obs-StreamFX/source/obs/gs/gs-texture.hpp
Michael Fabian 'Xaymar' Dirks 59fa1d36d7 common: Common header include for improved platform support
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
2020-04-02 17:02:01 +02:00

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "common.hpp"
#include "utility.hpp"
namespace gs {
class texture {
public:
enum class type : uint8_t { Normal, Volume, Cube };
enum class flags : uint8_t {
None,
Dynamic,
BuildMipMaps,
};
protected:
gs_texture_t* _texture;
bool _is_owner = true;
type _type = type::Normal;
public:
~texture();
/*!
* \brief Create a 2D Texture
*
* \param width Width of the 2D Texture
* \param height Height of the 2D Texture
* \param format Color Format to use
* \param mip_levels Number of Mip Levels available
* \param mip_data Texture data including mipmaps
* \param texture_flags Texture Flags
*/
texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data,
gs::texture::flags texture_flags);
/*!
* \brief Create a 3D Texture
*
* \param width Width of the 3D Texture
* \param height Height of the 3D Texture
* \param depth Depth of the 3D Texture
* \param format Color Format to use
* \param mip_levels Number of Mip Levels available
* \param mip_data Texture data including mipmaps
* \param texture_flags Texture Flags
*/
texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels,
const uint8_t** mip_data, gs::texture::flags texture_flags);
/*!
* \brief Create a Cube Texture
*
* \param size Size of each Cube Maps face
* \param format Color Format to use
* \param mip_levels Number of Mip Levels available
* \param mip_data Texture data including mipmaps
* \param texture_flags Texture Flags
*/
texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data,
gs::texture::flags texture_flags);
/*!
* \brief Load a texture from a file
*
* Creates a new #GS::Texture from a file located on disk. If the
* file can not be found, accessed or read, a #Plugin::file_not_found_error
* will be thrown. If there is an error reading the file, a
* #Plugin::io_error will be thrown.
*
* \param file File to create the texture from.
*/
texture(std::string file);
/*!
* \brief Create a texture from an existing gs_texture_t object.
*/
texture(gs_texture_t* tex, bool takeOwnership = false) : _texture(tex), _is_owner(takeOwnership) {}
void load(int unit);
gs_texture_t* get_object();
uint32_t get_width();
uint32_t get_height();
uint32_t get_depth();
gs::texture::type get_type();
gs_color_format get_color_format();
};
} // namespace gs
P_ENABLE_BITMASK_OPERATORS(gs::texture::flags)