mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-03 00:27:26 +00:00
45906a3198
* New translations en-US.ini (Italian) * New translations en-US.ini (Turkish) * New translations en-US.ini (Russian) * New translations en-US.ini (German) * New translations en-US.ini (Indonesian) * New translations en-US.ini (Dutch) * New translations en-US.ini (Russian) * New translations en-US.ini (Spanish) * New translations en-US.ini (French) * New translations en-US.ini (Russian) * New translations en-US.ini (Turkish) * New translations en-US.ini (Russian) * New translations en-US.ini (French) * New translations en-US.ini (Spanish) * New translations en-US.ini (German) * New translations en-US.ini (Polish) * New translations en-US.ini (Italian) * New translations en-US.ini (Dutch) * New translations en-US.ini (Italian) * New translations en-US.ini (French) * New translations en-US.ini (German)
389 lines
17 KiB
INI
389 lines
17 KiB
INI
Advanced="Geavanceerde instellingen"
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Manual.Open="Open Handleiding"
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Channel.Red="Rood"
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Channel.Green="Groen"
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Channel.Blue="Blauw"
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Channel.Alpha="Alfa"
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FileType.Image="Afbeelding"
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FileType.Images="Afbeeldingen"
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FileType.Video="Video"
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FileType.Videos="Video's"
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FileType.Sound="Geluid"
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FileType.Sounds="Geluiden"
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FileType.Effect="Effect"
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FileType.Effects="Effecten"
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SourceType.Source="Bron"
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SourceType.Scene="Scène"
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Alignment.Center="Midden"
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Alignment.Left="Links"
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Alignment.Right="Rechts"
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Alignment.Top="Bovenaan"
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Alignment.Bottom="Onderaan"
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State.Disabled="Uitgeschakeld"
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State.Enabled="Ingeschakeld"
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State.Manual="Handmatig"
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State.Automatic="Automatisch"
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State.Default="Standaard"
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UI.Menu="StreamFX"
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UI.Menu.Website="Bezoek de website"
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UI.Menu.Discord="Join de Discord"
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UI.Menu.Github="Broncode op Github"
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UI.Menu.ReportIssue="Rapporteer een fout of crash"
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UI.Menu.RequestHelp="Vraag hulp & ondersteuning aan"
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UI.Menu.About="Over StreamFX"
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UI.About.Title="Over StreamFX"
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UI.About.Text="<html><head/><body><p>StreamFX wordt mogelijk gemaakt door alle supporters op <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, op <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, en iedereen die doneert via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Extra dank gaat uit naar alle vertalers die helpen met de lokalisatie op <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Jullie zijn allemaal geweldig!</p></body></html>"
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UI.About.Role.Contributor="Bijdrager"
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UI.About.Role.Translator="Vertaler"
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UI.About.Role.Supporter="Ondersteuner"
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UI.About.Role.Creator="Content Creator"
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UI.About.Version="Versie:"
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UI.Updater.Dialog.Title="StreamFX versie %s is nu beschikbaar!"
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UI.Updater.Dialog.Text="Er is een nieuwe versie van StreamFX beschikbaar om te downloaden."
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UI.Updater.Dialog.Version.Current="Huidige versie:"
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UI.Updater.Dialog.Version.Latest="Nieuwste versie:"
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UI.Updater.Dialog.Button.Ok="Open downloadpagina"
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UI.Updater.Dialog.Button.Cancel="Herinner me later"
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UI.Updater.GitHubPermission.Title="StreamFX vereist uw toestemming om te verbinden met GitHub!"
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UI.Updater.GitHubPermission.Text="Om handmatige of geautomatiseerde updatecontrole aan te bieden, is StreamFX afhankelijk van de GitHub API om de meest recente informatie op te halen.<br>Lees de <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Privacy Statement</span></a>, en klik op 'OK' als u hiermee akkoord gaat, of 'Annuleren' als u het niet eens bent."
