mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 15:55:07 +00:00
6e1566386e
- Use auto in places where code clarity is improved or identical. - Replace trivial constructors and destructors with default. - Use true random for random generation. - Use std::string_view where it is valid to do so. - Apply const where it is valid to do so. - Use references where it is valid to do so. - Manually optimize memory usage with std::move and std::copy. - Opt for memory efficient containers where the size is known ahead of time. Signed-off-by: lainon <GermanAizek@yandex.ru>
262 lines
8.8 KiB
C++
262 lines
8.8 KiB
C++
// FFMPEG Video Encoder Integration for OBS Studio
|
|
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
#ifdef WIN32
|
|
|
|
#include "d3d11.hpp"
|
|
#include <sstream>
|
|
#include <vector>
|
|
#include "obs/gs/gs-helper.hpp"
|
|
|
|
extern "C" {
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4191)
|
|
#pragma warning(disable : 4242)
|
|
#pragma warning(disable : 4244)
|
|
#pragma warning(disable : 4365)
|
|
#pragma warning(disable : 4986)
|
|
#include <libavutil/hwcontext_d3d11va.h>
|
|
#pragma warning(pop)
|
|
}
|
|
|
|
using namespace streamfx::ffmpeg::hwapi;
|
|
|
|
d3d11::d3d11() : _dxgi_module(0), _d3d11_module(0)
|
|
{
|
|
_dxgi_module = LoadLibraryW(L"dxgi.dll");
|
|
if (!_dxgi_module)
|
|
throw std::runtime_error("Unable to load DXGI");
|
|
|
|
_d3d11_module = LoadLibraryW(L"d3d11.dll");
|
|
if (!_d3d11_module)
|
|
throw std::runtime_error("Unable to load D3D11");
|
|
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4191)
|
|
_CreateDXGIFactory = reinterpret_cast<CreateDXGIFactory_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory"));
|
|
_CreateDXGIFactory1 = reinterpret_cast<CreateDXGIFactory1_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory1"));
|
|
_D3D11CreateDevice = reinterpret_cast<D3D11CreateDevice_t>(GetProcAddress(_d3d11_module, "D3D11CreateDevice"));
|
|
#pragma warning(pop)
|
|
|
|
if (!_CreateDXGIFactory && !_CreateDXGIFactory1)
|
|
throw std::runtime_error("DXGI not supported");
|
|
|
|
if (!_D3D11CreateDevice)
|
|
throw std::runtime_error("D3D11 not supported");
|
|
|
|
HRESULT hr = _CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_dxgifactory);
|
|
if (FAILED(hr)) {
|
|
std::stringstream sstr;
|
|
sstr << "Failed to create DXGI Factory (" << hr << ")";
|
|
throw std::runtime_error(sstr.str());
|
|
}
|
|
}
|
|
|
|
d3d11::~d3d11()
|
|
{
|
|
FreeLibrary(_dxgi_module);
|
|
FreeLibrary(_d3d11_module);
|
|
}
|
|
|
|
std::list<device> d3d11::enumerate_adapters()
|
|
{
|
|
std::list<device> adapters;
|
|
|
|
// Enumerate Adapters
|
|
IDXGIAdapter1* dxgi_adapter = nullptr;
|
|
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
|
|
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
|
|
dxgi_adapter->GetDesc1(&desc);
|
|
|
|
std::vector<char> buf(1024);
|
|
std::size_t len =
|
|
static_cast<size_t>(snprintf(buf.data(), buf.size(), "%ls (VEN_%04x/DEV_%04x/SUB_%04x/REV_%04x)",
|
|
desc.Description, desc.VendorId, desc.DeviceId, desc.SubSysId, desc.Revision));
|
|
|
|
device dev;
|
|
dev.name = std::string(buf.data(), buf.data() + len);
|
|
dev.id.first = desc.AdapterLuid.HighPart;
|
|
dev.id.second = desc.AdapterLuid.LowPart;
|
|
|
|
adapters.push_back(dev);
|
|
}
|
|
|
|
return std::move(adapters);
|
|
}
|
|
|
|
std::shared_ptr<instance> d3d11::create(const device& target)
|
|
{
|
|
std::shared_ptr<d3d11_instance> inst;
|
|
ATL::CComPtr<ID3D11Device> device;
|
|
ATL::CComPtr<ID3D11DeviceContext> context;
|
|
IDXGIAdapter1* adapter = nullptr;
|
|
|
|
// Find the correct "Adapter" (device).
