mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
386 lines
13 KiB
C++
386 lines
13 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "filter-shader.hpp"
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#include <stdexcept>
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#include "strings.hpp"
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#include "utility.hpp"
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#define ST "Filter.Shader"
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#define ST_SCALE_LOCKED "Filter.Shader.Scale.Locked"
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#define ST_SCALE_SCALE "Filter.Shader.Scale.Scale"
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#define ST_SCALE_WIDTH "Filter.Shader.Scale.Width"
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#define ST_SCALE_HEIGHT "Filter.Shader.Scale.Height"
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static std::shared_ptr<filter::shader::shader_factory> factory_instance = nullptr;
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void filter::shader::shader_factory::initialize()
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{
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factory_instance = std::make_shared<filter::shader::shader_factory>();
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}
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void filter::shader::shader_factory::finalize()
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{
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factory_instance.reset();
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}
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std::shared_ptr<filter::shader::shader_factory> filter::shader::shader_factory::get()
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{
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return factory_instance;
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}
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static void get_defaults(obs_data_t* data)
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{
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obs_data_set_default_string(data, S_SHADER_FILE, obs_module_file("shaders/filter/example.effect"));
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obs_data_set_default_string(data, S_SHADER_TECHNIQUE, "Draw");
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obs_data_set_default_bool(data, ST_SCALE_LOCKED, true);
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obs_data_set_default_double(data, ST_SCALE_SCALE, 1.0);
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obs_data_set_default_double(data, ST_SCALE_WIDTH, 1.0);
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obs_data_set_default_double(data, ST_SCALE_HEIGHT, 1.0);
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}
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filter::shader::shader_factory::shader_factory()
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{
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memset(&_source_info, 0, sizeof(obs_source_info));
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_source_info.id = "obs-stream-effects-filter-shader";
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_source_info.type = OBS_SOURCE_TYPE_FILTER;
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_source_info.output_flags = OBS_SOURCE_VIDEO;
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_source_info.get_name = [](void*) { return D_TRANSLATE(ST); };
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_source_info.get_defaults = get_defaults;
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_source_info.create = [](obs_data_t* data, obs_source_t* self) {
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try {
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return static_cast<void*>(new filter::shader::shader_instance(data, self));
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to create source, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to create source.");
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}
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return static_cast<void*>(nullptr);
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};
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_source_info.destroy = [](void* ptr) {
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try {
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delete reinterpret_cast<filter::shader::shader_instance*>(ptr);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to delete source, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to delete source.");
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}
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};
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_source_info.get_properties = [](void* ptr) {
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obs_properties_t* pr = obs_properties_create();
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->properties(pr);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to retrieve options, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to retrieve options.");
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}
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return pr;
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};
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_source_info.get_width = [](void* ptr) {
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try {
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if (ptr)
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return reinterpret_cast<filter::shader::shader_instance*>(ptr)->width();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to retrieve width, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to retrieve width.");
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}
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return uint32_t(0);
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};
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_source_info.get_height = [](void* ptr) {
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try {
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if (ptr)
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return reinterpret_cast<filter::shader::shader_instance*>(ptr)->height();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to retrieve height, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to retrieve height.");
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}
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return uint32_t(0);
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};
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_source_info.load = [](void* ptr, obs_data_t* data) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->load(data);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to load, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to load.");
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}
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};
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_source_info.update = [](void* ptr, obs_data_t* data) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->update(data);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to update, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to update.");
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}
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};
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_source_info.activate = [](void* ptr) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->activate();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to activate, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to activate.");
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}
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};
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_source_info.deactivate = [](void* ptr) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->deactivate();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to deactivate, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to deactivate.");
