mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 07:45:06 +00:00
561 lines
18 KiB
C++
561 lines
18 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "filter-transform.h"
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#include "strings.h"
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#include "util-math.h"
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extern "C" {
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#pragma warning (push)
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#pragma warning (disable: 4201)
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#include "util/platform.h"
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#include "graphics/graphics.h"
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#include "graphics/matrix4.h"
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#pragma warning (pop)
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}
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// Initializer & Finalizer
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static Filter::Transform* filterTransformInstance;
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INITIALIZER(FilterTransformInit) {
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initializerFunctions.push_back([] {
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filterTransformInstance = new Filter::Transform();
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});
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finalizerFunctions.push_back([] {
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delete filterTransformInstance;
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});
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}
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#define ST "Filter.Transform"
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#define ST_CAMERA "Filter.Transform.Camera"
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#define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
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#define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
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#define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView"
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#define ST_POSITION "Filter.Transform.Position"
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#define ST_POSITION_X "Filter.Transform.Position.X"
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#define ST_POSITION_Y "Filter.Transform.Position.Y"
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#define ST_POSITION_Z "Filter.Transform.Position.Z"
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#define ST_ROTATION "Filter.Transform.Rotation"
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#define ST_ROTATION_X "Filter.Transform.Rotation.X"
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#define ST_ROTATION_Y "Filter.Transform.Rotation.Y"
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#define ST_ROTATION_Z "Filter.Transform.Rotation.Z"
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#define ST_SCALE "Filter.Transform.Scale"
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#define ST_SCALE_X "Filter.Transform.Scale.X"
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#define ST_SCALE_Y "Filter.Transform.Scale.Y"
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#define ST_SHEAR "Filter.Transform.Shear"
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#define ST_SHEAR_X "Filter.Transform.Shear.X"
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#define ST_SHEAR_Y "Filter.Transform.Shear.Y"
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#define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order"
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#define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
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#define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
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#define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
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#define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
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#define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
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#define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
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static const float farZ = 2097152.0f; // 2 pow 21
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static const float nearZ = 1.0f / farZ;
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static const float valueLimit = 65536.0f;
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enum class CameraMode : int32_t {
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Orthographic,
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Perspective
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};
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enum RotationOrder : int64_t {
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XYZ,
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XZY,
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YXZ,
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YZX,
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ZXY,
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ZYX,
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};
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Filter::Transform::Transform() {
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memset(&sourceInfo, 0, sizeof(obs_source_info));
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sourceInfo.id = "obs-stream-effects-filter-transform";
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sourceInfo.type = OBS_SOURCE_TYPE_FILTER;
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sourceInfo.output_flags = OBS_SOURCE_VIDEO;
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sourceInfo.get_name = get_name;
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sourceInfo.get_defaults = get_defaults;
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sourceInfo.get_properties = get_properties;
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sourceInfo.create = create;
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sourceInfo.destroy = destroy;
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sourceInfo.update = update;
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sourceInfo.activate = activate;
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sourceInfo.deactivate = deactivate;
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sourceInfo.video_tick = video_tick;
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sourceInfo.video_render = video_render;
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obs_register_source(&sourceInfo);
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}
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Filter::Transform::~Transform() {}
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const char* Filter::Transform::get_name(void *) {
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return P_TRANSLATE(ST);
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}
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void Filter::Transform::get_defaults(obs_data_t *data) {
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obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic);
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obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW,
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90.0);
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obs_data_set_default_double(data, ST_POSITION_X, 0);
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obs_data_set_default_double(data, ST_POSITION_Y, 0);
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obs_data_set_default_double(data, ST_POSITION_Z, 0);
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obs_data_set_default_double(data, ST_ROTATION_X, 0);
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obs_data_set_default_double(data, ST_ROTATION_Y, 0);
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obs_data_set_default_double(data, ST_ROTATION_Z, 0);
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obs_data_set_default_double(data, ST_SCALE_X, 100);
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obs_data_set_default_double(data, ST_SCALE_Y, 100);
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obs_data_set_default_double(data, ST_SHEAR_X, 0);
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obs_data_set_default_double(data, ST_SHEAR_Y, 0);
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obs_data_set_default_bool(data, S_ADVANCED, false);
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obs_data_set_default_int(data, ST_ROTATION_ORDER,
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RotationOrder::ZXY); //ZXY
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}
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obs_properties_t * Filter::Transform::get_properties(void *) {
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obs_properties_t *pr = obs_properties_create();
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obs_property_t* p = NULL;
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p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA)));
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obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC),
