obs-StreamFX/source/obs/gs/gs-mipmapper.cpp
Michael Fabian 'Xaymar' Dirks 97301b9882 obs/gs/mipmapper: Fix unicode support
Related: #359
2020-11-28 23:48:52 +01:00

226 lines
6.8 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gs-mipmapper.hpp"
#include <stdexcept>
#include "obs/gs/gs-helper.hpp"
#include "plugin.hpp"
#ifdef _WIN32
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4191 4242 4244 4365 4777 4986 5039 5204)
#endif
#include <Windows.h>
#include <atlutil.h>
#include <d3d11.h>
#include <dxgi.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#endif
gs::mipmapper::~mipmapper()
{
_vb.reset();
_rt.reset();
_effect.reset();
}
gs::mipmapper::mipmapper()
{
_vb = std::make_unique<gs::vertex_buffer>(uint32_t(3u), uint8_t(1u));
{
auto vtx = _vb->at(0);
vtx.position->x = 0;
vtx.position->y = 0;
vtx.uv[0]->x = 0;
vtx.uv[0]->y = 0;
}
{
auto vtx = _vb->at(1);
vtx.position->x = 0.;
vtx.position->y = 2.;
vtx.uv[0]->x = 0.;
vtx.uv[0]->y = 2.;
}
{
auto vtx = _vb->at(2);
vtx.position->x = 2.;
vtx.position->y = 0.;
vtx.uv[0]->x = 2.;
vtx.uv[0]->y = 0.;
}
_vb->update();
_effect = gs::effect::create(streamfx::data_file_path("effects/mipgen.effect").u8string());
}
void gs::mipmapper::rebuild(std::shared_ptr<gs::texture> source, std::shared_ptr<gs::texture> target)
{
{ // Validate arguments and structure.
if (!source || !target)
return; // Do nothing if source or target are missing.
if (!_vb || !_effect)
return; // Do nothing if the necessary data failed to load.
// Ensure texture sizes match
if ((source->get_width() != target->get_width()) || (source->get_height() != target->get_height())) {
throw std::invalid_argument("source and target must have same size");
}
// Ensure texture types match
if ((source->get_type() != target->get_type())) {
throw std::invalid_argument("source and target must have same type");
}
// Ensure texture formats match
if ((source->get_color_format() != target->get_color_format())) {
throw std::invalid_argument("source and target must have same format");
}
}
// Get a unique lock on the graphics context.
auto gctx = gs::context();
// Do we need to recreate the render target for a different format?
if ((!_rt) || (source->get_color_format() != _rt->get_color_format())) {
_rt = std::make_unique<gs::rendertarget>(source->get_color_format(), GS_ZS_NONE);
}
// Grab API related information.
#ifdef _WIN32
ID3D11Device* d3d_device = nullptr;
ID3D11DeviceContext* d3d_context = nullptr;
ID3D11Resource* d3d_source = nullptr;
ID3D11Resource* d3d_target = nullptr;
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
d3d_source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object()));
d3d_target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
d3d_device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
d3d_device->GetImmediateContext(&d3d_context);
}
#endif
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
// FixMe! Implement OpenGL
}
// Use different methods for different types of textures.
if (source->get_type() == gs::texture::type::Normal) {
while (true) {
uint32_t width = source->get_width();
uint32_t height = source->get_height();
size_t max_mip_level = 1;
{
#ifdef ENABLE_PROFILING
auto cctr = gs::debug_marker(gs::debug_color_azure_radiance, "Mip Level %" PRId64 "", 0);
#endif
#ifdef _WIN32
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
{ // Retrieve maximum mip map level.
D3D11_TEXTURE2D_DESC td;
static_cast<ID3D11Texture2D*>(d3d_target)->GetDesc(&td);
max_mip_level = td.MipLevels;
}
// Copy mip level 0 across textures.
d3d_context->CopySubresourceRegion(d3d_target, 0, 0, 0, 0, d3d_source, 0, nullptr);
}
#endif
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
// FixMe! Implement OpenGL
}
}
// Do we even need to do anything here?
if (max_mip_level == 1)
break;
// Render each mip map level.
for (size_t mip = 1; mip < max_mip_level; mip++) {
#ifdef ENABLE_PROFILING
auto cctr = gs::debug_marker(gs::debug_color_azure_radiance, "Mip Level %" PRIuMAX, mip);
#endif
uint32_t cwidth = std::max<uint32_t>(width >> mip, 1);
uint32_t cheight = std::max<uint32_t>(height >> mip, 1);
float_t iwidth = 1.f / static_cast<float_t>(cwidth);
float_t iheight = 1.f / static_cast<float_t>(cheight);
// Set up rendering state.
gs_load_vertexbuffer(_vb->update(false));
gs_load_indexbuffer(nullptr);
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
try {
auto op = _rt->render(width, height);
gs_set_viewport(0, 0, static_cast<int>(cwidth), static_cast<int>(cheight));
gs_ortho(0, 1, 0, 1, 0, 1);
vec4 black = {1., 1., 1., 1};
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
_effect.get_parameter("image").set_texture(target);
_effect.get_parameter("imageTexel").set_float2(iwidth, iheight);
_effect.get_parameter("level").set_int(int32_t(mip - 1));
while (gs_effect_loop(_effect.get_object(), "Draw")) {
gs_draw(gs_draw_mode::GS_TRIS, 0, _vb->size());
}
} catch (...) {
}
// Clean up rendering state.
gs_load_indexbuffer(nullptr);
gs_load_vertexbuffer(nullptr);
gs_blend_state_pop();
// Copy from the render target to the target mip level.
#ifdef _WIN32
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
ID3D11Texture2D* rtt =
reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_rt->get_texture()->get_object()));
uint32_t level = uint32_t(D3D11CalcSubresource(UINT(mip), 0, UINT(max_mip_level)));
D3D11_BOX box = {0, 0, 0, cwidth, cheight, 1};
d3d_context->CopySubresourceRegion(d3d_target, level, 0, 0, 0, rtt, 0, &box);
}
#endif
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
// FixMe! Implement OpenGL
}
}
break;
}
} else {
throw std::runtime_error("Texture type is not supported by mipmapping yet.");
}
}