mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-30 23:33:02 +00:00
5a65cf3525
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology. Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
619 lines
18 KiB
C++
619 lines
18 KiB
C++
// Modern effects for a modern Streamer
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// Copyright (C) 2017 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#include "gfx-shader.hpp"
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include "obs/obs-tools.hpp"
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#include "plugin.hpp"
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#define ST "Shader"
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#define ST_REFRESH ST ".Refresh"
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#define ST_SHADER ST ".Shader"
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#define ST_SHADER_FILE ST_SHADER ".File"
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#define ST_SHADER_TECHNIQUE ST_SHADER ".Technique"
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#define ST_SHADER_SIZE ST_SHADER ".Size"
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#define ST_SHADER_SIZE_WIDTH ST_SHADER_SIZE ".Width"
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#define ST_SHADER_SIZE_HEIGHT ST_SHADER_SIZE ".Height"
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#define ST_SHADER_SEED ST_SHADER ".Seed"
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#define ST_PARAMETERS ST ".Parameters"
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gfx::shader::shader::shader(obs_source_t* self, shader_mode mode)
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: _self(self), _mode(mode), _base_width(1), _base_height(1), _active(true),
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_shader(), _shader_file(), _shader_tech("Draw"), _shader_file_mt(), _shader_file_sz(), _shader_file_tick(0),
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_width_type(size_type::Percent), _width_value(1.0), _height_type(size_type::Percent), _height_value(1.0),
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_have_current_params(false), _time(0), _time_loop(0), _loops(0), _random(), _random_seed(0),
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_rt_up_to_date(false), _rt(std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE))
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{
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// Intialize random values.
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_random.seed(static_cast<unsigned long long>(_random_seed));
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for (size_t idx = 0; idx < 16; idx++) {
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_random_values[idx] =
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
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}
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}
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gfx::shader::shader::~shader() {}
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bool gfx::shader::shader::is_shader_different(const std::filesystem::path& file)
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try {
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if (std::filesystem::exists(file)) {
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// Check if the file name differs.
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if (file != _shader_file)
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return true;
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}
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if (std::filesystem::exists(_shader_file)) {
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// Is the file write time different?
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if (std::filesystem::last_write_time(_shader_file) != _shader_file_mt)
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return true;
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// Is the file size different?
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if (std::filesystem::file_size(_shader_file) != _shader_file_sz)
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return true;
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}
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return false;
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} catch (const std::exception& ex) {
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DLOG_ERROR("Loading shader '%s' failed with error: %s", file.c_str(), ex.what());
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return false;
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}
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bool gfx::shader::shader::is_technique_different(const std::string& tech)
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{
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// Is the technique different?
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if (tech != _shader_tech)
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return true;
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return false;
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}
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bool gfx::shader::shader::load_shader(const std::filesystem::path& file, const std::string& tech, bool& shader_dirty,
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bool& param_dirty)
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try {
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if (!std::filesystem::exists(file))
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return false;
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shader_dirty = is_shader_different(file);
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param_dirty = is_technique_different(tech) || shader_dirty;
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// Update Shader
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if (shader_dirty) {
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_shader = gs::effect(file);
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_shader_file_mt = std::filesystem::last_write_time(file);
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_shader_file_sz = std::filesystem::file_size(file);
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_shader_file = file;
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_shader_file_tick = 0;
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}
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// Update Params
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if (param_dirty) {
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auto settings =
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std::shared_ptr<obs_data_t>(obs_source_get_settings(_self), [](obs_data_t* p) { obs_data_release(p); });
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bool have_valid_tech = false;
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for (std::size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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if (_shader.get_technique(idx).name() == tech) {
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have_valid_tech = true;
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break;
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}
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}
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if (have_valid_tech) {
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_shader_tech = tech;
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} else {
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_shader_tech = _shader.get_technique(0).name();
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// Update source data.
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obs_data_set_string(settings.get(), ST_SHADER_TECHNIQUE, _shader_tech.c_str());
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}
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// Clear the shader parameters map and rebuild.
