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Due to render logic required for transitions, some of the render logic is split into an additional function called 'prepare_render'. Additionally the storage for some temporary objects has been removed as it these objects usually do not outlive their rendering time anyway. Related: #96 #95 #94 #5 |
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.. | ||
blur | ||
shader | ||
gfx-source-texture.cpp | ||
gfx-source-texture.hpp |