obs-StreamFX/source/ffmpeg/hwapi/d3d11.cpp
2020-08-10 19:51:21 +02:00

264 lines
8.7 KiB
C++

// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifdef WIN32
#include "d3d11.hpp"
#include <sstream>
#include <vector>
#include "obs/gs/gs-helper.hpp"
extern "C" {
#pragma warning(push)
#pragma warning(disable : 4191)
#pragma warning(disable : 4242)
#pragma warning(disable : 4244)
#pragma warning(disable : 4365)
#pragma warning(disable : 4986)
#include <libavutil/hwcontext_d3d11va.h>
#pragma warning(pop)
}
using namespace ffmpeg::hwapi;
d3d11::d3d11() : _dxgi_module(0), _d3d11_module(0)
{
_dxgi_module = LoadLibraryW(L"dxgi.dll");
if (!_dxgi_module)
throw std::runtime_error("Unable to load DXGI");
_d3d11_module = LoadLibraryW(L"d3d11.dll");
if (!_d3d11_module)
throw std::runtime_error("Unable to load D3D11");
#pragma warning(push)
#pragma warning(disable : 4191)
_CreateDXGIFactory = reinterpret_cast<CreateDXGIFactory_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory"));
_CreateDXGIFactory1 = reinterpret_cast<CreateDXGIFactory1_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory1"));
_D3D11CreateDevice = reinterpret_cast<D3D11CreateDevice_t>(GetProcAddress(_d3d11_module, "D3D11CreateDevice"));
#pragma warning(pop)
if (!_CreateDXGIFactory && !_CreateDXGIFactory1)
throw std::runtime_error("DXGI not supported");
if (!_D3D11CreateDevice)
throw std::runtime_error("D3D11 not supported");
HRESULT hr = _CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_dxgifactory);
if (FAILED(hr)) {
std::stringstream sstr;
sstr << "Failed to create DXGI Factory (" << hr << ")";
throw std::runtime_error(sstr.str());
}
}
d3d11::~d3d11()
{
FreeLibrary(_dxgi_module);
FreeLibrary(_d3d11_module);
}
std::list<device> d3d11::enumerate_adapters()
{
std::list<device> adapters;
// Enumerate Adapters
IDXGIAdapter1* dxgi_adapter = nullptr;
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
dxgi_adapter->GetDesc1(&desc);
std::vector<char> buf(1024);
std::size_t len =
static_cast<size_t>(snprintf(buf.data(), buf.size(), "%ls (VEN_%04x/DEV_%04x/SUB_%04x/REV_%04x)",
desc.Description, desc.VendorId, desc.DeviceId, desc.SubSysId, desc.Revision));
device dev;
dev.name = std::string(buf.data(), buf.data() + len);
dev.id.first = desc.AdapterLuid.HighPart;
dev.id.second = desc.AdapterLuid.LowPart;
adapters.push_back(dev);
}
return std::move(adapters);
}
std::shared_ptr<instance> d3d11::create(device target)
{
std::shared_ptr<d3d11_instance> inst;
ATL::CComPtr<ID3D11Device> device;
ATL::CComPtr<ID3D11DeviceContext> context;
IDXGIAdapter1* adapter = nullptr;
// Find the correct "Adapter" (device).