|
|
IDXGIAdapter1* dxgi_adapter = nullptr;
|
|
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
|
|
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
|
|
dxgi_adapter->GetDesc1(&desc);
|
|
|
|
if ((desc.AdapterLuid.LowPart == target.id.second) && (desc.AdapterLuid.HighPart == target.id.first)) {
|
|
adapter = dxgi_adapter;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Create a D3D11 Device
|
|
UINT device_flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
|
|
std::vector<D3D_FEATURE_LEVEL> feature_levels = {D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1};
|
|
|
|
if (FAILED(_D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, feature_levels.data(),
|
|
static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION, &device, NULL,
|
|
&context))) {
|
|
throw std::runtime_error("Failed to create D3D11 device for target.");
|
|
}
|
|
|
|
return std::make_shared<d3d11_instance>(device, context);
|
|
}
|
|
|
|
std::shared_ptr<instance> d3d11::create_from_obs()
|
|
{
|
|
auto gctx = streamfx::obs::gs::context();
|
|
|
|
if (GS_DEVICE_DIRECT3D_11 != gs_get_device_type()) {
|
|
throw std::runtime_error("OBS Device is not a D3D11 Device.");
|
|
}
|
|
|
|
ATL::CComPtr<ID3D11Device> device =
|
|
ATL::CComPtr<ID3D11Device>(reinterpret_cast<ID3D11Device*>(gs_get_device_obj()));
|
|
ATL::CComPtr<ID3D11DeviceContext> context;
|
|
device->GetImmediateContext(&context);
|
|
|
|
return std::make_shared<d3d11_instance>(device, context);
|
|
}
|
|
|
|
struct D3D11AVFrame {
|
|
ATL::CComPtr<ID3D11Texture2D> handle;
|
|
};
|
|
|
|
d3d11_instance::d3d11_instance(ATL::CComPtr<ID3D11Device> device, ATL::CComPtr<ID3D11DeviceContext> context)
|
|
: _device(device), _context(context)
|
|
{}
|
|
|
|
d3d11_instance::~d3d11_instance() {}
|
|
|
|
AVBufferRef* d3d11_instance::create_device_context()
|
|
{
|
|
AVBufferRef* dctx_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
|
|
if (!dctx_ref)
|
|
throw std::runtime_error("Failed to allocate AVHWDeviceContext.");
|
|
|
|
AVHWDeviceContext* dctx = reinterpret_cast<AVHWDeviceContext*>(dctx_ref->data);
|
|
AVD3D11VADeviceContext* d3d11va = reinterpret_cast<AVD3D11VADeviceContext*>(dctx->hwctx);
|
|
|
|
// TODO: Determine if these need an additional reference.
|
|
d3d11va->device = _device;
|
|
d3d11va->device->AddRef();
|
|
d3d11va->device_context = _context;
|
|
d3d11va->device_context->AddRef();
|
|
d3d11va->lock = [](void*) { obs_enter_graphics(); };
|
|
d3d11va->unlock = [](void*) { obs_leave_graphics(); };
|
|
|
|
int ret = av_hwdevice_ctx_init(dctx_ref);
|
|
if (ret < 0)
|
|
throw std::runtime_error("Failed to initialize AVHWDeviceContext.");
|
|
|
|
return dctx_ref;
|
|
}
|
|
|
|
std::shared_ptr<AVFrame> d3d11_instance::allocate_frame(AVBufferRef* frames)
|
|
{
|
|
auto gctx = streamfx::obs::gs::context();
|
|
|
|
// Allocate a frame.
|
|
auto frame = std::shared_ptr<AVFrame>(av_frame_alloc(), [](AVFrame* frame) {
|
|
av_frame_unref(frame);
|
|
av_frame_free(&frame);
|
|
});
|
|
|
|
// Create the necessary buffers.
|
|
if (av_hwframe_get_buffer(frames, frame.get(), 0) < 0) {
|
|
throw std::runtime_error("Failed to create AVFrame.");
|
|
}
|
|
|
|
// Try to prevent this resource from ever leaving the GPU unless absolutely necessary.
|
|
reinterpret_cast<ID3D11Texture2D*>(frame->data[0])->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
|
|
|
|
return frame;
|
|
}
|
|
|
|
void d3d11_instance::copy_from_obs(AVBufferRef*, uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key,
|
|
std::shared_ptr<AVFrame> frame)
|
|
{
|
|
auto gctx = streamfx::obs::gs::context();
|
|
|
|
// Attempt to acquire shared texture.
|
|
ATL::CComPtr<ID3D11Texture2D> input;
|
|
if (FAILED(_device->OpenSharedResource(reinterpret_cast<HANDLE>(static_cast<uintptr_t>(handle)),
|
|
__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&input)))) {
|
|
throw std::runtime_error("Failed to open shared texture resource.");
|
|
}
|
|
|
|
// Attempt to acquire texture mutex.
|
|
ATL::CComPtr<IDXGIKeyedMutex> mutex;
|
|
if (FAILED(input->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&mutex)))) {
|
|
throw std::runtime_error("Failed to retrieve mutex for texture resource.");
|
|
}
|
|
|
|
// Attempt to acquire texture lock.
|
|
if (FAILED(mutex->AcquireSync(lock_key, 1000))) {
|
|
throw std::runtime_error("Failed to acquire lock on input texture.");
|
|
}
|
|
|
|
// Set some parameters on the input texture, and get its description.
|
|
UINT evict = input->GetEvictionPriority();
|
|
input->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
|
|
|
|
// Clone the content of the input texture.
|
|
_context->CopyResource(reinterpret_cast<ID3D11Texture2D*>(frame->data[0]), input);
|
|
|
|
// Restore original parameters on input.
|
|
input->SetEvictionPriority(evict);
|
|
|
|
// Release the acquired lock.
|
|
if (FAILED(mutex->ReleaseSync(lock_key))) {
|
|
throw std::runtime_error("Failed to release lock on input texture.");
|
|
}
|
|
|
|
// Release the lock on the next texture.
|
|
// TODO: Determine if this is necessary.
|
|
mutex->ReleaseSync(*next_lock_key);
|
|
}
|
|
|
|
std::shared_ptr<AVFrame> d3d11_instance::avframe_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key,
|
|
uint64_t* next_lock_key)
|
|
{
|
|
auto gctx = streamfx::obs::gs::context();
|
|
|
|
auto frame = this->allocate_frame(frames);
|
|
this->copy_from_obs(frames, handle, lock_key, next_lock_key, frame);
|
|
return frame;
|
|
}
|
|
|
|
#endif
|