obs-StreamFX/components/nvidia/source/nvidia/cuda/nvidia-cuda-gs-texture.hpp

36 lines
1.1 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2017-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "nvidia-cuda-stream.hpp"
#include "nvidia-cuda.hpp"
#include "obs/gs/gs-texture.hpp"
#include "warning-disable.hpp"
#include <cstddef>
#include <memory>
#include "warning-enable.hpp"
namespace streamfx::nvidia::cuda {
class gstexture {
std::shared_ptr<::streamfx::nvidia::cuda::cuda> _cuda;
std::shared_ptr<streamfx::obs::gs::texture> _texture;
graphics_resource_t _resource;
bool _is_mapped;
array_t _pointer;
std::shared_ptr<streamfx::nvidia::cuda::stream> _stream;
public:
~gstexture();
gstexture(std::shared_ptr<streamfx::obs::gs::texture> texture);
array_t map(std::shared_ptr<streamfx::nvidia::cuda::stream> stream);
void unmap();
std::shared_ptr<streamfx::obs::gs::texture> get_texture();
::streamfx::nvidia::cuda::graphics_resource_t get();
};
} // namespace streamfx::nvidia::cuda