mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 07:45:06 +00:00
3bf1333c84
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters. Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "obs/gs/gs-vertexbuffer.hpp"
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#include "plugin.hpp"
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#define P_SHAPE "Shape"
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#define P_SHAPE_LOOP "Shape.Loop"
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#define P_SHAPE_MODE "Shape.Mode"
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#define P_SHAPE_MODE_TRIS "Shape.Mode.Tris"
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#define P_SHAPE_MODE_TRISTRIP "Shape.Mode.TriStrip"
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#define P_SHAPE_MODE "Shape.Mode"
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#define P_SHAPE_POINTS "Shape.Points"
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#define P_SHAPE_POINT_X "Shape.Point.X"
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#define P_SHAPE_POINT_Y "Shape.Point.Y"
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#define P_SHAPE_POINT_U "Shape.Point.U"
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#define P_SHAPE_POINT_V "Shape.Point.V"
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namespace filter {
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class Shape {
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public:
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Shape();
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~Shape();
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static const char* get_name(void*);
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static void get_defaults(obs_data_t*);
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static obs_properties_t* get_properties(void*);
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static bool modified_properties(obs_properties_t*, obs_property_t*, obs_data_t*);
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static void* create(obs_data_t*, obs_source_t*);
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static void destroy(void*);
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static uint32_t get_width(void*);
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static uint32_t get_height(void*);
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static void update(void*, obs_data_t*);
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static void activate(void*);
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static void deactivate(void*);
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static void show(void*);
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static void hide(void*);
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static void video_tick(void*, float);
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static void video_render(void*, gs_effect_t*);
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private:
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obs_source_info sourceInfo;
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private:
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class Instance {
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public:
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Instance(obs_data_t*, obs_source_t*);
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~Instance();
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void update(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void show();
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void hide();
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void video_tick(float);
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void video_render(gs_effect_t*);
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private:
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obs_source_t* context;
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gs::vertex_buffer* m_vertexHelper;
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gs_vertbuffer_t* m_vertexBuffer;
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gs_draw_mode drawmode;
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gs_texrender_t* m_texRender;
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};
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};
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} // namespace filter
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