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UI.Updater.Menu.CheckForUpdates="Controleer op updates"
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UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
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UI.Updater.Menu.Channel="Kanaal bijwerken"
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UI.Updater.Menu.Channel.Release="Versie"
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UI.Updater.Menu.Channel.Testing="Test"
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Encoder.AOM.AV1="AOM AV1 (direct)"
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Encoder.AOM.AV1.Encoder="Encoder"
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Encoder.AOM.AV1.Encoder.Usage="Gebruik"
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Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit"
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Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time"
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Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik"
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Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
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Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag"
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Encoder.AOM.AV1.Encoder.CPUUsage.2="Trager"
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Encoder.AOM.AV1.Encoder.CPUUsage.3="Traag"
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Encoder.AOM.AV1.Encoder.CPUUsage.4="Gemiddeld"
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Encoder.AOM.AV1.Encoder.CPUUsage.5="Snel"
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Encoder.AOM.AV1.Encoder.CPUUsage.6="Sneller"
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Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel"
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Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel"
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Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel"
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Encoder.AOM.AV1.Encoder.Profile="Profiel"
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Encoder.AOM.AV1.KeyFrames="Key-Frame"
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Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype"
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Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames"
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Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden"
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Encoder.AOM.AV1.KeyFrames.Interval="Interval"
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Encoder.AOM.AV1.RateControl.Mode="Modus"
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Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)"
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Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)"
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Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)"
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Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)"
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Encoder.AOM.AV1.RateControl.Limits="Limieten"
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Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate"
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Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit"
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Encoder.AOM.AV1.RateControl.Buffer="Buffer"
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Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte"
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Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte"
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Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte"
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Encoder.AOM.AV1.Advanced="Geavanceerd"
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Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen"
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Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen"
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Encoder.AOM.AV1.Advanced.Tune="Afstemmen"
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Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek"
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Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
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Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
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Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
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Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
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Blur.Type.Box="Vierkant"
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Blur.Type.BoxLinear="Lineair vierkant"
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Blur.Type.Gaussian="Gaussian"
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Blur.Type.GaussianLinear="Lineaire Gaussian"
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Blur.Type.DualFiltering="Dual Filtering"
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Blur.Subtype.Area="Gebied"
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Blur.Subtype.Directional="Richting"
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Blur.Subtype.Rotational="Roterend"
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Blur.Subtype.Zoom="Zoom"
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MipGenerator.Point="Punt"
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MipGenerator.Linear="Lineair"
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MipGenerator.Sharpen="Verscherpen"
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MipGenerator.Smoothen="Vereffenen"
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MipGenerator.Bicubic="Bicubic"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensiteit"
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Shader="Shader"
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Shader.Refresh="Vernieuw opties en parameters"
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Shader.Shader="Shader opties"
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Shader.Shader.File="Bestand"
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Shader.Shader.Technique="Techniek"
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Shader.Shader.Size="Grootte"
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Shader.Shader.Size.Width="Breedte"
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Shader.Shader.Size.Height="Hoogte"
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Shader.Shader.Seed="Willekeurige Seed"
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Shader.Parameters="Shader parameters"
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Filter.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Filter.Blur="Vervagen"
