3097a4f552
Refactors the entire file to be more readable while also improving the possibility of future improvements. Components are now resolved in one go instead of being all over the place, and shared dependencies are now only resolved once instead of multiple times. For future compatibility sake, all features now default to enabled and will instead show a warning if they can't be enabled, or if their dependencies can't be found. Pay attention to the build log if you encounter this, as it should hint you towards what is missing. Some features are also now optional, instead of being required. Furthermore the "Reference" and "Package" mode for building have been removed as supporting them has been a problematic thing from the start. While their structure technically matches the one that is downloaded, effectively they can result in unpredictable issues. A number of other issues have also been fixed, like Qt being invoked for non-Qt source files. |
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.github | ||
cmake | ||
data | ||
media | ||
source | ||
templates | ||
third-party | ||
ui | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
AUTHORS.md | ||
CMakeLists.txt | ||
CODEOWNERS | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
LICENSE | ||
README.md |
StreamFX
StreamFX is a plugin to libOBS (OBS Studio, StreamElements OBS Live) that adds new sources, filters and transitions to give you the ability to drastically improve your stream and recording setup past what was possible in OBS Studio until now. Whether it is blurring out a region, moving something in 3D, or just writing your own shaders as a new transition, source or filter - StreamFX has it all.
Support the StreamFX project!
Like any other free project, StreamFX relies on donations to be continuously developed and stay free. If StreamFX helped you, consider helping the StreamFX project by making a one time donation via PayPal, or a continuous donation via Patreon or Github Sponsors!
Contributing
There's two ways you can directly contribute to the project. One is by submitting translations into your language on Crowdin, and the other is by contributing code to the project.