obs-StreamFX/source/filter-transform.cpp

603 lines
21 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "filter-transform.h"
#include "strings.h"
#include "util-math.h"
extern "C" {
#pragma warning(push)
#pragma warning(disable : 4201)
#include "graphics/graphics.h"
#include "graphics/matrix4.h"
#include "util/platform.h"
#pragma warning(pop)
}
// Initializer & Finalizer
static filter::Transform* filterTransformInstance;
INITIALIZER(FilterTransformInit)
{
initializerFunctions.push_back([] { filterTransformInstance = new filter::Transform(); });
finalizerFunctions.push_back([] { delete filterTransformInstance; });
}
#define ST "Filter.Transform"
#define ST_CAMERA "Filter.Transform.Camera"
#define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
#define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
#define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView"
#define ST_POSITION "Filter.Transform.Position"
#define ST_POSITION_X "Filter.Transform.Position.X"
#define ST_POSITION_Y "Filter.Transform.Position.Y"
#define ST_POSITION_Z "Filter.Transform.Position.Z"
#define ST_ROTATION "Filter.Transform.Rotation"
#define ST_ROTATION_X "Filter.Transform.Rotation.X"
#define ST_ROTATION_Y "Filter.Transform.Rotation.Y"
#define ST_ROTATION_Z "Filter.Transform.Rotation.Z"
#define ST_SCALE "Filter.Transform.Scale"
#define ST_SCALE_X "Filter.Transform.Scale.X"
#define ST_SCALE_Y "Filter.Transform.Scale.Y"
#define ST_SHEAR "Filter.Transform.Shear"
#define ST_SHEAR_X "Filter.Transform.Shear.X"
#define ST_SHEAR_Y "Filter.Transform.Shear.Y"
#define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order"
#define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
#define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
#define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
#define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
#define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
#define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
#define ST_MIPMAPPING "Filter.Transform.Mipmapping"
static const float farZ = 2097152.0f; // 2 pow 21
static const float nearZ = 1.0f / farZ;
static const float valueLimit = 65536.0f;
enum class CameraMode : int32_t { Orthographic, Perspective };
enum RotationOrder : int64_t {
XYZ,
XZY,
YXZ,
YZX,
ZXY,
ZYX,
};
filter::Transform::Transform()
{
memset(&sourceInfo, 0, sizeof(obs_source_info));
sourceInfo.id = "obs-stream-effects-filter-transform";
sourceInfo.type = OBS_SOURCE_TYPE_FILTER;
sourceInfo.output_flags = OBS_SOURCE_VIDEO;
sourceInfo.get_name = get_name;
sourceInfo.get_defaults = get_defaults;
sourceInfo.get_properties = get_properties;
sourceInfo.create = create;
sourceInfo.destroy = destroy;
sourceInfo.update = update;
sourceInfo.activate = activate;
sourceInfo.deactivate = deactivate;
sourceInfo.video_tick = video_tick;
sourceInfo.video_render = video_render;
obs_register_source(&sourceInfo);
}
filter::Transform::~Transform() {}
const char* filter::Transform::get_name(void*)
{
return P_TRANSLATE(ST);
}
void filter::Transform::get_defaults(obs_data_t* data)
{
obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic);
obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, 90.0);
obs_data_set_default_double(data, ST_POSITION_X, 0);
obs_data_set_default_double(data, ST_POSITION_Y, 0);
obs_data_set_default_double(data, ST_POSITION_Z, 0);
obs_data_set_default_double(data, ST_ROTATION_X, 0);
obs_data_set_default_double(data, ST_ROTATION_Y, 0);
obs_data_set_default_double(data, ST_ROTATION_Z, 0);
obs_data_set_default_double(data, ST_SCALE_X, 100);
obs_data_set_default_double(data, ST_SCALE_Y, 100);
obs_data_set_default_double(data, ST_SHEAR_X, 0);
obs_data_set_default_double(data, ST_SHEAR_Y, 0);
obs_data_set_default_bool(data, S_ADVANCED, false);
obs_data_set_default_int(data, ST_ROTATION_ORDER,
RotationOrder::ZXY); //ZXY
}
obs_properties_t* filter::Transform::get_properties(void*)
{
obs_properties_t* pr = obs_properties_create();
obs_property_t* p = NULL;
p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA)));
obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), (int64_t)CameraMode::Orthographic);
obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), (int64_t)CameraMode::Perspective);
obs_property_set_modified_callback(p, modified_properties);
p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0,
0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW)));
// Position, Scale, Rotation
{
std::pair<const char*, const char*> entries[] = {
std::make_pair(ST_POSITION_X, P_DESC(ST_POSITION_X)),
std::make_pair(ST_POSITION_Y, P_DESC(ST_POSITION_Y)),
std::make_pair(ST_POSITION_Z, P_DESC(ST_POSITION_Z)),