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Filter.Blur.Type="Variant"
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Filter.Blur.Subtype="Subtype"
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Filter.Blur.Size="Grootte"
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Filter.Blur.Angle="Hoek (graden)"
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Filter.Blur.Center.X="Middelpunt (X) (Procent)"
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Filter.Blur.Center.Y="Middelpunt (Y) (Procent)"
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Filter.Blur.StepScale="Stap schaling"
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Filter.Blur.StepScale.X="Stap-schaling X"
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Filter.Blur.StepScale.Y="Stap-schaling Y"
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Filter.Blur.Mask="Een Masker toepassen"
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Filter.Blur.Mask.Type="Masker variant"
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Filter.Blur.Mask.Type.Region="Gebied"
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Filter.Blur.Mask.Type.Image="Afbeelding"
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Filter.Blur.Mask.Type.Source="Bron"
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Filter.Blur.Mask.Region.Left="Linker rand"
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Filter.Blur.Mask.Region.Top="Bovenrand"
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Filter.Blur.Mask.Region.Right="Rechterrand"
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Filter.Blur.Mask.Region.Bottom="Onderrand"
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Filter.Blur.Mask.Region.Feather="Feather gebied"
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Filter.Blur.Mask.Region.Feather.Shift="Feathering verschuiving"
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Filter.Blur.Mask.Region.Invert="Inverteer Gebied"
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Filter.Blur.Mask.Image="Afbeeldingsmasker"
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Filter.Blur.Mask.Source="Bron masker"
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Filter.Blur.Mask.Color="Masker kleuren filter"
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Filter.Blur.Mask.Alpha="Masker Alpha filter"
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Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
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Filter.ColorGrade="Kleurcorrectie"
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Filter.ColorGrade.Gamma="Gamma"
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Filter.ColorGrade.Gamma.Red="Rode Gamma"
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Filter.ColorGrade.Gamma.Green="Groene Gamma"
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Filter.ColorGrade.Gamma.Blue="Blauwe Gamma"
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Filter.ColorGrade.Gamma.All="Alle Gamma"
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Filter.ColorGrade.Gain="Versterking"
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Filter.ColorGrade.Offset="Afwijking"
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Filter.ColorGrade.Offset.Red="Rode afwijking"
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Filter.ColorGrade.Offset.Green="Groene afwijking"
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Filter.ColorGrade.Offset.Blue="Blauwe afwijking"
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Filter.ColorGrade.Tint="Tint"
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Filter.ColorGrade.Tint.Detection="Tint Luma detectie methode"
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Filter.ColorGrade.Tint.Detection.HSV="Tint Verzadigingswaarde"
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Filter.ColorGrade.Tint.Detection.HSL="Tint Verzadigingslichtheid"
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Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
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Filter.ColorGrade.Tint.Mode="Verzadiging Luma methode"
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Filter.ColorGrade.Tint.Mode.Linear="Lineair"
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Filter.ColorGrade.Tint.Mode.Exp="Exp"
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Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
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Filter.ColorGrade.Tint.Shadow.Red="Schaduw Rode Tint"
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Filter.ColorGrade.Tint.Shadow.Green="Schaduw Groene tint"
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Filter.ColorGrade.Tint.Shadow.Blue="Schaduw Blauwe Tint"
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Filter.ColorGrade.Correction="Kleurcorrectie"
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Filter.ColorGrade.Correction.Hue="Tintverschuiving"
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Filter.ColorGrade.Correction.Saturation="Verzadiging"
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Filter.ColorGrade.Correction.Lightness="Lichtheid"
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Filter.ColorGrade.Correction.Contrast="Contrast"
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Filter.ColorGrade.RenderMode="Rendermodus"
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Filter.ColorGrade.RenderMode.Direct="Directe weergave"
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Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
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Filter.Denoising="Ruisonderdrukking"
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Filter.Denoising.NVIDIA.Denoising.Strength="Intensiteit"
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Filter.Denoising.NVIDIA.Denoising.Strength.Weak="Zwak"
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Filter.Denoising.NVIDIA.Denoising.Strength.Strong="Sterk"
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Filter.Displacement.File="Bestand"
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Filter.Displacement.Scale="Grootte"
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Filter.Displacement.Scale.Type="Schalings type"
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Filter.DynamicMask="Dynamisch masker"
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Filter.DynamicMask.Input="Invoer Bron"
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Filter.DynamicMask.Channel="%s Kanaal"
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Filter.DynamicMask.Channel.Value="Basiswaarde"
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Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger"
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Filter.DynamicMask.Channel.Input="%s Invoerwaarde"
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Filter.NVIDIA.FaceTracking="NVIDIA Gezichtstracking"
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Filter.NVIDIA.FaceTracking.ROI="Regio van belangstelling"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Afwijking"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stabiliteit"