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_shader_params.clear();
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auto etech = _shader.get_technique(_shader_tech);
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for (std::size_t idx = 0; idx < etech.count_passes(); idx++) {
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auto pass = etech.get_pass(idx);
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for (std::size_t vidx = 0; vidx < pass.count_vertex_parameters(); vidx++) {
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auto el = pass.get_vertex_parameter(vidx);
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if (!el)
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continue;
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auto fnd = _shader_params.find(el.get_name());
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if (fnd != _shader_params.end())
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continue;
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auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS);
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if (param) {
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_shader_params.insert_or_assign(el.get_name(), param);
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param->defaults(settings.get());
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param->update(settings.get());
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}
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}
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for (std::size_t vidx = 0; vidx < pass.count_pixel_parameters(); vidx++) {
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auto el = pass.get_pixel_parameter(vidx);
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if (!el)
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continue;
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auto fnd = _shader_params.find(el.get_name());
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if (fnd != _shader_params.end())
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continue;
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auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS);
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if (param) {
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_shader_params.insert_or_assign(el.get_name(), param);
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param->defaults(settings.get());
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param->update(settings.get());
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}
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}
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}
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}
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return true;
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} catch (const std::exception& ex) {
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DLOG_ERROR("Loading shader '%s' failed with error: %s", file.c_str(), ex.what());
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return false;
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} catch (...) {
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return false;
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}
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void gfx::shader::shader::defaults(obs_data_t* data)
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{
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obs_data_set_default_string(data, ST_SHADER_FILE, "");
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obs_data_set_default_string(data, ST_SHADER_TECHNIQUE, "");
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obs_data_set_default_string(data, ST_SHADER_SIZE_WIDTH, "100.0 %");
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obs_data_set_default_string(data, ST_SHADER_SIZE_HEIGHT, "100.0 %");
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obs_data_set_default_int(data, ST_SHADER_SEED, static_cast<long long>(time(NULL)));
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}
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void gfx::shader::shader::properties(obs_properties_t* pr)
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{
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_have_current_params = false;
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{
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auto grp = obs_properties_create();
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obs_properties_add_group(pr, ST_SHADER, D_TRANSLATE(ST_SHADER), OBS_GROUP_NORMAL, grp);
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{
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std::string path = "";
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if (_shader_file.has_parent_path()) {
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path = _shader_file.parent_path().string();
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} else {
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path = streamfx::data_file_path("examples/").u8string();
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}
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auto p = obs_properties_add_path(grp, ST_SHADER_FILE, D_TRANSLATE(ST_SHADER_FILE), OBS_PATH_FILE, "*.*",
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path.c_str());
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}
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{
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auto p = obs_properties_add_list(grp, ST_SHADER_TECHNIQUE, D_TRANSLATE(ST_SHADER_TECHNIQUE),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
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}
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{
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obs_properties_add_button2(
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grp, ST_REFRESH, D_TRANSLATE(ST_REFRESH),
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[](obs_properties_t* props, obs_property_t* prop, void* priv) {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_refresh_properties(props, prop);
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},
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this);
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}
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if (_mode != shader_mode::Transition) {
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auto grp2 = obs_properties_create();
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obs_properties_add_group(grp, ST_SHADER_SIZE, D_TRANSLATE(ST_SHADER_SIZE), OBS_GROUP_NORMAL, grp2);
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{
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auto p = obs_properties_add_text(grp2, ST_SHADER_SIZE_WIDTH, D_TRANSLATE(ST_SHADER_SIZE_WIDTH),
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OBS_TEXT_DEFAULT);
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}
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{
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auto p = obs_properties_add_text(grp2, ST_SHADER_SIZE_HEIGHT, D_TRANSLATE(ST_SHADER_SIZE_HEIGHT),
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OBS_TEXT_DEFAULT);
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}
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}
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{
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auto p = obs_properties_add_int_slider(grp, ST_SHADER_SEED, D_TRANSLATE(ST_SHADER_SEED),
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std::numeric_limits<int>::min(), std::numeric_limits<int>::max(), 1);
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}
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}
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{
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auto grp = obs_properties_create();
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obs_properties_add_group(pr, ST_PARAMETERS, D_TRANSLATE(ST_PARAMETERS), OBS_GROUP_NORMAL, grp);
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}
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// Manually call the refresh.
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on_refresh_properties(pr, nullptr);
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}
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bool gfx::shader::shader::on_refresh_properties(obs_properties_t* props, obs_property_t* prop)
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{
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if (_shader) { // Clear list of techniques and rebuild it.
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obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE);
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obs_property_list_clear(p_tech_list);
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for (std::size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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auto tech = _shader.get_technique(idx);
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obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str());
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}
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}
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{ // Clear parameter options.