};
for (auto kv : entries) {
p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), -10000, 10000, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(kv.second));
}
}
{
std::pair<const char*, const char*> entries[] = {
std::make_pair(ST_ROTATION_X, P_DESC(ST_ROTATION_X)),
std::make_pair(ST_ROTATION_Y, P_DESC(ST_ROTATION_Y)),
std::make_pair(ST_ROTATION_Z, P_DESC(ST_ROTATION_Z)),
};
for (auto kv : entries) {
p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -180, 180, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(kv.second));
}
}
{
std::pair<const char*, const char*> entries[] = {
std::make_pair(ST_SCALE_X, P_DESC(ST_SCALE_X)),
std::make_pair(ST_SCALE_Y, P_DESC(ST_SCALE_Y)),
};
for (auto kv : entries) {
p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -1000, 1000, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(kv.second));
}
}
{
std::pair<const char*, const char*> entries[] = {
std::make_pair(ST_SHEAR_X, P_DESC(ST_SHEAR_X)),
std::make_pair(ST_SHEAR_Y, P_DESC(ST_SHEAR_Y)),
};
for (auto kv : entries) {
p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -100.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(kv.second));
}
}
p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
obs_property_set_modified_callback(p, modified_properties);
p = obs_properties_add_list(pr, ST_ROTATION_ORDER, P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_ROTATION_ORDER)));
obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ), RotationOrder::XYZ);
obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY), RotationOrder::XZY);
obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ), RotationOrder::YXZ);
obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX), RotationOrder::YZX);
obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY), RotationOrder::ZXY);
obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX), RotationOrder::ZYX);
p = obs_properties_add_bool(pr, ST_MIPMAPPING, P_TRANSLATE(ST_MIPMAPPING));
obs_property_set_modified_callback(p, modified_properties);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_MIPMAPPING)));
p = obs_properties_add_list(pr, strings::MipGenerator::Name,
P_TRANSLATE(strings::MipGenerator::Name), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(strings::MipGenerator::Description));
obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Point),
(long long)gs::mipmapper::generator::Point);
obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Linear),
(long long)gs::mipmapper::generator::Linear);
obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Sharpen),
(long long)gs::mipmapper::generator::Sharpen);
obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Smoothen),
(long long)gs::mipmapper::generator::Smoothen);
obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Bicubic),
(long long)gs::mipmapper::generator::Bicubic);
obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Lanczos),
(long long)gs::mipmapper::generator::Lanczos);
p = obs_properties_add_float(pr, strings::MipGenerator::Strength,
P_TRANSLATE(strings::MipGenerator::Strength), 0.0, 100.0, 0.01);
return pr;
}
bool filter::Transform::modified_properties(obs_properties_t* pr, obs_property_t*, obs_data_t* d)
{
switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) {
case CameraMode::Orthographic:
obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), false);
obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), false);
break;
case CameraMode::Perspective:
obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), true);
obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), true);
break;
}
bool advancedVisible = obs_data_get_bool(d, S_ADVANCED);
obs_property_set_visible(obs_properties_get(pr, ST_ROTATION_ORDER), advancedVisible);
obs_property_set_visible(obs_properties_get(pr, ST_MIPMAPPING), advancedVisible);
bool mipmappingVisible = obs_data_get_bool(d, ST_MIPMAPPING) && advancedVisible;
obs_property_set_visible(obs_properties_get(pr, strings::MipGenerator::Name), mipmappingVisible);
obs_property_set_visible(obs_properties_get(pr, strings::MipGenerator::Strength), mipmappingVisible);
return true;
}
void* filter::Transform::create(obs_data_t* data, obs_source_t* source)
{
return new Instance(data, source);
}
void filter::Transform::destroy(void* ptr)
{
delete reinterpret_cast<Instance*>(ptr);
}
uint32_t filter::Transform::get_width(void* ptr)
{
return reinterpret_cast<Instance*>(ptr)->get_width();
}
uint32_t filter::Transform::get_height(void* ptr)
{
return reinterpret_cast<Instance*>(ptr)->get_height();
}
void filter::Transform::update(void* ptr, obs_data_t* data)
{