IDXGIAdapter1* dxgi_adapter = nullptr;
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
dxgi_adapter->GetDesc1(&desc);
if ((desc.AdapterLuid.LowPart == target.id.second) && (desc.AdapterLuid.HighPart == target.id.first)) {
adapter = dxgi_adapter;
break;
}
}
// Create a D3D11 Device
UINT device_flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
std::vector<D3D_FEATURE_LEVEL> feature_levels = {D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1};
if (FAILED(_D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, feature_levels.data(),
static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION, &device, NULL,
&context))) {
throw std::runtime_error("Failed to create D3D11 device for target.");
}
return std::make_shared<d3d11_instance>(device, context);
}
std::shared_ptr<instance> d3d11::create_from_obs()
{
auto gctx = gs::context();
if (GS_DEVICE_DIRECT3D_11 != gs_get_device_type()) {
throw std::runtime_error("OBS Device is not a D3D11 Device.");
}
ATL::CComPtr<ID3D11Device> device =
ATL::CComPtr<ID3D11Device>(reinterpret_cast<ID3D11Device*>(gs_get_device_obj()));
ATL::CComPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(&context);
return std::make_shared<d3d11_instance>(device, context);
}
struct D3D11AVFrame {
ATL::CComPtr<ID3D11Texture2D> handle;
};
d3d11_instance::d3d11_instance(ATL::CComPtr<ID3D11Device> device, ATL::CComPtr<ID3D11DeviceContext> context)
{
_device = device;
_context = context;
}
d3d11_instance::~d3d11_instance() {}
AVBufferRef* d3d11_instance::create_device_context()
{
AVBufferRef* dctx_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
if (!dctx_ref)
throw std::runtime_error("Failed to allocate AVHWDeviceContext.");
AVHWDeviceContext* dctx = reinterpret_cast<AVHWDeviceContext*>(dctx_ref->data);
AVD3D11VADeviceContext* d3d11va = reinterpret_cast<AVD3D11VADeviceContext*>(dctx->hwctx);
// TODO: Determine if these need an additional reference.
d3d11va->device = _device;
d3d11va->device->AddRef();
d3d11va->device_context = _context;
d3d11va->device_context->AddRef();
d3d11va->lock = [](void*) { obs_enter_graphics(); };
d3d11va->unlock = [](void*) { obs_leave_graphics(); };
int ret = av_hwdevice_ctx_init(dctx_ref);
if (ret < 0)
throw std::runtime_error("Failed to initialize AVHWDeviceContext.");
return dctx_ref;
}
std::shared_ptr<AVFrame> d3d11_instance::allocate_frame(AVBufferRef* frames)
{
auto gctx = gs::context();
// Allocate a frame.
auto frame = std::shared_ptr<AVFrame>(av_frame_alloc(), [](AVFrame* frame) {
av_frame_unref(frame);
av_frame_free(&frame);
});
// Create the necessary buffers.
if (av_hwframe_get_buffer(frames, frame.get(), 0) < 0) {
throw std::runtime_error("Failed to create AVFrame.");
}
// Try to prevent this resource from ever leaving the GPU unless absolutely necessary.
reinterpret_cast<ID3D11Texture2D*>(frame->data[0])->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
return frame;
}
void d3d11_instance::copy_from_obs(AVBufferRef*, uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key,
std::shared_ptr<AVFrame> frame)
{
auto gctx = gs::context();
// Attempt to acquire shared texture.
ATL::CComPtr<ID3D11Texture2D> input;
if (FAILED(_device->OpenSharedResource(reinterpret_cast<HANDLE>(static_cast<uintptr_t>(handle)),
__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&input)))) {
throw std::runtime_error("Failed to open shared texture resource.");
}
// Attempt to acquire texture mutex.
ATL::CComPtr<IDXGIKeyedMutex> mutex;
if (FAILED(input->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&mutex)))) {
throw std::runtime_error("Failed to retrieve mutex for texture resource.");
}
// Attempt to acquire texture lock.
if (FAILED(mutex->AcquireSync(lock_key, 1000))) {
throw std::runtime_error("Failed to acquire lock on input texture.");
}
// Set some parameters on the input texture, and get its description.
UINT evict = input->GetEvictionPriority();
input->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
// Clone the content of the input texture.
_context->CopyResource(reinterpret_cast<ID3D11Texture2D*>(frame->data[0]), input);
// Restore original parameters on input.
input->SetEvictionPriority(evict);
// Release the acquired lock.
if (FAILED(mutex->ReleaseSync(lock_key))) {
throw std::runtime_error("Failed to release lock on input texture.");
}
// Release the lock on the next texture.
// TODO: Determine if this is necessary.
mutex->ReleaseSync(*next_lock_key);
}
std::shared_ptr<AVFrame> d3d11_instance::avframe_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key,
uint64_t* next_lock_key)
{
auto gctx = gs::context();
auto frame = this->allocate_frame(frames);
this->copy_from_obs(frames, handle, lock_key, next_lock_key, frame);
return frame;
}
#endif