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auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS));
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for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) {
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obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p));
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}
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// Rebuild new parameters.
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obs_data_t* data = obs_source_get_settings(_self);
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for (auto kv : _shader_params) {
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kv.second->properties(grp, data);
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kv.second->defaults(data);
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kv.second->update(data);
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}
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obs_source_update(_self, data);
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}
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return true;
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}
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bool gfx::shader::shader::on_shader_or_technique_modified(obs_properties_t* props, obs_property_t* prop,
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obs_data_t* data)
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{
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bool shader_dirty = false;
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bool param_dirty = false;
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if (!update_shader(data, shader_dirty, param_dirty))
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return false;
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{ // Clear list of techniques and rebuild it.
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obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE);
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obs_property_list_clear(p_tech_list);
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for (std::size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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auto tech = _shader.get_technique(idx);
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obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str());
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}
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}
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if (param_dirty || !_have_current_params) {
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// Clear parameter options.
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auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS));
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for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) {
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obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p));
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}
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// Rebuild new parameters.
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for (auto kv : _shader_params) {
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kv.second->properties(grp, data);
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kv.second->defaults(data);
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kv.second->update(data);
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}
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}
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_have_current_params = true;
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return shader_dirty || param_dirty || !_have_current_params;
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}
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bool gfx::shader::shader::update_shader(obs_data_t* data, bool& shader_dirty, bool& param_dirty)
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{
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const char* file_c = obs_data_get_string(data, ST_SHADER_FILE);
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std::string file = file_c ? file_c : "";
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const char* tech_c = obs_data_get_string(data, ST_SHADER_TECHNIQUE);
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std::string tech = tech_c ? tech_c : "Draw";
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return load_shader(file, tech, shader_dirty, param_dirty);
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}
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inline std::pair<gfx::shader::size_type, double_t> parse_text_as_size(const char* text)
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{
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double_t v = 0;
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if (sscanf(text, "%lf", &v) == 1) {
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const char* prc_chr = strrchr(text, '%');
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if (prc_chr && (*prc_chr == '%')) {
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return {gfx::shader::size_type::Percent, v / 100.0};
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} else {
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return {gfx::shader::size_type::Pixel, v};
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}
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} else {
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return {gfx::shader::size_type::Percent, 1.0};
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}
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}
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void gfx::shader::shader::update(obs_data_t* data)
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{
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bool v1, v2;
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update_shader(data, v1, v2);
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{
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auto sz_x = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_WIDTH));
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_width_type = sz_x.first;
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_width_value = std::clamp(sz_x.second, 0.01, 8192.0);
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auto sz_y = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_HEIGHT));
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_height_type = sz_y.first;
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_height_value = std::clamp(sz_y.second, 0.01, 8192.0);
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}
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if (int32_t seed = static_cast<int32_t>(obs_data_get_int(data, ST_SHADER_SEED)); _random_seed != seed) {
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_random_seed = seed;
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_random.seed(static_cast<unsigned long long>(_random_seed));
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for (size_t idx = 0; idx < 16; idx++) {
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_random_values[idx] =
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
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}
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}
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for (auto kv : _shader_params) {
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kv.second->update(data);
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}
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}
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uint32_t gfx::shader::shader::width()
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{
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switch (_mode) {
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case shader_mode::Transition:
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return _base_width;
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case shader_mode::Source:
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switch (_width_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 16384u);
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}
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case shader_mode::Filter:
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switch (_width_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 16384u);
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}
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default:
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return 0;
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}
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}
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uint32_t gfx::shader::shader::height()
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{
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switch (_mode) {
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case shader_mode::Transition:
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return _base_height;
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case shader_mode::Source:
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switch (_height_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 16384u);
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}
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case shader_mode::Filter:
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switch (_height_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 16384u);
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}
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default:
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return 0;
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}
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}
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uint32_t gfx::shader::shader::base_width()
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{
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return _base_width;
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}
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uint32_t gfx::shader::shader::base_height()
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{
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return _base_height;
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}
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bool gfx::shader::shader::tick(float_t time)
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{
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_shader_file_tick = static_cast<float_t>(static_cast<double_t>(_shader_file_tick) + static_cast<double_t>(time));
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if (_shader_file_tick >= 1.0f / 3.0f) {
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_shader_file_tick -= 1.0f / 3.0f;
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bool v1, v2;
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load_shader(_shader_file, _shader_tech, v1, v2);
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}
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// Update State
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_time += time;
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_time_loop += time;
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if (_time_loop > 1.) {
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_time_loop -= 1.;
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// Loops
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_loops += 1;
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if (_loops >= 4194304)
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_loops = -_loops;
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}
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// Recreate Per-Activation-Random values.
