mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
228 lines
6.1 KiB
C++
228 lines
6.1 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "gs-effect.h"
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#include <stdexcept>
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extern "C" {
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#include <libobs/obs.h>
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#pragma warning( pop )
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}
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GS::Effect::Effect(std::string file) {
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obs_enter_graphics();
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char* errorMessage = nullptr;
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m_effect = gs_effect_create_from_file(file.c_str(), &errorMessage);
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if (!m_effect || errorMessage) {
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std::string error(errorMessage);
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bfree((void*)errorMessage);
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obs_leave_graphics();
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throw std::runtime_error(error);
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}
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obs_leave_graphics();
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}
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GS::Effect::Effect(std::string code, std::string name) {
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obs_enter_graphics();
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char* errorMessage = nullptr;
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m_effect = gs_effect_create(code.c_str(), name.c_str(), &errorMessage);
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if (!m_effect || errorMessage) {
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std::string error(errorMessage);
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bfree((void*)errorMessage);
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obs_leave_graphics();
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throw std::runtime_error(error);
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}
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obs_leave_graphics();
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}
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GS::Effect::~Effect() {
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obs_enter_graphics();
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gs_effect_destroy(m_effect);
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obs_leave_graphics();
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}
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gs_effect_t* GS::Effect::GetObject() {
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return m_effect;
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}
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std::vector<GS::EffectParameter> GS::Effect::GetParameters() {
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size_t num = gs_effect_get_num_params(m_effect);
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std::vector<GS::EffectParameter> ps;
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ps.reserve(num);
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for (size_t idx = 0; idx < num; idx++) {
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ps.emplace_back(EffectParameter(gs_effect_get_param_by_idx(m_effect, idx)));
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}
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return ps;
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}
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GS::EffectParameter GS::Effect::GetParameterByName(std::string name) {
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gs_eparam_t* param = gs_effect_get_param_by_name(m_effect, name.c_str());
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if (!param)
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throw std::invalid_argument("parameter with name not found");
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return EffectParameter(param);
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}
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GS::EffectParameter::EffectParameter(gs_eparam_t* param) {
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if (!param)
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throw std::invalid_argument("param is null");
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m_param = param;
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gs_effect_get_param_info(m_param, &m_paramInfo);
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}
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GS::EffectParameter::Type GS::EffectParameter::GetType() {
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switch (m_paramInfo.type) {
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case GS_SHADER_PARAM_BOOL:
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return Type::Boolean;
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case GS_SHADER_PARAM_FLOAT:
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return Type::Float;
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case GS_SHADER_PARAM_VEC2:
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return Type::Float2;
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case GS_SHADER_PARAM_VEC3:
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return Type::Float3;
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case GS_SHADER_PARAM_VEC4:
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return Type::Float4;
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case GS_SHADER_PARAM_INT:
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return Type::Integer;
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case GS_SHADER_PARAM_INT2:
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return Type::Integer2;
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case GS_SHADER_PARAM_INT3:
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return Type::Integer3;
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case GS_SHADER_PARAM_INT4:
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return Type::Integer4;
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case GS_SHADER_PARAM_MATRIX4X4:
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return Type::Matrix;
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case GS_SHADER_PARAM_TEXTURE:
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return Type::Texture;
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//case GS_SHADER_PARAM_STRING:
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// return Type::String;
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default:
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case GS_SHADER_PARAM_UNKNOWN:
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return Type::Unknown;
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}
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}
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void GS::EffectParameter::SetBoolean(bool v) {
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if (GetType() != Type::Boolean)
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throw std::bad_cast();
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gs_effect_set_bool(m_param, v);
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}
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void GS::EffectParameter::SetBooleanArray(bool v[], size_t sz) {
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if (GetType() != Type::Boolean)
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throw std::bad_cast();
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gs_effect_set_val(m_param, v, sz);
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}
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void GS::EffectParameter::SetFloat(float_t x) {
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if (GetType() != Type::Float)
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throw std::bad_cast();
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gs_effect_set_float(m_param, x);
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}
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void GS::EffectParameter::SetFloat2(vec2& v) {
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if (GetType() != Type::Float2)
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throw std::bad_cast();
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gs_effect_set_vec2(m_param, &v);
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}
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void GS::EffectParameter::SetFloat2(float_t x, float_t y) {
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if (GetType() != Type::Float2)
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throw std::bad_cast();
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float_t v[] = { x, y };
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SetFloatArray(v, 2);
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}
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void GS::EffectParameter::SetFloat3(vec3& v) {
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if (GetType() != Type::Float3)
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throw std::bad_cast();
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gs_effect_set_vec3(m_param, &v);
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}
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void GS::EffectParameter::SetFloat3(float_t x, float_t y, float_t z) {
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if (GetType() != Type::Float3)
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throw std::bad_cast();
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float_t v[] = { x, y, z };
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SetFloatArray(v, 3);
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}
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void GS::EffectParameter::SetFloat4(vec4& v) {
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if (GetType() != Type::Float4)
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throw std::bad_cast();
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gs_effect_set_vec4(m_param, &v);
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}
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void GS::EffectParameter::SetFloat4(float_t x, float_t y, float_t z, float_t w) {
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if (GetType() != Type::Float4)
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throw std::bad_cast();
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float_t v[] = { x, y, z, w };
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SetFloatArray(v, 4);
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}
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void GS::EffectParameter::SetFloatArray(float_t v[], size_t sz) {
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if (GetType() != Type::Float)
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throw std::bad_cast();
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gs_effect_set_val(m_param, v, sz);
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}
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void GS::EffectParameter::SetInteger(int32_t x) {
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if (GetType() != Type::Integer)
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throw std::bad_cast();
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gs_effect_set_int(m_param, x);
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}
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void GS::EffectParameter::SetInteger2(int32_t x, int32_t y) {
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if (GetType() != Type::Integer2)
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throw std::bad_cast();
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int32_t v[] = { x, y };
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gs_effect_set_val(m_param, v, 2);
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}
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void GS::EffectParameter::SetInteger3(int32_t x, int32_t y, int32_t z) {
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if (GetType() != Type::Integer3)
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throw std::bad_cast();
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int32_t v[] = { x, y, z };
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gs_effect_set_val(m_param, v, 3);
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}
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void GS::EffectParameter::SetInteger4(int32_t x, int32_t y, int32_t z, int32_t w) {
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if (GetType() != Type::Integer4)
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throw std::bad_cast();
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int32_t v[] = { x, y, z, w };
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gs_effect_set_val(m_param, v, 4);
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}
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void GS::EffectParameter::SetIntegerArray(int32_t v[], size_t sz) {
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if (GetType() != Type::Integer)
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throw std::bad_cast();
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gs_effect_set_val(m_param, v, sz);
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}
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void GS::EffectParameter::SetMatrix(matrix4& v) {
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if (GetType() != Type::Matrix)
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throw std::bad_cast();
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gs_effect_set_matrix4(m_param, &v);
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}
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void GS::EffectParameter::SetTexture(std::shared_ptr<GS::Texture> v) {
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if (GetType() != Type::Texture)
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throw std::bad_cast();
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gs_effect_set_texture(m_param, v->GetObject());
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}
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