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(int64_t)CameraMode::Orthographic);
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obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE),
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(int64_t)CameraMode::Perspective);
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obs_property_set_modified_callback(p, modified_properties);
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p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW,
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P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW)));
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// Position, Scale, Rotation
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_POSITION_X, P_DESC(ST_POSITION_X)),
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std::make_pair(ST_POSITION_Y, P_DESC(ST_POSITION_Y)),
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std::make_pair(ST_POSITION_Z, P_DESC(ST_POSITION_Z)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float(pr, kv.first,
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P_TRANSLATE(kv.first), -10000, 10000, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_ROTATION_X, P_DESC(ST_ROTATION_X)),
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std::make_pair(ST_ROTATION_Y, P_DESC(ST_ROTATION_Y)),
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std::make_pair(ST_ROTATION_Z, P_DESC(ST_ROTATION_Z)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first,
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P_TRANSLATE(kv.first), -180, 180, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_SCALE_X, P_DESC(ST_SCALE_X)),
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std::make_pair(ST_SCALE_Y, P_DESC(ST_SCALE_Y)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first,
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P_TRANSLATE(kv.first), -1000, 1000, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_SHEAR_X, P_DESC(ST_SHEAR_X)),
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std::make_pair(ST_SHEAR_Y, P_DESC(ST_SHEAR_Y)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first,
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P_TRANSLATE(kv.first), -100.0, 100.0, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}
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p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
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obs_property_set_modified_callback(p, modified_properties);
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p = obs_properties_add_list(pr, ST_ROTATION_ORDER,
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P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST,
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OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p,
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P_TRANSLATE(P_DESC(ST_ROTATION_ORDER)));
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obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ),
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RotationOrder::XYZ);
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obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY),
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RotationOrder::XZY);
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obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ),
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RotationOrder::YXZ);
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obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX),
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RotationOrder::YZX);
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obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY),
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RotationOrder::ZXY);
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obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX),
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RotationOrder::ZYX);
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return pr;
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}
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bool Filter::Transform::modified_properties(obs_properties_t *pr,
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obs_property_t *, obs_data_t *d) {
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switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) {
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case CameraMode::Orthographic:
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obs_property_set_visible(obs_properties_get(pr,
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ST_CAMERA_FIELDOFVIEW), false);
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obs_property_set_visible(obs_properties_get(pr,
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ST_POSITION_Z), false);
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break;
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case CameraMode::Perspective:
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obs_property_set_visible(obs_properties_get(pr,
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ST_CAMERA_FIELDOFVIEW), true);
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obs_property_set_visible(obs_properties_get(pr,
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ST_POSITION_Z), true);
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break;
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}
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bool advancedVisible = obs_data_get_bool(d, S_ADVANCED);
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obs_property_set_visible(obs_properties_get(pr,
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ST_ROTATION_ORDER), advancedVisible);
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return true;
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}
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void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) {
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return new Instance(data, source);
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}
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void Filter::Transform::destroy(void *ptr) {
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delete reinterpret_cast<Instance*>(ptr);
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}
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uint32_t Filter::Transform::get_width(void *ptr) {
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return reinterpret_cast<Instance*>(ptr)->get_width();
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}
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uint32_t Filter::Transform::get_height(void *ptr) {
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return reinterpret_cast<Instance*>(ptr)->get_height();
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}
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void Filter::Transform::update(void *ptr, obs_data_t *data) {
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reinterpret_cast<Instance*>(ptr)->update(data);
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}
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void Filter::Transform::activate(void *ptr) {
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reinterpret_cast<Instance*>(ptr)->activate();
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}
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void Filter::Transform::deactivate(void *ptr) {
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reinterpret_cast<Instance*>(ptr)->deactivate();
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}
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void Filter::Transform::video_tick(void *ptr, float time) {
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reinterpret_cast<Instance*>(ptr)->video_tick(time);
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}
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void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) {
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reinterpret_cast<Instance*>(ptr)->video_render(effect);
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}
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Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) :
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m_sourceContext(context), m_vertexHelper(nullptr),
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m_vertexBuffer(nullptr), m_texRender(nullptr), m_shapeRender(nullptr),
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m_isCameraOrthographic(true), m_cameraFieldOfView(90.0),
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m_isInactive(false), m_isHidden(false), m_isMeshUpdateRequired(false),
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m_rotationOrder(RotationOrder::ZXY) {
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m_position = std::make_unique<util::vec3a>();
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m_rotation = std::make_unique<util::vec3a>();
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m_scale = std::make_unique<util::vec3a>();
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m_shear = std::make_unique<util::vec3a>();
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vec3_set(m_position.get(), 0, 0, 0);
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vec3_set(m_rotation.get(), 0, 0, 0);
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vec3_set(m_scale.get(), 1, 1, 1);
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obs_enter_graphics();