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}
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};
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_source_info.video_tick = [](void* ptr, float_t time) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->video_tick(time);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to tick, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to tick.");
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}
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};
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_source_info.video_render = [](void* ptr, gs_effect_t* effect) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->video_render(effect);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to render, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to render.");
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}
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};
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_source_info.enum_active_sources = [](void* ptr, obs_source_enum_proc_t enum_callback, void* param) {
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try {
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if (ptr)
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reinterpret_cast<filter::shader::shader_instance*>(ptr)->enum_active_sources(enum_callback, param);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<filter-shader> Failed to enumerate sources, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<filter-shader> Failed to enumerate sources.");
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}
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};
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obs_register_source(&_source_info);
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}
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filter::shader::shader_factory::~shader_factory() {}
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filter::shader::shader_instance::shader_instance(obs_data_t* data, obs_source_t* self)
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: _self(self), _active(true), _width(0), _height(0)
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{
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_fx = std::make_shared<gfx::effect_source::effect_source>(self);
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_fx->set_valid_property_cb(std::bind(&filter::shader::shader_instance::valid_param, this, std::placeholders::_1));
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_fx->set_override_cb(std::bind(&filter::shader::shader_instance::override_param, this, std::placeholders::_1));
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_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_rt2 = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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update(data);
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}
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filter::shader::shader_instance::~shader_instance() {}
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uint32_t filter::shader::shader_instance::width()
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{
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return _swidth;
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}
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uint32_t filter::shader::shader_instance::height()
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{
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return _sheight;
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}
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void filter::shader::shader_instance::properties(obs_properties_t* props)
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{
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auto p = obs_properties_add_bool(props, ST_SCALE_LOCKED, D_TRANSLATE(ST_SCALE_LOCKED));
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obs_property_set_modified_callback(p, [](obs_properties_t* props, obs_property_t* property, obs_data_t* settings) {
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obs_property_set_visible(obs_properties_get(props, ST_SCALE_SCALE),
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obs_data_get_bool(settings, ST_SCALE_LOCKED));
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obs_property_set_visible(obs_properties_get(props, ST_SCALE_WIDTH),
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!obs_data_get_bool(settings, ST_SCALE_LOCKED));
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obs_property_set_visible(obs_properties_get(props, ST_SCALE_HEIGHT),
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!obs_data_get_bool(settings, ST_SCALE_LOCKED));
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return true;
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});
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obs_properties_add_float(props, ST_SCALE_SCALE, D_TRANSLATE(ST_SCALE_SCALE), 0.01, 5.0, 0.01);
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obs_properties_add_float(props, ST_SCALE_WIDTH, D_TRANSLATE(ST_SCALE_WIDTH), 0.01, 5.0, 0.01);
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obs_properties_add_float(props, ST_SCALE_HEIGHT, D_TRANSLATE(ST_SCALE_HEIGHT), 0.01, 5.0, 0.01);
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_fx->properties(props);
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}
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void filter::shader::shader_instance::load(obs_data_t* data)
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{
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update(data);
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}
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void filter::shader::shader_instance::update(obs_data_t* data)
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{
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_scale_locked = obs_data_get_bool(data, ST_SCALE_LOCKED);
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if (_scale_locked) {
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_hscale = _wscale = obs_data_get_double(data, ST_SCALE_SCALE);
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} else {
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_wscale = obs_data_get_double(data, ST_SCALE_WIDTH);
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_hscale = obs_data_get_double(data, ST_SCALE_HEIGHT);
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}
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_fx->update(data);
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}
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void filter::shader::shader_instance::activate()
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{
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_active = true;
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}
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void filter::shader::shader_instance::deactivate()
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{
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_active = false;
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}
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bool filter::shader::shader_instance::valid_param(std::shared_ptr<gs::effect_parameter> param)
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{
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if (strcmp(param->get_name().c_str(), "ImageSource") == 0)
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return false;
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if (strcmp(param->get_name().c_str(), "ImageSource_Size") == 0)
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return false;
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if (strcmp(param->get_name().c_str(), "ImageSource_Texel") == 0)
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return false;
