mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-13 07:15:06 +00:00
410ba9df88
From this point on, Source Mirror is now capable of real-time mirroring of Video and Audio. This can help if you need different filters per scene for your microphone or voice chat, depending on the scene (audio ducking for pause scene, no audio ducking for live gaming).
95 lines
4.3 KiB
INI
95 lines
4.3 KiB
INI
# Generic
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Advanced="Advanced"
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# Filter - Blur
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Filter.Blur="Blur"
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Filter.Blur.Type="Type"
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Filter.Blur.Type.Description="The type of blur to apply:\n- 'Box' smoothes pixels equally.\n- 'Gaussian' applies a gaussian curve to the smoothed pixels.\n- 'Bilateral' is an edge detection variant of 'Gaussian'."
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Filter.Blur.Type.Box="Box"
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Filter.Blur.Type.Gaussian="Gaussian"
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Filter.Blur.Type.Bilateral="Bilateral"
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Filter.Blur.Size="Size (Pixel)"
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Filter.Blur.Size.Description="Area size of the blur, large sizes may cause:\n- Skipped frames\n- Frame loss or drops\n- Input lag\n- GPU overheating\n- or other issues."
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Filter.Blur.Bilateral.Smoothing="Smoothing"
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Filter.Blur.Bilateral.Sharpness="Sharpness"
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Filter.Blur.ColorFormat="Color Format"
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# Filter - Custom Shader
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Filter.CustomShader="Custom Shader"
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Filter.CustomShader.Type="Type"
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Filter.CustomShader.Type.Text="Text Input"
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Filter.CustomShader.Type.File="File Input"
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Filter.CustomShader.Content.Text="Effect Text"
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Filter.CustomShader.Content.File="Effect File"
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# Filter - Displacement
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Filter.Displacement="Displacement Mapping"
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Filter.Displacement.File="File"
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Filter.Displacement.File.Types="Images (*.png *.jpeg *.jpg *.bmp *.tga);;All Files (*)"
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Filter.Displacement.Ratio="Ratio"
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Filter.Displacement.Scale="Scale"
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# Filter - Shape
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Filter.Shape="Shape"
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Filter.Shape.Loop="Repeat last Point"
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Filter.Shape.Points="Points"
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Filter.Shape.Point.X="Point %llu X"
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Filter.Shape.Point.Y="Point %llu Y"
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Filter.Shape.Point.U="Point %llu U"
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Filter.Shape.Point.V="Point %llu V"
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# Filter - Transform
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Filter.Transform="3D Transform"
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Filter.Transform.Camera="Camera"
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Filter.Transform.Camera.Description="Projection mode used by the camera."
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Filter.Transform.Camera.Orthographic="Orthographic"
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Filter.Transform.Camera.Perspective="Perspective"
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Filter.Transform.Camera.FieldOfView="Field Of View"
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Filter.Transform.Camera.FieldOfView.Description="Vertical Field of View of the camera."
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Filter.Transform.Position="Position"
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Filter.Transform.Position.Description="Position of the rendered quad."
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Filter.Transform.Position.X="Position (X)"
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Filter.Transform.Position.Y="Position (Y)"
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Filter.Transform.Position.Z="Position (Z)"
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Filter.Transform.Scale="Scale"
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Filter.Transform.Scale.Description="Scale of the rendered quad."
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Filter.Transform.Scale.X="Scale (X)"
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Filter.Transform.Scale.Y="Scale (Y)"
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Filter.Transform.Shear="Shear"
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Filter.Transform.Shear.Description="Shearing of the rendered quad."
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Filter.Transform.Shear.X="Shear (X)"
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Filter.Transform.Shear.Y="Shear (Y)"
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Filter.Transform.Rotation.Order="Rotation Order"
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Filter.Transform.Rotation.Order.Description="The order in which to apply the euler angles to the rendered quad."
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Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
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Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
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Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
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Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
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Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
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Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch"
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Filter.Transform.Rotation="Rotation"
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Filter.Transform.Rotation.Description="Euler rotation of the rendered quad, applied using the rotation order."
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Filter.Transform.Rotation.X="Pitch (X)"
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Filter.Transform.Rotation.Y="Yaw (Y)"
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Filter.Transform.Rotation.Z="Roll (Z)"
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# Source - Mirror
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Source.Mirror="Source Mirror"
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Source.Mirror.Source="Source"
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Source.Mirror.Source.Description="Which Source should be mirrored?"
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Source.Mirror.Source.Size="Source Size"
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Source.Mirror.Source.Size.Description="The size of the source being mirrored. (Automatically updated)"
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Source.Mirror.Source.Audio="Enable Audio"
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Source.Mirror.Scaling="Rescale Source"
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Source.Mirror.Scaling.Description="Should the source be rescaled?"
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Source.Mirror.Scaling.Method="Filter"
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Source.Mirror.Scaling.Method.Description="Which filter should be used for rescaling?"
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Source.Mirror.Scaling.Method.Point="Point"
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Source.Mirror.Scaling.Method.Bilinear="Bilinear"
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Source.Mirror.Scaling.Method.BilinearLowRes="Bilinear (Low Resolution)"
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Source.Mirror.Scaling.Method.Bicubic="Bicubic"
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Source.Mirror.Scaling.Method.Lanczos="Lanczos"
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Source.Mirror.Scaling.Size="Size"
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Source.Mirror.Scaling.Size.Description="What size should we rescale to? (WxH format)"
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Source.Mirror.Scaling.TransformKeepOriginal="Use Original Size for Transforms"
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Source.Mirror.Scaling.TransformKeepOriginal.Description="Should the filter not modify the size of the source?"
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