mirror of
https://github.com/Xaymar/obs-StreamFX
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2adfa5765c
This should prevent mishaps with upper/lowercase typos and fits in better with the C++ standard code, which is also in snake_case.
155 lines
3.3 KiB
C++
155 lines
3.3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <inttypes.h>
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#include <string>
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extern "C" {
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#include <libobs/graphics/graphics.h>
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#pragma warning( pop )
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}
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namespace gs {
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class texture {
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protected:
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gs_texture_t * m_texture;
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bool m_isOwner = true;
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public:
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enum type : uint8_t {
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Normal,
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Volume,
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Cube
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};
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enum flags : uint32_t {
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Dynamic,
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BuildMipMaps,
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};
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public:
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/*!
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* \brief Create a new texture from data
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*
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*
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*
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* \param width
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* \param height
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* \param format
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* \param mip_levels
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* \param mip_data
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* \param flags
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*/
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texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels,
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const uint8_t **mip_data, uint32_t flags);
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/*!
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* \brief Create a new volume texture from data
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*
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*
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*
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* \param width
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* \param height
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* \param depth
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* \param format
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* \param mip_levels
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* \param mip_data
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* \param flags
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*/
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texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels,
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const uint8_t **mip_data, uint32_t flags);
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/*!
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* \brief Create a new cube texture from data
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*
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*
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*
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* \param size
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* \param format
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* \param mip_levels
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* \param mip_data
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* \param flags
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*/
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texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data,
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uint32_t flags);
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/*!
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* \brief Load a texture from a file
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*
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* Creates a new #GS::Texture from a file located on disk. If the
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* file can not be found, accessed or read, a #Plugin::file_not_found_error
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* will be thrown. If there is an error reading the file, a
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* #Plugin::io_error will be thrown.
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*
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* \param file File to create the texture from.
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*/
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texture(std::string file);
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/*!
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* \brief Create a texture from an existing gs_texture_t object.
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*/
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texture(gs_texture_t* tex, bool takeOwnership = false) : m_texture(tex), m_isOwner(takeOwnership) {}
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/*!
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* \brief Copy an existing texture
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*
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* Create a Texture instance from an existing texture.
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* This will not take ownership of the underlying gs_texture_t object.
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*
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* \param other
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* \return
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*/
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texture(texture& other);
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/*!
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* \brief Default constructor
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*/
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texture() : m_texture(nullptr) {}
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/*!
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* \brief Destructor
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*
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*
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*
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* \return
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*/
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virtual ~texture();
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/*!
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* \brief
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*
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*
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*
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* \param unit
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* \return void
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*/
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void load(int unit);
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/*!
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* \brief
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*
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*
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*
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* \return gs_texture_t*
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*/
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gs_texture_t* get_object();
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};
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}
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