptr);
m_mask.source.name_old = m_mask.source.name;
} catch (...) {
P_LOG_ERROR("<filter-blur> Instance '%s' failed to grab source '%s'.", obs_source_get_name(m_self),
m_mask.source.name.c_str());
}
}
}
m_source_rendered = false;
m_output_rendered = false;
}
void filter::blur::blur_instance::video_render(gs_effect_t* effect)
{
obs_source_t* parent = obs_filter_get_parent(this->m_self);
obs_source_t* target = obs_filter_get_target(this->m_self);
uint32_t baseW = obs_source_get_base_width(target);
uint32_t baseH = obs_source_get_base_height(target);
vec4 black;
bool failed = false;
std::shared_ptr<gs::effect> colorConversionEffect = blur_factory::get()->get_color_converter_effect();
gs_effect_t* defaultEffect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
vec4_set(&black, 0, 0, 0, 0);
// Verify that we can actually run first.
if (!target || !parent || !this->m_self) {
obs_source_skip_video_filter(this->m_self);
return;
}
if ((baseW == 0) || (baseH == 0)) {
obs_source_skip_video_filter(this->m_self);
return;
}
if (!this->m_output_rt1 || !this->m_output_rt2 || !this->m_blur_effect) {
obs_source_skip_video_filter(this->m_self);
return;
}
if (!m_source_rendered) {
// Source To Texture
{
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_blending(true);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
gs_depth_function(GS_ALWAYS);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
try {
auto op = this->m_source_rt->render(baseW, baseH);
// Orthographic Camera and clear RenderTarget.
gs_ortho(0, (float)baseW, 0, (float)baseH, -1., 1.);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
// Render
if (obs_source_process_filter_begin(this->m_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
obs_source_process_filter_end(this->m_self, defaultEffect, baseW, baseH);
} else {
throw std::runtime_error("Failed to render source");
}
} catch (std::exception ex) {
gs_blend_state_pop();
obs_source_skip_video_filter(this->m_self);
return;
}
gs_blend_state_pop();
if (!(m_source_texture = this->m_source_rt->get_texture())) {
obs_source_skip_video_filter(m_self);
return;
}
}
m_source_rendered = true;
}
if (!m_output_rendered) {
m_output_texture = m_source_texture;
// Color Conversion RGB-YUV
if ((m_color_format != ColorFormat::RGB) && colorConversionEffect) {
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
gs_depth_function(GS_ALWAYS);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
try {
auto op = this->m_output_rt1->render(baseW, baseH);
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
if (colorConversionEffect->has_parameter("image")) {
colorConversionEffect->get_parameter("image").set_texture(m_source_texture->get_object());
}
while (gs_effect_loop(colorConversionEffect->get_object(), "RGBToYUV")) {
gs_draw_sprite(m_source_texture->get_object(), 0, baseW, baseH);
}
} catch (std::exception ex) {
gs_blend_state_pop();
obs_source_skip_video_filter(m_self);
return;
}
gs_blend_state_pop();
if (!(m_output_texture = this->m_output_rt1->get_texture())) {
obs_source_skip_video_filter(m_self);
return;
}
// Swap RTs for further rendering.
std::swap(this->m_output_rt1, this->m_output_rt2);
}
// Blur
{
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
gs_depth_function(GS_ALWAYS);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
std::pair<float, float> kvs[] = {{1.0f / baseW, 0.0f}, {0.0f, 1.0f / baseH}};
// Directional Blur
if (this->m_blur_directional) {
// Directional Blur changes how
kvs[0].first = (1.0f / baseW);
kvs[0].second = (1.0f / baseH);
kvs[1].first = kvs[0].first;
kvs[1].second = kvs[0].second;
double_t rad = this->m_blur_angle * PI / 180.0;
double_t c0 = cos(rad);
double_t s0 = sin(rad);
kvs[0].first *= c0;
kvs[0].second *= s0;
if (!this->m_blur_step_scaling) {
kvs[1].first *= 0.0;
kvs[1].second *= 0.0;
} else {
kvs[1].first *= s0;
kvs[1].second *= c0;
}
}
// Apply scaling
if (this->m_blur_step_scaling) {
if (!this->m_blur_directional) {
kvs[0].first *= float_t(this->m_blur_step_scale.first);
kvs[0].second *= float_t(this->m_blur_step_scale.second);
kvs[1].first *= float_t(this->m_blur_step_scale.first);
kvs[1].second *= float_t(this->m_blur_step_scale.second);
} else {
// Directional Blur changes how scaling works as it rotates and needs to be relative to the axis of rotation.
