mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 12:25:11 +00:00
111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include "gfx/gfx-source-texture.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/obs-source-tracker.hpp"
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#include "obs/obs-source.hpp"
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#include "plugin.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <obs-source.h>
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#include <util/platform.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace filter {
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namespace dynamic_mask {
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enum class channel : int8_t { Invalid = -1, Red, Green, Blue, Alpha };
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class dynamic_mask_factory {
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obs_source_info _source_info;
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<dynamic_mask_factory> get();
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public:
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dynamic_mask_factory();
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~dynamic_mask_factory();
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};
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class dynamic_mask_instance {
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obs_source_t* _self;
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std::map<std::tuple<channel, channel, std::string>, std::string> _translation_map;
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std::shared_ptr<gs::effect> _effect;
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bool _have_filter_texture;
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std::shared_ptr<gs::rendertarget> _filter_rt;
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std::shared_ptr<gs::texture> _filter_texture;
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bool _have_input_texture;
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std::shared_ptr<obs::source> _input;
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std::shared_ptr<gfx::source_texture> _input_capture;
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std::shared_ptr<gs::texture> _input_texture;
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bool _have_final_texture;
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std::shared_ptr<gs::rendertarget> _final_rt;
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std::shared_ptr<gs::texture> _final_texture;
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struct channel_data {
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float_t value = 0.0;
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float_t scale = 1.0;
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vec4 values = {0};
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};
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std::map<channel, channel_data> _channels;
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struct _precalc {
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vec4 base;
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vec4 scale;
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matrix4 matrix;
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} _precalc;
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public:
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dynamic_mask_instance(obs_data_t* data, obs_source_t* self);
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~dynamic_mask_instance();
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uint32_t get_width();
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uint32_t get_height();
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void get_properties(obs_properties_t* properties);
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void update(obs_data_t* settings);
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void load(obs_data_t* settings);
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void save(obs_data_t* settings);
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void input_renamed(obs::source* src, std::string old_name, std::string new_name);
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static bool modified(void* self, obs_properties_t* properties, obs_property_t* property,
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obs_data_t* settings);
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void video_tick(float _time);
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void video_render(gs_effect_t* effect);
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};
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} // namespace dynamic_mask
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} // namespace filter
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