reinterpret_cast<Instance*>(ptr)->update(data);
}
void filter::Transform::activate(void* ptr)
{
reinterpret_cast<Instance*>(ptr)->activate();
}
void filter::Transform::deactivate(void* ptr)
{
reinterpret_cast<Instance*>(ptr)->deactivate();
}
void filter::Transform::video_tick(void* ptr, float time)
{
reinterpret_cast<Instance*>(ptr)->video_tick(time);
}
void filter::Transform::video_render(void* ptr, gs_effect_t* effect)
{
reinterpret_cast<Instance*>(ptr)->video_render(effect);
}
filter::Transform::Instance::Instance(obs_data_t* data, obs_source_t* context)
: source_context(context), is_orthographic(true), field_of_view(90.0), is_inactive(false), is_hidden(false),
is_mesh_update_required(false), rotation_order(RotationOrder::ZXY)
{
position = std::make_unique<util::vec3a>();
rotation = std::make_unique<util::vec3a>();
scale = std::make_unique<util::vec3a>();
shear = std::make_unique<util::vec3a>();
vec3_set(position.get(), 0, 0, 0);
vec3_set(rotation.get(), 0, 0, 0);
vec3_set(scale.get(), 1, 1, 1);
enable_mipmapping = false;
generator = gs::mipmapper::generator::Linear;
generator_strength = 50.0;
obs_enter_graphics();
source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
shape_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
vertex_buffer = std::make_shared<gs::vertex_buffer>(4, 1);
obs_leave_graphics();
update(data);
}
filter::Transform::Instance::~Instance()
{
obs_enter_graphics();
shape_rt.reset();
source_rt.reset();
vertex_buffer.reset();
obs_leave_graphics();
}
void filter::Transform::Instance::update(obs_data_t* data)
{
// Camera
is_orthographic = obs_data_get_int(data, ST_CAMERA) == 0;
field_of_view = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW);
// Source
position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f;
position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f;
position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f;
scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f;
scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f;
scale->z = 1.0f;
rotation_order = (int)obs_data_get_int(data, ST_ROTATION_ORDER);
rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI);
rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI);
rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI);
shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f;
shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f;
shear->z = 0.0f;
// Mipmapping
enable_mipmapping = obs_data_get_bool(data, ST_MIPMAPPING);
generator_strength = obs_data_get_double(data, strings::MipGenerator::Strength);
generator = (gs::mipmapper::generator)obs_data_get_int(data, strings::MipGenerator::Name);
is_mesh_update_required = true;
}
uint32_t filter::Transform::Instance::get_width()
{
return 0;
}
uint32_t filter::Transform::Instance::get_height()
{
return 0;
}
void filter::Transform::Instance::activate()
{
is_inactive = false;
}
void filter::Transform::Instance::deactivate()
{
is_inactive = true;
}
void filter::Transform::Instance::video_tick(float) {}
void filter::Transform::Instance::video_render(gs_effect_t* paramEffect)
{
std::shared_ptr<gs::texture> source_tex;
std::shared_ptr<gs::texture> shape_tex;
obs_source_t* parent = obs_filter_get_parent(source_context);
obs_source_t* target = obs_filter_get_target(source_context);
uint32_t width = obs_source_get_base_width(target);
uint32_t height = obs_source_get_base_height(target);
uint32_t real_width = width;
uint32_t real_height = height;
gs_effect_t* default_effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
// Skip rendering if our target, parent or context is not valid.
if (!target || !parent || !source_context || !width || !height || is_inactive || is_hidden) {
obs_source_skip_video_filter(source_context);
return;
}
// Update Mesh
if (is_mesh_update_required) {
float_t aspectRatioX = float_t(width) / float_t(height);
if (is_orthographic)
aspectRatioX = 1.0;
// Mesh
matrix4 ident;
matrix4_identity(&ident);
switch (rotation_order) {
case RotationOrder::XYZ: // XYZ
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
break;
case RotationOrder::XZY: // XZY
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
break;
case RotationOrder::YXZ: // YXZ
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
break;
case RotationOrder::YZX: // YZX
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
break;
case RotationOrder::ZXY: // ZXY
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
break;
case RotationOrder::ZYX: // ZYX
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
break;
}
matrix4_translate3f(&ident, &ident, position->x, position->y, position->z);
/// Calculate vertex position once only.