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for (size_t idx = 0; idx < 8; idx++) {
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_random_values[8 + idx] =
|
|
static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
|
|
}
|
|
|
|
// Flag Render Target as outdated.
|
|
_rt_up_to_date = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
void gfx::shader::shader::prepare_render()
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
// Assign user parameters
|
|
for (auto kv : _shader_params) {
|
|
kv.second->assign();
|
|
}
|
|
|
|
// float4 Time: (Time in Seconds), (Time in Current Second), (Time in Seconds only), (Random Value)
|
|
if (gs::effect_parameter el = _shader.get_parameter("Time"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Float4) {
|
|
el.set_float4(
|
|
_time, _time_loop, static_cast<float_t>(_loops),
|
|
static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max())));
|
|
}
|
|
}
|
|
|
|
// float4 ViewSize: (Width), (Height), (1.0 / Width), (1.0 / Height)
|
|
if (auto el = _shader.get_parameter("ViewSize"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Float4) {
|
|
el.set_float4(static_cast<float_t>(width()), static_cast<float_t>(height()),
|
|
1.0f / static_cast<float_t>(width()), 1.0f / static_cast<float_t>(height()));
|
|
}
|
|
}
|
|
|
|
// float4x4 Random: float4[Per-Instance Random], float4[Per-Activation Random], float4x2[Per-Frame Random]
|
|
if (auto el = _shader.get_parameter("Random"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Matrix) {
|
|
el.set_value(_random_values, 16);
|
|
}
|
|
}
|
|
|
|
// int32 RandomSeed: Seed used for random generation
|
|
if (auto el = _shader.get_parameter("RandomSeed"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Integer) {
|
|
el.set_int(_random_seed);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void gfx::shader::shader::render(gs_effect* effect)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
if (!effect)
|
|
effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
|
|
|
|
if (!_rt_up_to_date) {
|
|
auto op = _rt->render(width(), height());
|
|
vec4 zero = {0, 0, 0, 0};
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
gs_clear(GS_CLEAR_COLOR, &zero, 0, 0);
|
|
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_ONE, GS_BLEND_ZERO);
|
|
gs_enable_color(true, true, true, true);
|
|
while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
|
|
gs_blend_state_pop();
|
|
|
|
_rt_up_to_date = true;
|
|
}
|
|
|
|
gs_effect_set_texture(gs_effect_get_param_by_name(effect, "image"), _rt->get_texture()->get_object());
|
|
while (gs_effect_loop(effect, "Draw")) {
|
|
gs_draw_sprite(nullptr, 0, width(), height());
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_size(uint32_t w, uint32_t h)
|
|
{
|
|
_base_width = w;
|
|
_base_height = h;
|
|
}
|
|
|
|
void gfx::shader::shader::set_input_a(std::shared_ptr<gs::texture> tex)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
std::string_view params[] = {
|
|
"InputA",
|
|
"image",
|
|
"tex_a",
|
|
};
|
|
for (auto& name : params) {
|
|
if (gs::effect_parameter el = _shader.get_parameter(name.data()); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Texture) {
|
|
el.set_texture(tex);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_input_b(std::shared_ptr<gs::texture> tex)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
std::string_view params[] = {
|
|
"InputB",
|
|
"image2",
|
|
"tex_b",
|
|
};
|
|
for (auto& name : params) {
|
|
if (gs::effect_parameter el = _shader.get_parameter(name.data()); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Texture) {
|
|
el.set_texture(tex);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_transition_time(float_t t)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
if (gs::effect_parameter el = _shader.get_parameter("TransitionTime"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Float) {
|
|
el.set_float(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_transition_size(uint32_t w, uint32_t h)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
if (gs::effect_parameter el = _shader.get_parameter("TransitionSize"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Integer2) {
|
|
el.set_int2(static_cast<int32_t>(w), static_cast<int32_t>(h));
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_active(bool active)
|
|
{
|
|
_active = active;
|
|
|
|
// Recreate Per-Activation-Random values.
|
|
for (size_t idx = 0; idx < 4; idx++) {
|
|
_random_values[4 + idx] =
|
|
static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
|
|
}
|
|
}
|