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Filter.SDFEffects="SDF Effecten"
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Filter.SDFEffects.Shadow.Inner="Binnenste schaduw"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Binnenste schaduw Maximale afstand"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Binnenste schaduw Afwijking X-as"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Binnenste schaduw Afwijking Y-as"
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Filter.SDFEffects.Shadow.Inner.Color="Binnenste schaduwkleur"
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Filter.SDFEffects.Shadow.Outer="Buitenste schaduw"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Buitenste schaduw Minimale afstand"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Buitenste schaduw Maximale afstand"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Buitenste schaduw Afwijking X-as"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Buitenste schaduw Afwijking Y-as"
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Filter.SDFEffects.Shadow.Outer.Color="Buitenste schaduw kleur"
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Filter.SDFEffects.Glow.Outer="Buitenste gloed"
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Filter.SDFEffects.Glow.Outer.Color="Buitenste gloed kleur"
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Filter.SDFEffects.Glow.Outer.Width="Buitenste gloed Breedte"
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Filter.SDFEffects.Glow.Outer.Sharpness="Buitenste gloed Scherpte"
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Filter.SDFEffects.Glow.Inner="Binnenste gloed"
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Filter.SDFEffects.Glow.Inner.Color="Binnenste gloed kleur"
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Filter.SDFEffects.Glow.Inner.Width="Binnenste gloed Breedte"
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Filter.SDFEffects.Outline="Omlijning"
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Filter.SDFEffects.Outline.Color="Omlijning kleur"
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Filter.SDFEffects.Outline.Width="Omlijning breedte"
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Filter.SDFEffects.Outline.Offset="Omlijning Afwijking"
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Filter.SDFEffects.Outline.Sharpness="Omlijning scherpte"
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Filter.Transform="3D Transformeren"
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Filter.Transform.Camera="Camera"
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Filter.Transform.Camera.Orthographic="Orthografisch"
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Filter.Transform.Camera.Perspective="Perspectief"
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Filter.Transform.Camera.FieldOfView="Gezichtsveld"
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Filter.Transform.Position="Positie"
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Filter.Transform.Position.X="X"
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Filter.Transform.Position.Y="Y"
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Filter.Transform.Position.Z="Z"
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Filter.Transform.Scale="Grootte"
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Filter.Transform.Scale.X="X"
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Filter.Transform.Scale.Y="Y"
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Filter.Transform.Shear.X="X"
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Filter.Transform.Shear.Y="Y"
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Filter.Transform.Rotation="Rotatie"
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Filter.Transform.Rotation.Order="Rotatie volgorde"
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Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
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Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
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Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
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Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
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Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
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Filter.Transform.Rotation.Order.ZYX="Rol, Yaw, Pitch"
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Filter.Transform.Mipmapping="Mipmapping inschakelen"
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Filter.Upscaling="Opschalen"
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Filter.Upscaling.NVIDIA.SuperRes.Scale="Grootte"
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Filter.Upscaling.NVIDIA.SuperRes.Strength="Intensiteit"
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Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Zwak"
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Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Sterk"
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Source.Mirror.Source="Bron"
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Source.Mirror.Source.Audio="Audio inschakelen"
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Source.Mirror.Source.Audio.Layout="Audio Layout"
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Source.Mirror.Source.Audio.Layout.Unknown="Onbekend"
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Source.Mirror.Source.Audio.Layout.Mono="Mono"
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Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
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Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo met LFE"
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Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrafonisch"
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Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrafonisch met LFE"
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Source.Mirror.Source.Audio.Layout.Surround="Surround"
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Source.Mirror.Source.Audio.Layout.FullSurround="Volledige Surround"
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Codec.AV1="AV1"
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Codec.AV1.Profile="Profiel"
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Codec.AV1.Profile.Main="Algemeen"
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Codec.AV1.Profile.High="Hoog"
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Codec.AV1.Profile.Professional="Professioneel"
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Codec.H264="H264"
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Codec.H264.Profile="Profiel"
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Codec.H264.Profile.baseline="Referentie"
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Codec.H264.Profile.main="Algemeen"
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Codec.H264.Profile.high="Hoog"
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Codec.H264.Level="Niveau"
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Codec.HEVC="HEVC"
