mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 12:25:11 +00:00
215 lines
6 KiB
C++
215 lines
6 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <chrono>
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#include <functional>
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#include <list>
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#include <map>
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#include <memory>
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#include "gfx-source-texture.hpp"
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#include "gs-effect.hpp"
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#include "gs-helper.hpp"
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#include "gs-rendertarget.hpp"
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#include "gs-texture.hpp"
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#include "plugin.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <obs.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace filter {
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namespace blur {
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class blur_instance;
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enum type : int64_t {
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Box,
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Gaussian,
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Bilateral,
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BoxLinear,
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GaussianLinear,
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};
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enum mask_type : int64_t {
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Region,
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Image,
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Source,
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};
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class blur_factory {
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friend class std::_Ptr_base<filter::blur::blur_factory>;
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obs_source_info source_info;
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std::list<blur_instance*> sources;
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std::shared_ptr<gs::effect> color_converter_effect;
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std::shared_ptr<gs::effect> mask_effect;
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std::shared_ptr<gs::effect> blur_effect;
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std::map<filter::blur::type, std::shared_ptr<gs::texture>> kernels;
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std::map<uint8_t, std::shared_ptr<std::vector<float_t>>> gaussian_kernels;
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<blur_factory> get();
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public:
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blur_factory();
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~blur_factory();
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void on_list_fill();
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void on_list_empty();
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void generate_gaussian_kernels();
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void generate_kernel_textures();
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static void* create(obs_data_t* settings, obs_source_t* self);
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static void destroy(void* source);
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static void get_defaults(obs_data_t* settings);
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static obs_properties_t* get_properties(void* source);
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static void update(void* source, obs_data_t* settings);
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static void load(void* source, obs_data_t* settings);
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static const char* get_name(void* source);
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static uint32_t get_width(void* source);
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static uint32_t get_height(void* source);
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static void activate(void* source);
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static void deactivate(void* source);
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static void video_tick(void* source, float delta);
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static void video_render(void* source, gs_effect_t* effect);
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public:
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std::shared_ptr<gs::effect> get_effect(filter::blur::type type);
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std::string get_technique(filter::blur::type type);
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std::shared_ptr<gs::effect> get_color_converter_effect();
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std::shared_ptr<gs::effect> get_mask_effect();
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std::shared_ptr<gs::texture> get_kernel(filter::blur::type type);
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std::shared_ptr<std::vector<float_t>> get_gaussian_kernel(uint8_t size);
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};
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class blur_instance {
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obs_source_t* m_self;
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// Input
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std::shared_ptr<gs::rendertarget> m_source_rt;
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std::shared_ptr<gs::texture> m_source_texture;
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bool m_source_rendered;
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// Rendering
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std::shared_ptr<gs::rendertarget> m_output_rt1;
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std::shared_ptr<gs::rendertarget> m_output_rt2;
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std::shared_ptr<gs::texture> m_output_texture;
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bool m_output_rendered;
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// Blur
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std::shared_ptr<gs::effect> m_blur_effect;
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std::string m_blur_technique;
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filter::blur::type m_blur_type;
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uint64_t m_blur_size;
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/// Bilateral Blur
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double_t m_blur_bilateral_smoothing;
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double_t m_blur_bilateral_sharpness;
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/// Directional Blur
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bool m_blur_directional;
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double_t m_blur_angle;
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/// Step Scaling
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bool m_blur_step_scaling;
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std::pair<double_t, double_t> m_blur_step_scale;
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// Masking
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struct {
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bool enabled;
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mask_type type;
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struct {
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float_t left;
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float_t top;
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float_t right;
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float_t bottom;
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float_t feather;
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float_t feather_shift;
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bool invert;
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} region;
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struct {
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std::string path;
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std::string path_old;
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std::shared_ptr<gs::texture> texture;
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} image;
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struct {
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std::string name_old;
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std::string name;
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bool is_scene;
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std::shared_ptr<gfx::source_texture> source_texture;
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std::shared_ptr<gs::texture> texture;
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} source;
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struct {
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float_t r;
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float_t g;
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float_t b;
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float_t a;
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} color;
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float_t multiplier;
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} m_mask;
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// advanced
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uint64_t m_color_format;
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public:
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blur_instance(obs_data_t* settings, obs_source_t* self);
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~blur_instance();
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private:
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bool apply_shared_param(gs_texture_t* input, float texelX, float texelY);
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bool apply_bilateral_param();
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bool apply_gaussian_param(uint8_t width);
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bool apply_mask_parameters(std::shared_ptr<gs::effect> effect, gs_texture_t* original_texture,
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gs_texture_t* blurred_texture);
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static bool modified_properties(void* ptr, obs_properties_t* props, obs_property* prop,
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obs_data_t* settings);
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public:
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obs_properties_t* get_properties();
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void update(obs_data_t*);
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void load(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void video_tick(float);
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void video_render(gs_effect_t*);
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};
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} // namespace blur
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} // namespace filter
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