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m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_shapeRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_vertexHelper = new gs::vertex_buffer(4);
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m_vertexHelper->set_uv_layers(1);
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m_vertexHelper->resize(4);
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obs_leave_graphics();
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update(data);
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}
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Filter::Transform::Instance::~Instance() {
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obs_enter_graphics();
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delete m_vertexHelper;
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gs_texrender_destroy(m_texRender);
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gs_texrender_destroy(m_shapeRender);
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obs_leave_graphics();
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}
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void Filter::Transform::Instance::update(obs_data_t *data) {
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// Camera
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m_isCameraOrthographic = obs_data_get_int(data, ST_CAMERA) == 0;
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m_cameraFieldOfView = (float)obs_data_get_double(data,
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ST_CAMERA_FIELDOFVIEW);
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// Source
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m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f;
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m_position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f;
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m_position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f;
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m_scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f;
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m_scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f;
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m_scale->z = 1.0f;
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m_rotationOrder = (int)obs_data_get_int(data, ST_ROTATION_ORDER);
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m_rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI);
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m_rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI);
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m_rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI);
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m_shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f;
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m_shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f;
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m_shear->z = 0.0f;
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m_isMeshUpdateRequired = true;
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}
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uint32_t Filter::Transform::Instance::get_width() {
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return 0;
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}
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uint32_t Filter::Transform::Instance::get_height() {
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return 0;
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}
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void Filter::Transform::Instance::activate() {
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m_isInactive = false;
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}
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void Filter::Transform::Instance::deactivate() {
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m_isInactive = true;
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}
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void Filter::Transform::Instance::video_tick(float) {}
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void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
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obs_source_t *parent = obs_filter_get_parent(m_sourceContext);
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obs_source_t *target = obs_filter_get_target(m_sourceContext);
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uint32_t
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baseW = obs_source_get_base_width(target),
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baseH = obs_source_get_base_height(target);
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// Skip rendering if our target, parent or context is not valid.
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if (!target || !parent || !m_sourceContext
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|| !baseW || !baseH
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|| !m_texRender || !m_shapeRender
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|| m_isInactive || m_isHidden) {
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obs_source_skip_video_filter(m_sourceContext);
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return;
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}
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gs_effect_t *alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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// Draw previous filters to texture.
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gs_texrender_reset(m_texRender);
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if (!gs_texrender_begin(m_texRender, baseW, baseH)) {
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obs_source_skip_video_filter(m_sourceContext);
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return;
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}
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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/// Set up the Scene
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vec4 black;
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vec4_zero(&black);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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gs_set_cull_mode(GS_NEITHER);
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gs_reset_blend_state();
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gs_blend_function_separate(
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gs_blend_type::GS_BLEND_ONE,
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gs_blend_type::GS_BLEND_ZERO,
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gs_blend_type::GS_BLEND_ONE,
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gs_blend_type::GS_BLEND_ZERO);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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/// Render original source
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if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA,
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OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(m_sourceContext,
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paramEffect ? paramEffect : alphaEffect,
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baseW, baseH);
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} else {
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obs_source_skip_video_filter(m_sourceContext);
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}
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gs_texrender_end(m_texRender);
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gs_texture* filterTexture = gs_texrender_get_texture(m_texRender);
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// Update Mesh
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if (m_isMeshUpdateRequired) {
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float_t aspectRatioX = float_t(baseW) / float_t(baseH);
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if (m_isCameraOrthographic)
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aspectRatioX = 1.0;
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// Mesh
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matrix4 ident;
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matrix4_identity(&ident);
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switch (m_rotationOrder) {
|
|
case RotationOrder::XYZ: // XYZ
|
|
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
|
break;
|
|
case RotationOrder::XZY: // XZY
|
|
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
|
break;
|
|
case RotationOrder::YXZ: // YXZ
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
|
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
|
break;
|
|
case RotationOrder::YZX: // YZX
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
|
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
|
break;
|
|
case RotationOrder::ZXY: // ZXY
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
|
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
|
break;
|
|
case RotationOrder::ZYX: // ZYX
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
|
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
|
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
|
break;
|
|
}
|
|
matrix4_translate3f(&ident, &ident, m_position->x, m_position->y, m_position->z);
|
|
|
|
/// Calculate vertex position once only.