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Codec.HEVC.Profile="Profiel"
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Codec.HEVC.Profile.main="Algemeen"
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Codec.HEVC.Profile.main10="Algemeen 10-bit"
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Codec.HEVC.Profile.rext="Uitgebreid bereik"
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Codec.HEVC.Tier="Klasse"
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Codec.HEVC.Tier.main="Algemeen"
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Codec.HEVC.Tier.high="Hoog"
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Codec.HEVC.Level="Niveau"
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Codec.ProRes.Profile="Profiel"
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Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
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Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
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Codec.ProRes.Profile.APCN="422 Standard (APCN)"
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Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
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Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
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FFmpegEncoder="FFmpeg Opties"
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FFmpegEncoder.Suffix=" (via FFmpeg)"
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FFmpegEncoder.CustomSettings="Aangepaste instellingen"
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FFmpegEncoder.StandardCompliance.Normal="Normaal"
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FFmpegEncoder.StandardCompliance.Unofficial="Onofficieel"
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FFmpegEncoder.StandardCompliance.Experimental="Experimenteel"
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FFmpegEncoder.GPU="GPU"
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FFmpegEncoder.KeyFrames.IntervalType="Intervaltype"
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FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames"
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FFmpegEncoder.KeyFrames.IntervalType.Seconds="Seconden"
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FFmpegEncoder.KeyFrames.Interval="Interval"
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FFmpegEncoder.AMF.Preset="Preset"
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FFmpegEncoder.AMF.Preset.Speed="Snelheid"
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FFmpegEncoder.AMF.Preset.Balanced="Gebalanceerd"
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FFmpegEncoder.AMF.Preset.Quality="Kwaliteit"
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FFmpegEncoder.AMF.RateControl.Mode="Modus"
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FFmpegEncoder.AMF.RateControl.Mode.CBR="Constante Bitrate"
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FFmpegEncoder.AMF.RateControl.Limits="Limieten"
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FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Buffergrootte"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Doelbitrate"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
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FFmpegEncoder.AMF.RateControl.QP="Kwantiseringsparameters"
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FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
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FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
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FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
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FFmpegEncoder.AMF.Other="Andere opties"
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FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
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FFmpegEncoder.NVENC.Preset="Preset"
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FFmpegEncoder.NVENC.Preset.Default="Standaard"
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FFmpegEncoder.NVENC.Preset.Slow="Traag"
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FFmpegEncoder.NVENC.Preset.Medium="Gemiddeld"
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FFmpegEncoder.NVENC.Preset.Fast="Snel"
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FFmpegEncoder.NVENC.Preset.HighPerformance="Hoge prestaties"
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FFmpegEncoder.NVENC.Preset.HighQuality="Hoge kwaliteit"
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FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Schijf"
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FFmpegEncoder.NVENC.Preset.Lossless="Lossless"
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FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless hoge prestaties"
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FFmpegEncoder.NVENC.RateControl.Mode="Modus"
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FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variabele bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Hoge kwaliteit Variabele Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR="Constante Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Hoge kwaliteit Constante Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Lage vertraging Hoge kwaliteit Constante Bitrate"
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FFmpegEncoder.NVENC.RateControl.Limits="Limieten"
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FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Buffergrootte"
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FFmpegEncoder.NVENC.RateControl.Limits.Quality="Doel kwaliteit"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Doelbitrate"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
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FFmpegEncoder.NVENC.RateControl.QP="Kwantiseringsparameters"
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FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimale QP"
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FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximale QP"
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FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
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FFmpegEncoder.NVENC.AQ="Adaptieve kwantificering"
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FFmpegEncoder.NVENC.AQ.Spatial="Ruimtelijke Adaptieve kwantificering"
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FFmpegEncoder.NVENC.AQ.Strength="Ruimtelijke Adaptieve kwantificering sterkte"
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FFmpegEncoder.NVENC.AQ.Temporal="Tijdelijke Adaptieve kwantificering"
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FFmpegEncoder.NVENC.Other="Andere opties"
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FFmpegEncoder.NVENC.Other.WeightedPrediction="Gewogen voorspelling"
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