mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
2adfa5765c
This should prevent mishaps with upper/lowercase typos and fits in better with the C++ standard code, which is also in snake_case.
126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "plugin.h"
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#include "gs-effect.h"
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#include "gs-rendertarget.h"
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#include <list>
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#include <vector>
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#include <inttypes.h>
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namespace Filter {
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class CustomShader {
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public:
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CustomShader();
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~CustomShader();
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static const char *get_name(void *);
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static void get_defaults(obs_data_t *);
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static obs_properties_t *get_properties(void *);
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static bool modified_properties(obs_properties_t *,
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obs_property_t *, obs_data_t *);
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static void *create(obs_data_t *, obs_source_t *);
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static void destroy(void *);
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static uint32_t get_width(void *);
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static uint32_t get_height(void *);
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static void update(void *, obs_data_t *);
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static void activate(void *);
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static void deactivate(void *);
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static void video_tick(void *, float);
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static void video_render(void *, gs_effect_t *);
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private:
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obs_source_info sourceInfo;
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private:
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class Instance {
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public:
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Instance(obs_data_t*, obs_source_t*);
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~Instance();
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void update(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void video_tick(float);
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void video_render(gs_effect_t*);
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void get_properties(obs_properties_t *);
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private:
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void CheckShaderFile(std::string file, float_t time);
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std::string GetShaderFile();
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void CheckTextures(float_t time);
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bool IsSpecialParameter(std::string name, gs::effect_parameter::type type);
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private:
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obs_source_t * m_source;
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bool m_isActive = true;
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std::unique_ptr<gs::rendertarget> m_renderTarget;
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float_t m_activeTime, m_renderTime;
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// Shader
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struct Effect {
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std::string path;
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time_t createTime, modifiedTime;
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size_t size;
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float_t lastCheck;
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std::unique_ptr<gs::effect> effect;
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} m_effect;
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struct Parameter {
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std::string name;
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gs::effect_parameter::type type;
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std::vector<std::string> uiNames;
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std::vector<std::string> uiDescriptions;
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struct {
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union {
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int32_t i[4];
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float_t f[4];
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bool b;
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};
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bool textureIsSource = false;
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struct Source {
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bool dirty = false;
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std::string name;
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obs_source_t* source = nullptr;
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std::shared_ptr<gs::rendertarget> rendertarget;
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} source;
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struct File {
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bool dirty = false;
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std::string path;
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time_t createTime, modifiedTime;
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size_t fileSize;
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float_t lastCheck;
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std::shared_ptr<gs::texture> texture;
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} file;
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} value;
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};
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std::list<Parameter> m_effectParameters;
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friend class CustomShader;
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};
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};
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}
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