float_t p_x = aspectRatioX * scale->x;
float_t p_y = 1.0f * scale->y;
/// Generate mesh
{
auto vtx = vertex_buffer->at(0);
*vtx.color = 0xFFFFFFFF;
vec4_set(vtx.uv[0], 0, 0, 0, 0);
vec3_set(vtx.position, -p_x + shear->x, -p_y - shear->y, 0);
vec3_transform(vtx.position, vtx.position, &ident);
}
{
auto vtx = vertex_buffer->at(1);
*vtx.color = 0xFFFFFFFF;
vec4_set(vtx.uv[0], 1, 0, 0, 0);
vec3_set(vtx.position, p_x + shear->x, -p_y + shear->y, 0);
vec3_transform(vtx.position, vtx.position, &ident);
}
{
auto vtx = vertex_buffer->at(2);
*vtx.color = 0xFFFFFFFF;
vec4_set(vtx.uv[0], 0, 1, 0, 0);
vec3_set(vtx.position, -p_x - shear->x, p_y - shear->y, 0);
vec3_transform(vtx.position, vtx.position, &ident);
}
{
auto vtx = vertex_buffer->at(3);
*vtx.color = 0xFFFFFFFF;
vec4_set(vtx.uv[0], 1, 1, 0, 0);
vec3_set(vtx.position, p_x - shear->x, p_y + shear->y, 0);
vec3_transform(vtx.position, vtx.position, &ident);
}
vertex_buffer->update(true);
is_mesh_update_required = false;
}
// Make texture a power of two compatible texture if mipmapping is enabled.
if (enable_mipmapping) {
real_width = pow(2, util::math::get_power_of_two_exponent_ceil(width));
real_height = pow(2, util::math::get_power_of_two_exponent_ceil(height));
if ((real_width >= 8192) || (real_height >= 8192)) {
// Most GPUs cap out here, so let's not go higher.
double_t aspect = double_t(width) / double_t(height);
if (aspect > 1.0) { // height < width
real_width = 8192;
real_height = real_width / aspect;
} else if (aspect < 1.0) { // width > height
real_height = 8192;
real_width = real_height * aspect;
}
}
}
// Draw previous filters to texture.
try {
auto op = source_rt->render(real_width, real_height);
gs_set_cull_mode(GS_NEITHER);
gs_reset_blend_state();
gs_blend_function_separate(gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO,
gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
gs_ortho(0, (float)width, 0, (float)height, -1, 1);
vec4 black;
vec4_zero(&black);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
/// Render original source
if (obs_source_process_filter_begin(source_context, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
obs_source_process_filter_end(source_context, paramEffect ? paramEffect : default_effect, width, height);
} else {
obs_source_skip_video_filter(source_context);
}
} catch (...) {
obs_source_skip_video_filter(source_context);
return;
}
source_rt->get_texture(source_tex);
if (enable_mipmapping) {
if ((!source_texture) || (source_texture->get_width() != real_width)
|| (source_texture->get_height() != real_height)) {
size_t mip_levels = 0;
if (util::math::is_power_of_two(real_width) && util::math::is_power_of_two(real_height)) {
size_t w_level = util::math::get_power_of_two_exponent_ceil(real_width);
size_t h_level = util::math::get_power_of_two_exponent_ceil(real_height);
if (h_level > w_level) {
mip_levels = h_level;
} else {
mip_levels = w_level;
}
}
source_texture = std::make_shared<gs::texture>(real_width, real_height, GS_RGBA, 1 + mip_levels, nullptr,
gs::texture::flags::BuildMipMaps);
}
mipmapper.rebuild(source_tex, source_texture, generator, generator_strength);
}
// Draw shape to texture
try {
auto op = shape_rt->render(width, height);
if (is_orthographic) {
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
} else {
gs_perspective(field_of_view, float_t(width) / float_t(height), nearZ, farZ);
// Fix camera pointing at -Z instead of +Z.
gs_matrix_scale3f(1.0, 1.0, -1.0);
// Move backwards so we can actually see stuff.
gs_matrix_translate3f(0, 0, 1.0);
}
// Rendering
vec4 black;
vec4_zero(&black);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0);
gs_set_cull_mode(GS_NEITHER);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_depth_function(gs_depth_test::GS_ALWAYS);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
gs_load_vertexbuffer(vertex_buffer->update(false));
gs_load_indexbuffer(nullptr);
while (gs_effect_loop(default_effect, "Draw")) {
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"),
enable_mipmapping ? source_texture->get_object() : source_tex->get_object());
gs_draw(GS_TRISTRIP, 0, 4);
}
gs_load_vertexbuffer(nullptr);
} catch (...) {
obs_source_skip_video_filter(source_context);
return;
}
shape_rt->get_texture(shape_tex);
// Draw final shape
gs_reset_blend_state();
gs_enable_depth_test(false);
while (gs_effect_loop(default_effect, "Draw")) {
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"), shape_tex->get_object());
gs_draw_sprite(shape_tex->get_object(), 0, 0, 0);
}
}