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if (strcmp(param->get_name().c_str(), "ImageTarget_Size") == 0)
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return false;
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if (strcmp(param->get_name().c_str(), "ImageTarget_Texel") == 0)
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return false;
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return true;
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}
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void filter::shader::shader_instance::override_param(std::shared_ptr<gs::effect> effect)
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{
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auto p_source = effect->get_parameter("ImageSource");
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auto p_source_size = effect->get_parameter("ImageSource_Size");
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auto p_source_texel = effect->get_parameter("ImageSource_Texel");
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if (p_source && (p_source->get_type() == gs::effect_parameter::type::Texture)) {
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p_source->set_texture(_rt_tex);
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}
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if (p_source_size && (p_source_size->get_type() == gs::effect_parameter::type::Float2)) {
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p_source_size->set_float2(_width, _height);
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}
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if (p_source_texel && (p_source_size->get_type() == gs::effect_parameter::type::Float2)) {
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p_source_texel->set_float2(1.0f / _width, 1.0f / _height);
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}
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auto p_target_size = effect->get_parameter("ImageTarget_Size");
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auto p_target_texel = effect->get_parameter("ImageTarget_Texel");
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if (p_target_size && (p_target_size->get_type() == gs::effect_parameter::type::Float2)) {
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p_target_size->set_float2(_swidth, _sheight);
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}
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if (p_target_texel && (p_target_texel->get_type() == gs::effect_parameter::type::Float2)) {
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p_target_texel->set_float2(1.0f / _swidth, 1.0f / _sheight);
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}
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}
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void filter::shader::shader_instance::enum_active_sources(obs_source_enum_proc_t r, void* p)
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{
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_fx->enum_active_sources(r, p);
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}
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void filter::shader::shader_instance::video_tick(float_t sec_since_last)
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{
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obs_source_t* target = obs_filter_get_target(_self);
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{ // Update width and height.
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_width = obs_source_get_base_width(target);
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_height = obs_source_get_base_height(target);
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_swidth = _width * _wscale;
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_sheight = _height * _hscale;
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}
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if (_fx->tick(sec_since_last)) {
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obs_data_t* data = obs_source_get_settings(_self);
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update(data);
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obs_data_release(data);
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}
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_rt_updated = false;
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_rt2_updated = false;
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}
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void filter::shader::shader_instance::video_render(gs_effect_t* effect)
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{
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// Grab initial values.
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obs_source_t* parent = obs_filter_get_parent(_self);
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obs_source_t* target = obs_filter_get_target(_self);
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gs_effect_t* effect_default = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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// Skip filter if anything is wrong.
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if (!_active || !parent || !target || !_width || !_height || !effect_default) {
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obs_source_skip_video_filter(_self);
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return;
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}
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if (!_rt_updated) {
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if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
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auto op = _rt->render(_width, _height);
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_set_cull_mode(GS_NEITHER);
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gs_enable_color(true, true, true, true);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_ortho(0, static_cast<float_t>(_width), 0, static_cast<float_t>(_height), -1., 1.);
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obs_source_process_filter_end(_self, effect_default, _width, _height);
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gs_blend_state_pop();
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}
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_rt_tex = _rt->get_texture();
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_rt_updated = true;
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}
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if (!_rt2_updated) {
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try {
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auto op = _rt2->render(_swidth, _sheight);
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_fx->render();
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} catch (...) {
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obs_source_skip_video_filter(_self);
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}
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_rt2_tex = _rt2->get_texture();
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_rt2_updated = true;
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}
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if (!_rt2_tex)
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return;
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gs_effect_t* ef = effect ? effect : effect_default;
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if (gs_eparam_t* prm = gs_effect_get_param_by_name(ef, "image"))
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gs_effect_set_texture(prm, _rt2_tex->get_object());
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while (gs_effect_loop(ef, "Draw")) {
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gs_draw_sprite(nullptr, 0, _swidth, _sheight);
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}
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}
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