kvs[0].first *= float_t(this->m_blur_step_scale.first);
kvs[0].second *= float_t(this->m_blur_step_scale.first);
kvs[1].first *= float_t(this->m_blur_step_scale.second);
kvs[1].second *= float_t(this->m_blur_step_scale.second);
}
}
try {
for (auto v : kvs) {
float xpel = std::get<0>(v);
float ypel = std::get<1>(v);
if ((abs(xpel) <= FLT_EPSILON) && (abs(ypel) <= FLT_EPSILON)) {
// Ignore passes that have a 0 texel modifier.
continue;
}
{
auto op = this->m_output_rt1->render(baseW, baseH);
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
apply_shared_param(m_output_texture->get_object(), xpel, ypel);
apply_gaussian_param(uint8_t(this->m_blur_size));
apply_bilateral_param();
// Render
while (gs_effect_loop(this->m_blur_effect->get_object(), this->m_blur_technique.c_str())) {
gs_draw_sprite(m_output_texture->get_object(), 0, baseW, baseH);
}
}
if (!(m_output_texture = this->m_output_rt1->get_texture())) {
throw("Failed to get blur texture.");
}
// Swap RTs for further rendering.
std::swap(this->m_output_rt1, this->m_output_rt2);
}
} catch (std::exception ex) {
gs_blend_state_pop();
obs_source_skip_video_filter(this->m_self);
return;
}
gs_blend_state_pop();
}
// Mask
if (m_mask.enabled) {
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
gs_depth_function(GS_ALWAYS);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
std::string technique = "";
switch (this->m_mask.type) {
case Region:
if (this->m_mask.region.feather > 0.001) {
if (this->m_mask.region.invert) {
technique = "RegionFeatherInverted";
} else {
technique = "RegionFeather";
}
} else {
if (this->m_mask.region.invert) {
technique = "RegionInverted";
} else {
technique = "Region";
}
}
break;
case Image:
case Source:
technique = "Image";
break;
}
if (m_mask.source.source_texture) {
uint32_t source_width = obs_source_get_width(this->m_mask.source.source_texture->get_object());
uint32_t source_height = obs_source_get_height(this->m_mask.source.source_texture->get_object());
if (source_width == 0) {
source_width = baseW;
}
if (source_height == 0) {
source_height = baseH;
}
if (this->m_mask.source.is_scene) {
obs_video_info ovi;
if (obs_get_video_info(&ovi)) {
source_width = ovi.base_width;
source_height = ovi.base_height;
}
}
this->m_mask.source.texture = this->m_mask.source.source_texture->render(source_width, source_height);
}
std::shared_ptr<gs::effect> mask_effect = blur_factory::get()->get_mask_effect();
apply_mask_parameters(mask_effect, m_source_texture->get_object(), m_output_texture->get_object());
try {
auto op = this->m_output_rt1->render(baseW, baseH);
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
// Render
while (gs_effect_loop(mask_effect->get_object(), technique.c_str())) {
gs_draw_sprite(m_output_texture->get_object(), 0, baseW, baseH);
}
} catch (std::exception ex) {
gs_blend_state_pop();
obs_source_skip_video_filter(this->m_self);
return;
}
gs_blend_state_pop();
if (!(m_output_texture = this->m_output_rt1->get_texture())) {
obs_source_skip_video_filter(this->m_self);
return;
}
// Swap RTs for further rendering.
std::swap(this->m_output_rt1, this->m_output_rt2);
}
m_output_rendered = true;
}
// Color Conversion RGB-YUV or Straight Draw
{
// It is important that we do not modify the blend state here, as it is set correctly by OBS
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
gs_depth_function(GS_ALWAYS);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
gs_effect_t* finalEffect = effect ? effect : defaultEffect;
const char* technique = "Draw";
if ((m_color_format == ColorFormat::YUV) && colorConversionEffect) {
finalEffect = colorConversionEffect->get_object();
technique = "YUVToRGB";
}
gs_eparam_t* param = gs_effect_get_param_by_name(finalEffect, "image");
if (!param) {
P_LOG_ERROR("<filter-blur:%s> Failed to set image param.", obs_source_get_name(this->m_self));
failed = true;
} else {
gs_effect_set_texture(param, m_output_texture->get_object());
}
while (gs_effect_loop(finalEffect, technique)) {
gs_draw_sprite(m_output_texture->get_object(), 0, baseW, baseH);
}
}
if (failed) {
obs_source_skip_video_filter(m_self);
return;
}
}