|
|
float_t p_x = aspectRatioX * m_scale->x;
|
|
float_t p_y = 1.0f * m_scale->y;
|
|
|
|
/// Generate mesh
|
|
{
|
|
gs::vertex vtx = m_vertexHelper->at(0);
|
|
*vtx.color = 0xFFFFFFFF;
|
|
vec4_set(vtx.uv[0], 0, 0, 0, 0);
|
|
vec3_set(vtx.position,
|
|
-p_x + m_shear->x,
|
|
-p_y - m_shear->y, 0);
|
|
vec3_transform(vtx.position, vtx.position, &ident);
|
|
}
|
|
{
|
|
gs::vertex vtx = m_vertexHelper->at(1);
|
|
*vtx.color = 0xFFFFFFFF;
|
|
vec4_set(vtx.uv[0], 1, 0, 0, 0);
|
|
vec3_set(vtx.position,
|
|
p_x + m_shear->x,
|
|
-p_y + m_shear->y, 0);
|
|
vec3_transform(vtx.position, vtx.position, &ident);
|
|
}
|
|
{
|
|
gs::vertex vtx = m_vertexHelper->at(2);
|
|
*vtx.color = 0xFFFFFFFF;
|
|
vec4_set(vtx.uv[0], 0, 1, 0, 0);
|
|
vec3_set(vtx.position,
|
|
-p_x - m_shear->x,
|
|
p_y - m_shear->y, 0);
|
|
vec3_transform(vtx.position, vtx.position, &ident);
|
|
}
|
|
{
|
|
gs::vertex vtx = m_vertexHelper->at(3);
|
|
*vtx.color = 0xFFFFFFFF;
|
|
vec4_set(vtx.uv[0], 1, 1, 0, 0);
|
|
vec3_set(vtx.position,
|
|
p_x - m_shear->x,
|
|
p_y + m_shear->y, 0);
|
|
vec3_transform(vtx.position, vtx.position, &ident);
|
|
}
|
|
|
|
m_vertexBuffer = m_vertexHelper->update();
|
|
if (!m_vertexBuffer) {
|
|
obs_source_skip_video_filter(m_sourceContext);
|
|
return;
|
|
}
|
|
m_isMeshUpdateRequired = false;
|
|
}
|
|
|
|
// Draw shape to texture
|
|
gs_texrender_reset(m_shapeRender);
|
|
if (gs_texrender_begin(m_shapeRender, baseW, baseH)) {
|
|
if (m_isCameraOrthographic) {
|
|
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
|
|
} else {
|
|
gs_perspective(m_cameraFieldOfView,
|
|
float_t(baseW) / float_t(baseH), nearZ, farZ);
|
|
// Fix camera pointing at -Z instead of +Z.
|
|
gs_matrix_scale3f(1.0, 1.0, -1.0);
|
|
// Move backwards so we can actually see stuff.
|
|
gs_matrix_translate3f(0, 0, 1.0);
|
|
}
|
|
|
|
// Rendering
|
|
vec4 black;
|
|
vec4_zero(&black);
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0);
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
gs_enable_blending(false);
|
|
gs_enable_depth_test(false);
|
|
gs_depth_function(gs_depth_test::GS_ALWAYS);
|
|
gs_enable_stencil_test(false);
|
|
gs_enable_stencil_write(false);
|
|
gs_enable_color(true, true, true, true);
|
|
while (gs_effect_loop(alphaEffect, "Draw")) {
|
|
gs_effect_set_texture(
|
|
gs_effect_get_param_by_name(alphaEffect,
|
|
"image"), filterTexture);
|
|
gs_load_vertexbuffer(m_vertexBuffer);
|
|
gs_load_indexbuffer(NULL);
|
|
gs_draw(GS_TRISTRIP, 0, 4);
|
|
}
|
|
|
|
gs_texrender_end(m_shapeRender);
|
|
} else {
|
|
obs_source_skip_video_filter(m_sourceContext);
|
|
return;
|
|
}
|
|
gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender);
|
|
|
|
// Draw final shape
|
|
gs_reset_blend_state();
|
|
gs_enable_depth_test(false);
|
|
while (gs_effect_loop(alphaEffect, "Draw")) {
|
|
gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect,
|
|
"image"), shapeTexture);
|
|
gs_draw_sprite(shapeTexture, 0, 0, 0);
|
|
}
|
|
}
|